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[Event "rated variant:antichess game"] [Site "https://lichess.org/Ed4vCbQj"] [Date "2026.02.18"] [Round "-"] [White "Oksanatol"] [Black "plopsky"] [Result "0-1"] [GameId "Ed4vCbQj"] [UTCDate "2026.02.18"] [UTCTime "09:46:08"] [WhiteElo "1411"] [BlackElo "1425"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f6 { [%eval 0.49] } 2. c3 { [%eval 1.13] } 2... c6 { [%eval 1.52] } 3. g4?? { (1.52 → -0.84) Blunder. Qb3 was best. } { [%eval -0.84] } (3. Qb3) 3... e6?? { (-0.84 → 1.13) Blunder. a6 was best. } { [%eval 1.13] } (3... a6 4. Qb3 Qa5 5. Qxg8 Qxa2 6. Qxg7 Bxg7 7. Rxa2 Bf8 8. Rxa6 Nxa6 9. g5) 4. g5?! { (1.13 → 0.25) Inaccuracy. a3 was best. } { [%eval 0.25] } (4. a3 Bxa3) 4... fxg5 { [%eval 1.0] } 5. f4?? { (1.00 → -1.56) Blunder. h4 was best. } { [%eval -1.56] } (5. h4 gxh4 6. Rxh4 Qxh4 7. a3 Qxf2 8. Kxf2 Bxa3 9. Nxa3 a6 10. Rb1 Ra7) 5... gxf4 { [%eval -1.38] } 6. h4?? { (-1.38 → Mate in 17) Checkmate is now unavoidable. a3 was best. } { [%eval #-17] } (6. a3 Bxa3) 6... Qxh4 { [%eval #-17] } 7. Rxh4 { [%eval #-19] } 7... f3 { [%eval #-19] } 8. exf3 { [%eval #-14] } 8... Ba3?? { (Mate in 14 → -0.54) Lost forced checkmate sequence. Bc5 was best. } { [%eval -0.54] } (8... Bc5 9. Rxh7 Bxg1 10. Rxh8 c5 11. Rxg8 g5 12. Rxg5 e5 13. Rxe5 c4) 9. bxa3? { (-0.54 → -1.76) Mistake. Nxa3 was best. } { [%eval -1.76] } (9. Nxa3 h6) 9... Nh6?? { (-1.76 → 1.36) Blunder. h6 was best. } { [%eval 1.36] } (9... h6 10. Rxh6) 10. Rxh6 { [%eval 1.03] } 10... gxh6 { [%eval 1.07] } 11. Ba6?! { (1.07 → 0.30) Inaccuracy. Nh3 was best. } { [%eval 0.3] } (11. Nh3 h5 12. Bb5 cxb5 13. d3 a5 14. Bh6 Kf7 15. Bf8 Rxf8 16. Nd2 a4) 11... Nxa6 { [%eval 0.36] } 12. d3?? { (0.36 → Mate in 11) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-11] } (12. Nh3 h5 13. Kf2 Rb8 14. Qe2 Nc7 15. Qxe6 dxe6 16. f4 Kf7 17. f5 exf5) 12... Nb4?? { (Mate in 11 → 1.84) Lost forced checkmate sequence. Kf7 was best. } { [%eval 1.84] } (12... Kf7 13. Bxh6 Kg7 14. Bxg7 h5 15. Bxh8 e5 16. Bxe5 Nc7 17. Bxc7 d6 18. Bxd6) 13. axb4?? { (1.84 → Mate in 10) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-10] } (13. Bxh6 Nxa2) 13... c5?? { (Mate in 10 → 5.00) Lost forced checkmate sequence. Kf7 was best. } { [%eval 5.0] } (13... Kf7 14. Bxh6 c5 15. bxc5 Kg7 16. Bxg7 Rb8 17. Bxh8 e5 18. Bxe5 h5 19. Bxb8) 14. bxc5?? { (5.00 → Mate in 9) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-9] } (14. Bxh6) 14... d6?? { (Mate in 9 → Mate in 16) Lost forced checkmate sequence. Kf8 was best. } { [%eval #16] } (14... Kf8 15. Bxh6 Kg7 16. Bxg7 Rb8 17. Bxh8 e5 18. Bxe5 h5 19. Bxb8 h4 20. Bxa7) 15. cxd6?? { (Mate in 16 → Mate in 8) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-8] } (15. Bxh6 dxc5 16. Qa4 c4 17. dxc4 b5 18. cxb5 Ba6 19. bxa6 Kf7 20. Qe4 Rhg8) 15... Ke7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bd7 was best. } { [%eval #10] } (15... Bd7 16. Bxh6 Ke7 17. dxe7 Ba4 18. Qxa4 Rab8 19. Qxa7 Rbc8 20. Qxb7 Rxc3 21. Nxc3) 16. dxe7?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-7] } (16. Bxh6 Kxd6 17. Bf8 Rxf8 18. f4 Rxf4 19. Qg4 Rxg4 20. Na3 Rxg1 21. Kd2 Rxa1) 16... Rd8 { [%eval #-8] } 17. exd8=R { [%eval #-7] } 17... Bd7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. b6 was best. } { [%eval #10] } (17... b6 18. Bxh6 Bd7 19. Rxd7 a5 20. Rxh7 Ra7 21. Rxa7 b5 22. Rxa5 e5 23. Rxb5) 18. Rxd7?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-6] } (18. Bxh6 Rxd8 19. Qa4 Bxa4 20. Ne2 Rxd3 21. c4 Rxf3 22. Ng3 Rxg3 23. Bg5 Rxg5) 18... h5 { [%eval #-6] } 19. Rxb7 { [%eval #-5] } 19... Re8 { [%eval #-5] } 20. Rxa7 { [%eval #-4] } 20... e5 { [%eval #-4] } 21. Rxh7 { [%eval #-3] } 21... Re6 { [%eval #-3] } 22. Rxh5 { [%eval #-2] } 22... Rc6 { [%eval #-2] } 23. Rxe5 { [%eval #-1] } 23... Rxc3 { [%eval #-1] } 24. Nxc3# { Game ends by variant rule. } 0-1