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[Event "rated variant:antichess game"] [Site "https://lichess.org/7J1bFEVM"] [Date "2022.03.21"] [Round "-"] [White "PurpleRa1n"] [Black "Kempere"] [Result "1-0"] [GameId "7J1bFEVM"] [UTCDate "2022.03.21"] [UTCTime "20:00:30"] [WhiteElo "1191"] [BlackElo "1814"] [WhiteRatingDiff "+393"] [BlackRatingDiff "-385"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... d5?? { (0.00 → 2.93) Blunder. b5 was best. } { [%eval 2.93] } (1... b5 2. cxb5 d6 3. b6 cxb6 4. g3 Bh3 5. Nxh3 g5 6. Nxg5) 2. cxd5 { [%eval 0.7] } 2... Qxd5 { [%eval 2.38] } 3. Qa4?? { (2.38 → -0.83) Blunder. g4 was best. } { [%eval -0.83] } (3. g4 Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxd2 6. Bxd2 Na6 7. Qxe8 Rxe8) 3... Qxd2? { (-0.83 → 0.67) Mistake. Qxg2 was best. } { [%eval 0.67] } (3... Qxg2 4. Qxa7 Qxg1 5. Rxg1 Rxa7 6. Rxg7 Bxg7 7. Nc3 Rxa2 8. Rxa2) 4. Qxe8? { (0.67 → -0.48) Mistake. Bxd2 was best. } { [%eval -0.48] } (4. Bxd2 g5 5. Bxg5 b6 6. Qxe8 Nc6 7. Bxe7 Bxe7 8. Qxf7 Nh6) 4... Qxe2?? { (-0.48 → 5.57) Blunder. Qxe1 was best. } { [%eval 5.57] } (4... Qxe1 5. Qxf7 Qxf1 6. Qxf8 Qxg2 7. Qxg7 Qxf2 8. Qxh7 Rxh7 9. Nh3) 5. Qxe7?? { (5.57 → Mate in 12) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-12] } (5. Kxe2 g5 6. Bxg5 Bf5 7. Qxb8 Rxb8 8. Bxe7 Bxb1 9. Rxb1 Bxe7) 5... Qxf2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #12] } (5... Bxe7 6. Kxe2 Bg5 7. Bxg5 Ne7 8. Bxe7 Rf8 9. Bxf8 Nc6 10. Bxg7 f6 11. Bxf6 Ne5 12. Bxe5) 6. Qxf7?? { (Mate in 12 → 0.32) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.32] } (6. Kxf2 Nxe7 7. g4 Bxg4 8. Ba6 bxa6 9. Nh3 Bxh3 10. Kg2 Bxg2 11. Nd2 Bxh1 12. Ne4 Bxe4) 6... Qxg2?? { (0.32 → Mate in 14) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #14] } (6... Qxe1) 7. Qxg7?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-11] } (7. Qxc7 Qxg1 8. Rxg1 Bg4 9. Rxg4 Be7 10. Rxg7 Nd7 11. Rxh7 Rxh7 12. Qxd7 Rxh2 13. Qxe7 Rxb2) 7... Qxh2?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #9] } (7... Bxg7 8. Bxg2 Bxb2 9. Bxb7 Bxa1 10. Bxc8 Bb2 11. Bxb2 h5 12. Bxh8 Nf6 13. Bxf6 Nd7 14. Bxd7) 8. Qxh7 { [%eval #10] } 8... Qxg1 { [%eval #9] } 9. Qxc7 { [%eval #9] } 9... Qxf1 { [%eval #8] } 10. Qxb7 { [%eval #8] } 10... Qxe1 { [%eval #6] } 11. Qxa7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #-7] } (11. Rxe1 Bxb7 12. b4 Bxb4 13. Re7 Bxe7 14. Bh6 Rxh6 15. Na3 Bxa3 16. Rh1 Bxh1#) 11... Qxc1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #6] } (11... Rxa7 12. Rxh8 Qxc1 13. Rxg8 Rxa2 14. Rxa2 Qxb1 15. Rxf8 Qxb2 16. Rxb2 Na6 17. Rxc8 Nb4 18. Rxb4#) 12. Qxb8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-6] } (12. Rxc1 Rxa7 13. Rxc8 Rxa2 14. Rxf8 Rxa1 15. Rxg8 Rxg8 16. b3 Rxb1 17. b4 Rxb4#) 12... Qxb1 { [%eval #-6] } 13. Qxa8 { [%eval #-5] } 13... Qxb2?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #4] } (13... Rxh1 14. Qxh1 Qxh1 15. Rxh1 Ba3 16. bxa3 Nh6 17. Rxh6 Ba6 18. Rxa6#) 14. Qxc8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-4] } (14. Rxh8 Qxa1 15. Rxg8 Qxa2 16. Qxc8 Qxg8 17. Qxf8 Qxf8#) 14... Qxa2?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #3] } (14... Rxh1 15. Qxf8 Qxa1 16. Qxg8 Qxa2 17. Qxa2 Ra1 18. Qxa1#) 15. Qxf8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-3] } (15. Rxh8 Qxa1 16. Qxf8 Qxh8 17. Qxg8 Qxg8#) 15... Qxa1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #2] } (15... Rxh1 16. Rxa2 Ra1 17. Rxa1 Nf6 18. Qxf6#) 16. Qxg8?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-2] } (16. Rxh8 Qxh8 17. Qxg8 Qxg8#) 16... Qxh1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #1] } (16... Rxg8 17. Rxa1 Rg1 18. Rxg1#) 17. Qxh8 { [%eval #1] } 17... Qxh8# { Game ends by variant rule. } 1-0