FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/AZgvV33T"]
[Date "2025.10.31"]
[Round "-"]
[White "Nplayschess123"]
[Black "KGQueen"]
[Result "1-0"]
[GameId "AZgvV33T"]
[UTCDate "2025.10.31"]
[UTCTime "15:49:55"]
[WhiteElo "1482"]
[BlackElo "1247"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-69"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. Ba6?? { (Mate in 16 → -0.97) Lost forced checkmate sequence. b4 was best. } { [%eval -0.97] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... bxa6? { (-0.97 → 0.41) Mistake. Nxa6 was best. } { [%eval 0.41] } (3... Nxa6 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Bxf4 Bh4 8. Qxh7) 4. Na3?? { (0.41 → -2.76) Blunder. e5 was best. } { [%eval -2.76] } (4. e5 Ba3 5. Nxa3 Ne7 6. e6 fxe6 7. Kf2 f3 8. Kxf3 c6) 4... Bxa3 { [%eval -3.07] } 5. bxa3 { [%eval -3.62] } 5... d5?? { (-3.62 → 0.14) Blunder. Ne7 was best. } { [%eval 0.14] } (5... Ne7 6. e5) 6. exd5 { [%eval 0.86] } 6... Qxd5 { [%eval 1.94] } 7. d4?? { (1.94 → Mate in 14) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-14] } (7. Qe2 Qxa2 8. Qxe8 Qxa1 9. Qxf7 Qxc1 10. Qxg8 Qxd2 11. Qxg7 Qxg2 12. Qxh8 Qxh2) 7... Qxd4?? { (Mate in 14 → -2.84) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -2.84] } (7... Qxg2 8. Bxf4 Qxh2 9. Bxc7 Qxc2 10. Qxc2 Nd7 11. Rxh7 Rxh7 12. Qxh7 Ne7 13. Qxg7) 8. Qxd4 { [%eval -2.84] } 8... c5?? { (-2.84 → Mate in 9) Checkmate is now unavoidable. g6 was best. } { [%eval #9] } (8... g6 9. Qxf4 Nh6 10. Qxh6 g5 11. Bxg5 f6 12. Bxf6 Kd8 13. Qxh7 Rxh7 14. Bxd8) 9. Qxc5?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Bxf4 was best. } { [%eval #-13] } (9. Bxf4 cxd4 10. Bxb8 Rxb8 11. Rb1 Rxb1 12. a4 Rxe1 13. Nf3 Rxh1 14. Nxd4 Rxh2) 9... a5 { [%eval #-13] } 10. Qxa7 { [%eval #-10] } 10... Rxa7 { [%eval #-10] } 11. Bxf4 { [%eval #-9] } 11... f5 { [%eval #-9] } 12. Bxb8 { [%eval #-8] } 12... Ba6?? { (Mate in 8 → 0.37) Lost forced checkmate sequence. Rc7 was best. } { [%eval 0.37] } (12... Rc7 13. Bxc7 Kd8 14. Bxa5 f4 15. Bxd8 Ne7 16. Bxe7 Rf8 17. Bxf8 Bg4 18. Bxg7) 13. Bxa7 { [%eval 0.16] } 13... Bc8 { [%eval 0.53] } 14. Nf3 { [%eval 0.0] } 14... g5 { [%eval 0.76] } 15. Nxg5 { [%eval 0.15] } 15... Nf6 { [%eval -0.22] } 16. Nxh7 { [%eval -0.16] } 16... Rxh7?? { (-0.16 → Mate in 9) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #9] } (16... Nxh7) 17. Rg1?? { (Mate in 9 → -1.35) Lost forced checkmate sequence. Bb6 was best. } { [%eval -1.35] } (17. Bb6 Rxh2 18. Bxa5 Rxg2 19. Rb1 Rxc2 20. Rb4 Rxa2 21. Kd1 Rxa3 22. Rh7 Nxh7) 17... Rxa7 { [%eval -0.89] } 18. g4?? { (-0.89 → -3.91) Blunder. Kd2 was best. } { [%eval -3.91] } (18. Kd2 Ra6 19. a4 Kd7 20. Kc3 Re6 21. Kd2 Re2 22. Kxe2 Ke7 23. Rh1 Ke6) 18... Nxg4 { [%eval -3.69] } 19. Rxg4 { [%eval -4.07] } 19... fxg4 { [%eval -3.07] } 20. h3?! { (-3.07 → -4.15) Inaccuracy. c4 was best. } { [%eval -4.15] } (20. c4 g3 21. hxg3 Bb7 22. c5 Ra6 23. Kd2 Kd7 24. Ke2 Bf3 25. Kxf3 Rh6) 20... gxh3 { [%eval -4.32] } 21. Kf2?! { (-4.32 → -6.30) Inaccuracy. Ke2 was best. } { [%eval -6.3] } (21. Ke2 Kf7) 21... Rf7?? { (-6.30 → Mate in 3) Checkmate is now unavoidable. h2 was best. } { [%eval #3] } (21... h2 22. Rg1 hxg1=K 23. Kxg1 Kd7 24. Kf2 Kc6 25. Ke2 Rb7 26. c3 Rb1 27. Kd3) 22. Kf3 { [%eval #5] } 22... Rxf3 { [%eval #4] } 23. Rf1?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (23. Rd1 Rxa3 24. Rb1 Rxa2 25. Rd1 Rxc2 26. Rc1 Rxc1#) 23... Rxf1 { [%eval #-10] } 24. a4 { [%eval #-11] } 24... Rf2?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. Ke7 was best. } { [%eval #1] } (24... Ke7 25. c3 Bg4 26. c4 Bf5 27. c5 h2 28. c6 Rb1 29. c7 Bc8 30. a3) 25. c4?? { (Mate in 1 → -2.88) Lost forced checkmate sequence. a3 was best. } { [%eval -2.88] } (25. a3 Rxc2#) 25... Rxa2 { [%eval -2.37] } 26. c5 { [%eval -2.58] } 26... Rxa4 { [%eval -2.94] } 27. c6 { [%eval -3.76] } 27... Rc4?? { (-3.76 → Mate in 1) Checkmate is now unavoidable. Bb7 was best. } { [%eval #1] } (27... Bb7 28. cxb7 Rc4 29. b8=K Rh4 30. Kb7 Ke7 31. Kc6 Kd7 32. Kxd7 a4 33. Ke6) 28. c7 { [%eval #1] } 28... Rxc7# { Game ends by variant rule. } 1-0
