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[Event "rated variant:antichess game"] [Site "https://lichess.org/EcIwMqDP"] [Date "2019.10.28"] [Round "-"] [White "santhsim"] [Black "Krukulu"] [Result "0-1"] [GameId "EcIwMqDP"] [UTCDate "2019.10.28"] [UTCTime "14:45:53"] [WhiteElo "1374"] [BlackElo "1629"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.44] } 2. Bxb5 { [%eval 0.75] } 2... d6?? { (0.75 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Kd1 { [%eval #12] } 5... Bxd1 { [%eval #11] } 6. Nf3?? { (Mate in 11 → -4.74) Lost forced checkmate sequence. a3 was best. } { [%eval -4.74] } (6. a3 Bxc2 7. Ra2 Bxb1 8. d4 Bxa2 9. d5 Bxd5 10. h4 Bxg2 11. h5 Bxh1 12. e4 Bxe4) 6... Bxc2?? { (-4.74 → Mate in 12) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #12] } (6... Bxf3 7. gxf3) 7. Ne5 { [%eval #13] } 7... Bxb1 { [%eval #11] } 8. Nxf7?? { (Mate in 11 → -8.92) Lost forced checkmate sequence. Rxb1 was best. } { [%eval -8.92] } (8. Rxb1 dxe5 9. a4 Qxa4 10. e4 Qxe4 11. d3 Qxd3 12. Rd1 Qxd1 13. Bd2 Qxd2 14. b3 Qxf2) 8... Bxa2 { [%eval -9.46] } 9. Nxh8? { (-9.46 → Mate in 11) Checkmate is now unavoidable. Nxd6 was best. } { [%eval #-11] } (9. Nxd6 cxd6) 9... Qf7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qc6 was best. } { [%eval #10] } (9... Qc6 10. Rxa2 Qxg2 11. Rxa7 Qxf2 12. Rxc7 Qxh2 13. Rxe7 Bxe7 14. Rxh2 Bd8 15. Rxh7 Nc6 16. Rxg7) 10. Rxa2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nxf7 was best. } { [%eval #-10] } (10. Nxf7 Bxf7 11. Rxa7 Rxa7 12. b3 Bxb3 13. Rd1 Bxd1 14. g4 Bxg4 15. Ba3 Rxa3 16. d3 Rxd3) 10... Qxa2?? { (Mate in 10 → -2.35) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -2.35] } (10... Qxf2 11. Rxa7 Qxg2 12. Rxa8 Qxd2 13. Rxb8 Qxc1 14. Rxf8 Qxe3 15. Rxg8 e6 16. Rxg7 h5 17. Rxc7) 11. b3?? { (-2.35 → -7.28) Blunder. f3 was best. } { [%eval -7.28] } (11. f3 Qxb2) 11... Qxb3?? { (-7.28 → Mate in 8) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #8] } (11... Qxd2 12. Bxd2) 12. Bb2?? { (Mate in 8 → -6.51) Lost forced checkmate sequence. d3 was best. } { [%eval -6.51] } (12. d3 Qxd3 13. e4 Qxe4 14. Rd1 Qxg2 15. Rxd6 exd6 16. h4 Qxf2 17. Bb2 Qxb2 18. Ng6 hxg6) 12... Qxe3 { [%eval -4.68] } 13. fxe3 { [%eval -3.55] } 13... Nf6 { [%eval -3.02] } 14. Bxf6 { [%eval -2.6] } 14... gxf6 { [%eval -2.45] } 15. d4? { (-2.45 → -4.41) Mistake. h3 was best. } { [%eval -4.41] } (15. h3 a5) 15... e5 { [%eval -3.29] } 16. dxe5 { [%eval -2.88] } 16... fxe5 { [%eval -1.85] } 17. Ng6?? { (-1.85 → -6.27) Blunder. g4 was best. } { [%eval -6.27] } (17. g4 a5) 17... hxg6 { [%eval -6.16] } 18. Rb1?? { (-6.16 → Mate in 7) Checkmate is now unavoidable. h4 was best. } { [%eval #-7] } (18. h4) 18... e4?? { (Mate in 7 → -4.01) Lost forced checkmate sequence. Bh6 was best. } { [%eval -4.01] } (18... Bh6 19. Rxb8 Bxe3 20. Rxa8 a5 21. Rxa5 d5 22. Rxd5 Bc1 23. Rxe5 c5 24. Rxc5 Bg5 25. Rxg5#) 19. Rxb8 { [%eval -3.73] } 19... Rxb8 { [%eval -4.03] } 20. g4 { [%eval -4.14] } 20... d5 { [%eval -4.95] } 21. g5 { [%eval -3.71] } 21... d4?! { (-3.71 → -2.30) Inaccuracy. Rb2 was best. } { [%eval -2.3] } (21... Rb2 22. h4) 22. exd4 { [%eval -3.04] } 22... c5? { (-3.04 → -1.15) Mistake. e3 was best. } { [%eval -1.15] } (22... e3 23. h4) 23. dxc5 { [%eval -1.15] } 23... Bxc5 { [%eval -1.15] } 24. h4 { [%eval -1.15] } 24... Rf8 { [%eval -1.15] } 25. h5 { [%eval -0.9] } 25... gxh5 { [%eval -0.87] } 26. g6 { [%eval -0.9] } 26... Rf7?? { (-0.90 → Mate in 11) Checkmate is now unavoidable. Rf3 was best. } { [%eval #11] } (26... Rf3 27. g7 Rb3 28. g8=B e3 29. Bxb3 h4 30. Bc4 Be7 31. Bf1 Bb4 32. Bc4 a5 33. Bb3) 27. gxf7 { [%eval #11] } 27... Bd4 { [%eval #10] } 28. f8=B { [%eval #14] } 28... Bg7 { [%eval #13] } 29. Bxg7 { [%eval #13] } 29... e3 { [%eval #6] } 30. Bc3 { [%eval #12] } 30... e2 { [%eval #11] } 31. Ba5?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Bg7 was best. } { [%eval #-4] } (31. Bg7 h4 32. Bd4 a5 33. Be3 a4 34. Bc5 e1=N 35. Bd4 h3 36. Be5 h2 37. Bxh2 a3) 31... h4?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. a6 was best. } { [%eval #1] } (31... a6 32. Bb6 a5 33. Bxa5 e1=Q 34. Bxe1 h4 35. Bxh4#) 32. Be1?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Bb6 was best. } { [%eval #-3] } (32. Bb6 axb6#) 32... a5?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. a6 was best. } { [%eval #4] } (32... a6 33. Bxh4 e1=Q 34. Bxe1 a5 35. Bxa5#) 33. Bxh4 { [%eval #9] } 33... e1=Q { [%eval #3] } 34. Bxe1 { [%eval #3] } 34... a4 { [%eval #2] } 35. Bf2 { [%eval #5] } 35... a3 { [%eval #4] } 36. Bd4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Be3 was best. } { [%eval 0.0] } (36. Be3 a2 37. Bc1 a1=N 38. Be3 Nb3 39. Bd4 Nxd4#) 36... a2 { [%eval 0.0] } 37. Bf6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bg1 was best. } { [%eval #-1] } (37. Bg1 a1=K 38. Be3 Ka2 39. Bd2 Ka1 40. Bb4 Kb1 41. Ba5 Ka2 42. Be1 Ka1 43. Bd2 Ka2) 37... a1=Q { [%eval #-1] } 38. Bxa1# { Game ends by variant rule. } 0-1