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[Event "rated variant:antichess game"] [Site "https://lichess.org/7xuSfb38"] [Date "2023.06.20"] [Round "-"] [White "smiley_58"] [Black "TLiantsevich_Forpost"] [Result "1-0"] [GameId "7xuSfb38"] [UTCDate "2023.06.20"] [UTCTime "11:07:14"] [WhiteElo "1429"] [BlackElo "1178"] [WhiteRatingDiff "+45"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?! { (-4.13 → -2.69) Inaccuracy. d6 was best. } { [%eval -2.69] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. b4 { [%eval -3.07] } 2... Bxb4 { [%eval -1.97] } 3. d3?? { (-1.97 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-14] } (3. Ba3 Bxd2 4. Nxd2 d6 5. Bxd6 Qxd6 6. Rb1 Qxh2 7. Rxh2 b5) 3... Bxe1 { [%eval #-14] } 4. Qxe1 { [%eval #-13] } 4... Qh4?? { (Mate in 13 → -2.56) Lost forced checkmate sequence. Qg5 was best. } { [%eval -2.56] } (4... Qg5 5. Bxg5 Kd8 6. Bxd8 d6 7. Bxc7 Na6 8. Bxd6 e5 9. Bxe5 Nh6 10. Bxg7 Rg8 11. Bxh6) 5. Qxh4 { [%eval -3.01] } 5... Kd8?? { (-3.01 → 0.46) Blunder. g6 was best. } { [%eval 0.46] } (5... g6 6. Qxh7) 6. Qxh7 { [%eval 0.19] } 6... Rxh7 { [%eval 0.45] } 7. Bh6 { [%eval -0.07] } 7... Rxh6 { [%eval 0.38] } 8. Nh3?? { (0.38 → -4.68) Blunder. f4 was best. } { [%eval -4.68] } (8. f4 Rxh2) 8... Rxh3 { [%eval -4.53] } 9. gxh3 { [%eval -4.57] } 9... d5?! { (-4.57 → -3.17) Inaccuracy. Nh6 was best. } { [%eval -3.17] } (9... Nh6) 10. Bg2 { [%eval -3.53] } 10... e5?? { (-3.53 → Mate in 12) Checkmate is now unavoidable. b6 was best. } { [%eval #12] } (10... b6 11. Nd2 Nh6 12. Rhf1 Nd7 13. Rf2 Ke7 14. Raf1 a5 15. h4 Ng4 16. fxg4 f5 17. Bxd5) 11. f4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. d4 was best. } { [%eval #-11] } (11. d4 Bxh3 12. dxe5 Bxg2 13. e3 Bxf3 14. Nc3 Bxh1 15. Nxd5 Bxd5 16. Rc1 Bxa2 17. Rb1 Bxb1) 11... Bxh3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. exf4 was best. } { [%eval #9] } (11... exf4 12. Bxd5 Bxh3 13. Bxf7 g5 14. Bxg8 f3 15. exf3 Be6 16. Bxe6 Kc8 17. Bxc8 a5 18. Bxb7) 12. fxe5 { [%eval #9] } 12... Bxg2 { [%eval #8] } 13. d4?? { (Mate in 8 → -5.76) Lost forced checkmate sequence. Rf1 was best. } { [%eval -5.76] } (13. Rf1 Bxf1 14. Na3 Bxe2 15. Rb1 Bxd3 16. Rxb7 Bxc2 17. Rxa7 Rxa7 18. Nxc2 Rxa2 19. Nd4 Rxh2) 13... Bxh1 { [%eval -5.71] } 14. e4?! { (-5.71 → -8.50) Inaccuracy. Nc3 was best. } { [%eval -8.5] } (14. Nc3 c6) 14... dxe4 { [%eval -7.77] } 15. e6 { [%eval -8.28] } 15... fxe6 { [%eval -8.62] } 16. d5 { [%eval -9.83] } 16... exd5 { [%eval -10.03] } 17. c4 { [%eval -19.01] } 17... dxc4 { [%eval -16.98] } 18. Nd2 { [%eval -18.07] } 18... Nf6 { [%eval -10.52] } 19. Nxe4 { [%eval -9.14] } 19... Nxe4 { [%eval #-18] } 20. Rxh1 { [%eval -11.0] } 20... c3 { [%eval -11.25] } 21. h4?! { (-11.25 → Mate in 13) Checkmate is now unavoidable. h3 was best. } { [%eval #-13] } (21. h3 Nc6) 21... c2 { [%eval #-13] } 22. Rd1 { [%eval #-13] } 22... cxd1=B?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. cxd1=R was best. } { [%eval 0.0] } (22... cxd1=R 23. h5 g5 24. hxg6 Rf1 25. g7 Rf6 26. a3 Nc6 27. a4 b5 28. axb5 Rf1 29. bxc6) 23. h5 { [%eval 0.0] } 23... Bxh5 { [%eval 0.0] } 24. a4 { [%eval 0.0] } 24... b6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. b5 was best. } { [%eval #1] } (24... b5 25. axb5 Nc6 26. bxc6 Kd7 27. cxd7 Rc8 28. dxc8=B Bg4 29. Bxg4 a5 30. Be6 g5 31. Bf5) 25. a5 { [%eval #1] } 25... bxa5# { Game ends by variant rule. } 1-0