FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/UMukSllb"]
[Date "2025.06.12"]
[Round "-"]
[White "dritdroms"]
[Black "Black_cook"]
[Result "0-1"]
[GameId "UMukSllb"]
[UTCDate "2025.06.12"]
[UTCTime "12:02:12"]
[WhiteElo "1627"]
[BlackElo "1705"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. b4 { [%eval #14] } 3... Bxb4 { [%eval #13] } 4. Nc3?? { (Mate in 13 → -0.45) Lost forced checkmate sequence. Qc1 was best. } { [%eval -0.45] } (4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1 8. Rxg1 Rxh2) 4... Bxc3 { [%eval -0.59] } 5. Qd2? { (-0.59 → -1.89) Mistake. Nh3 was best. } { [%eval -1.89] } (5. Nh3 Bxa1 6. Qxa1 Kf8 7. Qxh8 Qg5 8. Qxg8 Kxg8 9. Nxg5 hxg5) 5... Bxd2 { [%eval -0.68] } 6. Kxd2 { [%eval -2.11] } 6... Qh4?! { (-2.11 → -1.23) Inaccuracy. h5 was best. } { [%eval -1.23] } (6... h5 7. g4) 7. g4?! { (-1.23 → -1.97) Inaccuracy. g3 was best. } { [%eval -1.97] } (7. g3 Qxh2) 7... Qxh2 { [%eval -1.76] } 8. Rxh2 { [%eval -1.71] } 8... h5 { [%eval -1.76] } 9. Rxh5 { [%eval -1.29] } 9... Nh6? { (-1.29 → -0.05) Mistake. b6 was best. } { [%eval -0.05] } (9... b6 10. Rxh7) 10. Rxh6 { [%eval 0.53] } 10... Rg8?? { (0.53 → Mate in 11) Checkmate is now unavoidable. Rf8 was best. } { [%eval #11] } (10... Rf8 11. Rxe6 dxe6 12. f4 Kd7 13. f5 exf5 14. gxf5 Rd8 15. Bh3 Nc6 16. d4) 11. Rxe6?? { (Mate in 11 → 3.75) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 3.75] } (11. Rxh7 Rxg4 12. Rxf7 Rxg1 13. Rxd7 Rxf1 14. Rxc7 Rxa1 15. Rxb7 Rxa2 16. Rxb8 Rxc2) 11... dxe6?? { (3.75 → Mate in 8) Checkmate is now unavoidable. Rxg4 was best. } { [%eval #8] } (11... Rxg4 12. Rxe8) 12. g5 { [%eval #8] } 12... Rxg5 { [%eval #7] } 13. Bg2 { [%eval #10] } 13... Rxg2 { [%eval #9] } 14. Kc3?? { (Mate in 9 → -1.38) Lost forced checkmate sequence. Nf3 was best. } { [%eval -1.38] } (14. Nf3 Rxf2 15. Ng5 Rxe2 16. Nxh7 Rxd2 17. d4 Rxd4 18. c4 Rxc4 19. Nf8 Kxf8) 14... Rxg1 { [%eval -1.46] } 15. Rxg1 { [%eval -0.9] } 15... Bd7?? { (-0.90 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (15... Kf8 16. Re1 a6 17. Kb3 h5 18. Ka4 c6 19. f4 e5 20. fxe5 f5 21. exf6) 16. Rg6 { [%eval #7] } 16... fxg6 { [%eval #6] } 17. a4 { [%eval #6] } 17... Bxa4 { [%eval #5] } 18. Kd4 { [%eval #5] } 18... Bxc2 { [%eval #4] } 19. Kd5 { [%eval #4] } 19... Bxd3 { [%eval #3] } 20. exd3?? { (Mate in 3 → -7.57) Lost forced checkmate sequence. Kxe6 was best. } { [%eval -7.57] } (20. Kxe6 Bxe2 21. Kd6 cxd6 22. f3 Bxf3#) 20... exd5 { [%eval -8.53] } 21. d4? { (-8.53 → Mate in 14) Checkmate is now unavoidable. f4 was best. } { [%eval #-14] } (21. f4 g5 22. fxg5 h6 23. gxh6 a5 24. h7 a4 25. h8=K Nd7 26. Kh7 a3) 21... c5?? { (Mate in 14 → -6.42) Lost forced checkmate sequence. h5 was best. } { [%eval -6.42] } (21... h5 22. f3 h4 23. f4 g5 24. fxg5 h3 25. g6 Nd7 26. g7 h2 27. g8=Q) 22. dxc5 { [%eval -6.37] } 22... b6?? { (-6.37 → -1.84) Blunder. Nc6 was best. } { [%eval -1.84] } (22... Nc6) 23. cxb6 { [%eval -2.3] } 23... axb6 { [%eval -1.75] } 24. f4 { [%eval -1.87] } 24... g5 { [%eval -1.99] } 25. fxg5 { [%eval -3.24] } 25... h6 { [%eval -2.0] } 26. gxh6 { [%eval -3.07] } 26... Ra1 { [%eval -3.01] } 27. h7 { [%eval -1.72] } 27... Rg1?! { (-1.72 → -0.59) Inaccuracy. Na6 was best. } { [%eval -0.59] } (27... Na6 28. h8=K) 28. h8=Q?? { (-0.59 → Mate in 4) Checkmate is now unavoidable. h8=K was best. } { [%eval #-4] } (28. h8=K Ra1) 28... Rg8 { [%eval #-5] } 29. Qxg8 { [%eval #-4] } 29... d4 { [%eval #-4] } 30. Qxe8 { [%eval #-3] } 30... Nd7 { [%eval #-3] } 31. Qxd7 { [%eval #-2] } 31... b5 { [%eval #-2] } 32. Qxd4 { [%eval #-1] } 32... b4 { [%eval #-1] } 33. Qxb4# { Game ends by variant rule. } 0-1
