lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/zduDBnqU"] [Date "2019.10.28"] [Round "-"] [White "Krukulu"] [Black "santhsim"] [Result "1-0"] [GameId "zduDBnqU"] [UTCDate "2019.10.28"] [UTCTime "14:50:34"] [WhiteElo "1707"] [BlackElo "1367"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.11] } 1... b5 { [%eval 1.42] } 2. Bxb5 { [%eval 0.68] } 2... d5?? { (0.68 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Qh5 Ba3 5. bxa3 Qg5 6. Qxh7 Qxg2 7. Qxg7 Qxh1 8. Qxf7 Rxh2 9. Qxe8) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #13] } 4... dxe4 { [%eval #12] } 5. Qf3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3 11. Rxg7 Bxg7) 5... exf3 { [%eval #-13] } 6. gxf3 { [%eval #-12] } 6... Qa4?? { (Mate in 12 → -3.35) Lost forced checkmate sequence. Bh3 was best. } { [%eval -3.35] } (6... Bh3 7. Nxh3 g5 8. Nxg5 Qa4 9. Nxf7 Qxc2 10. Nxh8 Qxb2 11. Bxb2 e5 12. Bxe5 Nd7 13. Bxc7) 7. a3?? { (-3.35 → Mate in 13) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-13] } (7. Ne2 Qxa2) 7... Qxa3 { [%eval #-13] } 8. Rxa3 { [%eval #-11] } 8... Na6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bh3 was best. } { [%eval #11] } (8... Bh3 9. Nxh3 Na6 10. Rxa6 Re8 11. Rxa7 Rb8 12. Rxc7 Rxb2 13. Bxb2 g6 14. Rxe7 Nxe7 15. Bxh8) 9. Rxa6 { [%eval #11] } 9... Bxa6 { [%eval #10] } 10. Kf1 { [%eval #11] } 10... Bxf1 { [%eval #10] } 11. Nh3?? { (Mate in 10 → -1.79) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.79] } (11. Ne2 Bxe2 12. d4 Bxf3 13. Rd1 Bxd1 14. Bf4 Bxc2 15. Bxc7 Bxb1 16. Bb8 Rxb8 17. b4 Rxb4) 11... Bxh3 { [%eval -1.12] } 12. Rf1?? { (-1.12 → -4.00) Blunder. c4 was best. } { [%eval -4.0] } (12. c4 Bf1) 12... Bxf1 { [%eval -3.94] } 13. c4? { (-3.94 → -7.33) Mistake. h3 was best. } { [%eval -7.33] } (13. h3 Bxh3) 13... Bxc4 { [%eval -6.69] } 14. d3 { [%eval -8.71] } 14... Bxd3 { [%eval -7.96] } 15. f4 { [%eval -7.89] } 15... Bxb1 { [%eval -6.07] } 16. f5 { [%eval -6.75] } 16... Bxf5 { [%eval -6.15] } 17. h3 { [%eval -7.48] } 17... Bxh3 { [%eval -9.93] } 18. Bh6? { (-9.93 → Mate in 20) Checkmate is now unavoidable. f4 was best. } { [%eval #-20] } (18. f4 Bf5) 18... gxh6 { [%eval #-20] } 19. b3 { [%eval #-19] } 19... a6 { [%eval -47.53] } 20. b4 { [%eval -47.41] } 20... c5 { [%eval -47.16] } 21. bxc5 { [%eval -8.12] } 21... Rb8?? { (-8.12 → -1.50) Blunder. Bc8 was best. } { [%eval -1.5] } (21... Bc8) 22. c6?? { (-1.50 → -3.70) Blunder. f4 was best. } { [%eval -3.7] } (22. f4 h5 23. f5 Bxf5 24. c6 h4 25. c7 e5 26. cxb8=K Bc2 27. Kc8 Nh6 28. Kd8 Be7) 22... Rb7?? { (-3.70 → -0.34) Blunder. Bd7 was best. } { [%eval -0.34] } (22... Bd7 23. cxd7) 23. cxb7 { [%eval -0.42] } 23... e5 { [%eval 0.0] } 24. b8=Q?? { (0.00 → Mate in 8) Checkmate is now unavoidable. b8=K was best. } { [%eval #-8] } (24. b8=K Bf1 25. Kc8 Bg7 26. f4 exf4 27. Kc7 a5 28. Kc6 Bb5 29. Kxb5 Nf6 30. Kxa5 Ng4) 24... Ba3?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. e4 was best. } { [%eval #2] } (24... e4 25. Qxf8 Ne7 26. Qxh8 Nd5 27. Qxh7 f6 28. Qxh6 Nb6 29. Qxf6 Nc4 30. Qxa6 Ne3 31. fxe3) 25. Qxg8 { [%eval #2] } 25... Rxg8 { [%eval #1] } 26. f4 { [%eval #1] } 26... exf4# { Game ends by variant rule. } 1-0