FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/70xzgzE1"]
[Date "2025.06.12"]
[Round "-"]
[White "dritdroms"]
[Black "Black_cook"]
[Result "1-0"]
[GameId "70xzgzE1"]
[UTCDate "2025.06.12"]
[UTCTime "12:12:31"]
[WhiteElo "1611"]
[BlackElo "1719"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Na3?? { (4.67 → -1.94) Blunder. Qh5 was best. } { [%eval -1.94] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxd2?? { (-1.94 → -0.15) Blunder. Bxa3 was best. } { [%eval -0.15] } (4... Bxa3 5. Bxa3) 5. Qxd2?? { (-0.15 → -3.10) Blunder. Kxd2 was best. } { [%eval -3.1] } (5. Kxd2 c5) 5... Qg5?? { (-3.10 → 0.63) Blunder. d6 was best. } { [%eval 0.63] } (5... d6) 6. Qxd7 { [%eval 0.44] } 6... Bxd7 { [%eval 0.92] } 7. Nb5?? { (0.92 → -1.67) Blunder. Rb1 was best. } { [%eval -1.67] } (7. Rb1 Qxg2) 7... Qxg2 { [%eval -1.76] } 8. Nxa7?? { (-1.76 → -4.38) Blunder. Nxc7 was best. } { [%eval -4.38] } (8. Nxc7 Qxg1 9. Rxg1 Ne7 10. Rxg7 h6 11. Rxf7 Kxf7 12. Nxa8 Nc8 13. Kf1 a5) 8... Qxh2?? { (-4.38 → Mate in 9) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #9] } (8... Rxa7) 9. Rxh2 { [%eval #9] } 9... Rxa7 { [%eval #8] } 10. Rxh7 { [%eval #8] } 10... Rxh7 { [%eval #7] } 11. Nh3 { [%eval #7] } 11... Rxh3 { [%eval #6] } 12. f3 { [%eval #6] } 12... Rxf3 { [%eval #5] } 13. Ba3 { [%eval #5] } 13... Rxe3 { [%eval #4] } 14. Bc1 { [%eval #4] } 14... Rxe1 { [%eval #3] } 15. Ba3 { [%eval #4] } 15... Rxa1 { [%eval #3] } 16. Bd6?? { (Mate in 3 → -1.67) Lost forced checkmate sequence. Bb2 was best. } { [%eval -1.67] } (16. Bb2 Rxa2 17. Bxg7 Rxc2 18. Bf8 Kxf8#) 16... Rxa2 { [%eval -0.79] } 17. Bxc7 { [%eval -0.27] } 17... Rxc2 { [%eval -0.65] } 18. Bxb8 { [%eval -0.37] } 18... Rcc7?? { (-0.37 → Mate in 1) Checkmate is now unavoidable. Rc5 was best. } { [%eval #1] } (18... Rc5 19. Bxa7 Kf8 20. Bxc5 a5 21. Bxf8 a4 22. Bxg7 Ne7 23. Bd4 Bb5 24. Bc5) 19. Bxa7 { [%eval #1] } 19... Rxa7# { Game ends by variant rule. } 1-0
