FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FGCJzlQ9"]
[Date "2024.02.09"]
[Round "-"]
[White "lqevsll"]
[Black "declanchanforfun"]
[Result "1-0"]
[GameId "FGCJzlQ9"]
[UTCDate "2024.02.09"]
[UTCTime "03:00:24"]
[WhiteElo "1875"]
[BlackElo "1342"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-28"]
[Variant "Antichess"]
[TimeControl "1800+45"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e5?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bf4 { [%eval #14] } 2... exf4 { [%eval #14] } 3. e3?? { (Mate in 14 → -2.17) Lost forced checkmate sequence. b4 was best. } { [%eval -2.17] } (3. b4 Bxb4 4. Nh3 Bxe1 5. Nxf4 Bxf2 6. Rg1 Bxg1 7. Na3 Bxh2 8. g3 Bxg3) 3... fxe3 { [%eval -2.4] } 4. fxe3 { [%eval -1.87] } 4... Ba3 { [%eval -2.03] } 5. Nxa3?? { (-2.03 → Mate in 14) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-14] } (5. bxa3) 5... Nc6?? { (Mate in 14 → 0.37) Lost forced checkmate sequence. b5 was best. } { [%eval 0.37] } (5... b5 6. Nxb5 Qf6 7. Nxc7 Qxb2 8. Nxa8 Qxa2 9. Rxa2 a5 10. Rxa5 f5 11. Rxf5) 6. b4?! { (0.37 → -0.50) Inaccuracy. d4 was best. } { [%eval -0.5] } (6. d4 Nxd4) 6... Nxb4 { [%eval -0.03] } 7. Nh3?? { (-0.03 → Mate in 14) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-14] } (7. Rb1 Nxd3) 7... Nxc2?? { (Mate in 14 → -0.81) Lost forced checkmate sequence. Nxa2 was best. } { [%eval -0.81] } (7... Nxa2 8. Rxa2 b5 9. Nxb5 c5 10. Nxa7 Rxa7 11. Rxa7 c4 12. dxc4 Bb7 13. Rxb7) 8. Nxc2 { [%eval -0.9] } 8... Qg5 { [%eval -0.56] } 9. Nxg5 { [%eval -0.57] } 9... h5?? { (-0.57 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (9... h6 10. Nxf7) 10. Qxh5?? { (Mate in 12 → 0.50) Lost forced checkmate sequence. Nxf7 was best. } { [%eval 0.5] } (10. Nxf7 Kxf7 11. Qxh5 Rxh5 12. Rg1 Rxh2 13. g3 Rxc2 14. Rd1 Rxa2 15. Kf2 Rxf2) 10... Rxh5 { [%eval 0.8] } 11. Nxf7 { [%eval 0.43] } 11... Kxf7?? { (0.43 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #10] } (11... Rxh2 12. Rxh2) 12. g4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-12] } (12. Rg1 Rxh2 13. g3 Rxc2 14. Rd1 Rxa2 15. Ra1 Rxa1 16. d4 Rxe1 17. Be2 Rxg1) 12... Rxh2 { Black offers draw } { [%eval #-13] } 13. Rxh2 { [%eval #-12] } 13... Nh6?? { (Mate in 12 → -0.29) Lost forced checkmate sequence. b5 was best. } { [%eval -0.29] } (13... b5 14. Rh6 gxh6 15. g5 hxg5 16. a3 b4 17. axb4 Ba6 18. Rxa6 Rb8 19. Rxa7) 14. Rxh6 { [%eval 0.3] } 14... gxh6 { [%eval -0.35] } 15. g5 { [%eval 0.0] } 15... hxg5 { [%eval 0.28] } 16. Kd2?? { (0.28 → -1.78) Blunder. Ke2 was best. } { [%eval -1.78] } (16. Ke2) 16... d5?? { (-1.78 → Mate in 7) Checkmate is now unavoidable. b5 was best. } { [%eval #7] } (16... b5 17. Ne1) 17. Bh3 { [%eval #7] } 17... Bxh3 { [%eval #6] } 18. Rf1 { [%eval #6] } 18... Bxf1 { [%eval #5] } 19. Nd4?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-8] } (19. Ke2 Bxe2 20. a4 Bxd3 21. a5 Bxc2 22. a6 bxa6 23. e4 dxe4#) 19... Bxd3 { [%eval #-8] } 20. Kxd3 { [%eval #-7] } 20... b5 { [%eval #-7] } 21. Nxb5 { [%eval #-6] } 21... d4?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. a5 was best. } { [%eval #4] } (21... a5 22. Nxc7 Rb8 23. Nxd5 Kf6 24. Nxf6 Rb3 25. axb3 a4 26. bxa4 g4 27. Nxg4#) 22. Nxc7?? { (Mate in 4 → 0.64) Lost forced checkmate sequence. Nxa7 was best. } { [%eval 0.64] } (22. Nxa7 dxe3 23. Kxe3 Rxa7 24. a4 Rxa4 25. Kd4 Rxd4#) 22... dxe3 { [%eval 0.92] } 23. Nxa8 { [%eval 0.68] } 23... g4 { [%eval 0.32] } 24. Kxe3 { [%eval 0.3] } 24... g3 { [%eval 0.16] } 25. Nb6? { (0.16 → -1.19) Mistake. a4 was best. } { [%eval -1.19] } (25. a4 a6) 25... axb6 { [%eval -1.27] } 26. Kd4?! { (-1.27 → -2.00) Inaccuracy. a4 was best. } { [%eval -2.0] } (26. a4 b5 27. axb5 g2 28. b6 Ke6 29. b7 g1=R 30. b8=R Rg7 31. Rb7 Rxb7) 26... b5?? { (-2.00 → Mate in 3) Checkmate is now unavoidable. g2 was best. } { [%eval #3] } (26... g2) 27. a4 { [%eval #3] } 27... bxa4 { [%eval #2] } 28. Kc3 { [%eval #2] } 28... a3 { [%eval #1] } 29. Kb2 { [%eval #1] } 29... axb2# { Game ends by variant rule. } 1-0