FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/DhtrFpBg"]
[Date "2023.03.12"]
[Round "-"]
[White "bluey1"]
[Black "Danny426850"]
[Result "1-0"]
[GameId "DhtrFpBg"]
[UTCDate "2023.03.12"]
[UTCTime "04:06:44"]
[WhiteElo "1495"]
[BlackElo "1441"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-14] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-13] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-12] } 5... Bc3 { [%eval #-12] } 6. Bxb8 { [%eval #-11] } 6... Rxb8 { [%eval #-11] } 7. Nxc3 { [%eval #-10] } 7... Ra8?? { (Mate in 10 → 2.47) Lost forced checkmate sequence. d5 was best. } { [%eval 2.47] } (7... d5 8. Nxd5 Nf6 9. Nxf6 Rg8 10. Nxg8 h6 11. Nxh6 Kd7 12. Nxf7) 8. Nb1 { [%eval 2.43] } 8... h5?? { (2.43 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (8... Ke7 9. Nf3 d5 10. g4 Bxg4 11. Nfd2 Bxe2 12. Kxe2 Kf6 13. Qc1 b6 14. Kf3 Re8 15. Qe1) 9. g4 { [%eval #13] } 9... hxg4 { [%eval #12] } 10. h3?? { (Mate in 12 → 1.94) Lost forced checkmate sequence. e3 was best. } { [%eval 1.94] } (10. e3 Rxh2 11. Qxg4 Rxf2 12. Qxg8 Rxf1 13. Qxe8 Rxg1 14. Rxg1 b6 15. Qxc8 Rxc8 16. d4 Rxc2) 10... Rxh3 { [%eval 1.53] } 11. Rxh3 { [%eval 1.16] } 11... gxh3 { [%eval 1.29] } 12. Nxh3 { [%eval 0.82] } 12... d6 { [%eval 1.07] } 13. Nf4?? { (1.07 → Mate in 7) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-7] } (13. Ng1 Nf6) 13... Bh3?? { (Mate in 7 → 1.14) Lost forced checkmate sequence. d5 was best. } { [%eval 1.14] } (13... d5 14. Nxd5 Bh3 15. Bxh3 Rc8 16. Bxc8 Kd7 17. Bxd7 b5 18. Bxb5 a6 19. Bxa6 Nf6 20. Nxf6#) 14. Nxh3 { [%eval 1.13] } 14... d5?? { (1.13 → 3.10) Blunder. Nf6 was best. } { [%eval 3.1] } (14... Nf6 15. f3) 15. d4 { [%eval 2.62] } 15... a6?? { (2.62 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (15... Ke7 16. Kd2) 16. e4 { [%eval #13] } 16... dxe4 { [%eval #12] } 17. Bxa6 { [%eval #12] } 17... bxa6 { [%eval #11] } 18. Qf3 { [%eval #11] } 18... exf3 { [%eval #9] } 19. Ke2?? { (Mate in 9 → 0.52) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.52] } (19. Nc3 a5 20. Nd1 a4 21. Ke2 fxe2 22. Nf4 exd1=K 23. Nd5 Kxc2 24. Nf6 Nxf6 25. d5 Nxd5) 19... fxe2 { [%eval 2.16] } 20. Nd2?? { (2.16 → -1.68) Blunder. f4 was best. } { [%eval -1.68] } (20. f4) 20... Rb8 { [%eval -1.43] } 21. Nb1?? { (-1.43 → -4.93) Blunder. f4 was best. } { [%eval -4.93] } (21. f4) 21... Rxb1 { [%eval -5.48] } 22. Ng1?! { (-5.48 → -9.60) Inaccuracy. f3 was best. } { [%eval -9.6] } (22. f3 f5 23. Nf2 Nh6 24. a4 Kd7 25. Nd1 exd1=K 26. d5 Kxc2 27. d6 Kxd6 28. a5 Kd1) 22... Rxg1 { [%eval -10.11] } 23. d5 { [%eval -11.44] } 23... Rg3 { [%eval #-13] } 24. fxg3 { [%eval #-10] } 24... f6?? { (Mate in 10 → -4.44) Lost forced checkmate sequence. a5 was best. } { [%eval -4.44] } (24... a5 25. d6 e1=R 26. d7 Kxd7 27. c3 a4 28. a3 Ne7 29. g4 Nf5 30. gxf5 f6 31. c4) 25. a4?? { (-4.44 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (25. g4 a5 26. g5 fxg5 27. c4 g4 28. a3 g3 29. c5 g2 30. c6 Kf7 31. d6 Kf8) 25... Kf7 { [%eval #-10] } 26. a5 { [%eval #-8] } 26... Kg7 { [%eval #-9] } 27. c3 { [%eval #-8] } 27... e1=R { [%eval #-8] } 28. d6 { [%eval #-7] } 28... Rf1 { [%eval #-7] } 29. d7 { [%eval #-6] } 29... Nh6?? { (Mate in 6 → -1.83) Lost forced checkmate sequence. Rf4 was best. } { [%eval -1.83] } (29... Rf4 30. gxf4 f5 31. c4 Nf6 32. c5 Nxd7 33. c6 Kf8 34. cxd7 Ke8 35. dxe8=K#) 30. g4 { [%eval -1.4] } 30... Nxg4 { [%eval -1.95] } 31. c4?? { (-1.95 → Mate in 7) Checkmate is now unavoidable. d8=K was best. } { [%eval #-7] } (31. d8=K f5 32. Kc7 f4 33. Kb6 Rc1 34. Kxa6 Rxc3 35. Kb5 Ne5 36. Kb6 f3 37. Ka7 f2) 31... Rb1?? { (Mate in 7 → -1.67) Lost forced checkmate sequence. Re1 was best. } { [%eval -1.67] } (31... Re1 32. c5 Re7 33. c6 Rxd7 34. cxd7 Kf8 35. d8=Q f5 36. Qxf8 Ne5 37. Qxf5 Ng4 38. Qxg4#) 32. c5?? { (-1.67 → Mate in 6) Checkmate is now unavoidable. d8=K was best. } { [%eval #-6] } (32. d8=K Rd1 33. Kc7 Kf7 34. Kb8 f5 35. c5 Ne3 36. c6 f4 37. Kc8 Re1 38. Kb7 Nc4) 32... Ne3?? { (Mate in 6 → -1.41) Lost forced checkmate sequence. Re1 was best. } { [%eval -1.41] } (32... Re1 33. c6 Nh2 34. d8=B Kf8 35. Bxf6 Re5 36. Bxe5 Ke8 37. Bxh2 Kd7 38. cxd7#) 33. d8=N?? { (-1.41 → Mate in 8) Checkmate is now unavoidable. d8=K was best. } { [%eval #-8] } (33. d8=K f5 34. c6 f4 35. Kc8 Rg1 36. Kb7 Nc4 37. Kxa6 Nxa5 38. Kxa5 Kf7 39. c7 f3) 33... Kf7?? { (Mate in 8 → -1.56) Lost forced checkmate sequence. Nf5 was best. } { [%eval -1.56] } (33... Nf5 34. Nb7 Rxb7 35. c6 Rd7 36. cxd7 Kg8 37. d8=Q Kf8 38. Qxf6 Nd4 39. Qxa6 Nb5 40. Qxb5) 34. Nxf7 { [%eval -0.98] } 34... Nc2?! { (-0.98 → -0.29) Inaccuracy. Rb4 was best. } { [%eval -0.29] } (34... Rb4) 35. Ne5?? { (-0.29 → Mate in 12) Checkmate is now unavoidable. c6 was best. } { [%eval #-12] } (35. c6 Rh1 36. Nd8 f5 37. c7 f4 38. Nf7 Rf1 39. c8=N Nb4 40. Nfd6 Nd3 41. Ne7 f3) 35... fxe5 { [%eval #-12] } 36. c6 { [%eval #-11] } 36... Rb6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. e4 was best. } { [%eval #10] } (36... e4 37. c7 e3 38. c8=K Rb7 39. Kxb7 e2 40. Kxa6 Nb4 41. Ka7 Na6 42. Kxa6 e1=R 43. Ka7) 37. axb6 { [%eval #10] } 37... a5 { [%eval #9] } 38. b7 { [%eval #9] } 38... a4 { [%eval #8] } 39. b8=N?? { (Mate in 8 → -0.08) Lost forced checkmate sequence. c7 was best. } { [%eval -0.08] } (39. c7 Ne3 40. c8=R Nc4 41. Rxc4 e4 42. Rxa4 e3 43. Rf4 e2 44. b8=Q e1=K 45. Rf2 Kxf2) 39... a3 { [%eval 0.0] } 40. c7 { [%eval 0.0] } 40... Nd4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. a2 was best. } { [%eval #5] } (40... a2 41. Na6 e4 42. Nb4 Nxb4 43. c8=B Nc6 44. Ba6 e3 45. Bd3 a1=B 46. Ba6 Be5 47. Bc4) 41. Nc6 { [%eval #5] } 41... Nxc6 { [%eval #4] } 42. c8=R { [%eval #4] } 42... a2 { [%eval #3] } 43. Rxc6 { [%eval #3] } 43... a1=N { [%eval #1] } 44. Rc2 { [%eval #1] } 44... Nxc2# { Game ends by variant rule. } 1-0