lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/LdxqkJir"] [Date "2024.01.30"] [Round "-"] [White "declanchanforfun"] [Black "lqevsll"] [Result "0-1"] [GameId "LdxqkJir"] [UTCDate "2024.01.30"] [UTCTime "05:55:02"] [WhiteElo "1258"] [BlackElo "1746"] [WhiteRatingDiff "-67"] [BlackRatingDiff "+68"] [Variant "Antichess"] [TimeControl "9000+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (Mate in 15 → 0.29) Lost forced checkmate sequence. b5 was best. } { [%eval 0.29] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7) 2. exd5 { [%eval 0.15] } 2... Qxd5 { [%eval 0.27] } 3. Qf3?? { (0.27 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qg4 Qxh2 6. Rxh2 g5 7. Qxg5 e6) 3... Qxa2?? { (Mate in 15 → -3.37) Lost forced checkmate sequence. Qxf3 was best. } { [%eval -3.37] } (3... Qxf3 4. Nxf3 b5 5. Bxb5 h6 6. Bxe8 Nf6 7. Bxf7 g6 8. Bxg6 e5 9. Nxe5) 4. Rxa2 { [%eval -3.34] } 4... Bg4?? { (-3.34 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (4... b5 5. Bxb5) 5. Qxf7 { [%eval #12] } 5... Kxf7 { [%eval #11] } 6. Rxa7 { [%eval #11] } 6... Rxa7 { [%eval #10] } 7. Nf3?? { (Mate in 10 → -6.09) Lost forced checkmate sequence. Kd1 was best. } { [%eval -6.09] } (7. Kd1 Bxd1 8. Bb5 Bxc2 9. Nh3 Bxb1 10. Ba4 Rxa4 11. g4 Rxg4 12. d3 Bxd3) 7... Bxf3 { [%eval -6.62] } 8. gxf3 { [%eval -5.84] } 8... Ra3?? { (-5.84 → -1.53) Blunder. g6 was best. } { [%eval -1.53] } (8... g6 9. Ke2 Ra3 10. bxa3 Nf6 11. c3 e6 12. Rg1 Bxa3 13. Rxg6 Kxg6 14. Nxa3) 9. bxa3?? { (-1.53 → -4.99) Blunder. Nxa3 was best. } { [%eval -4.99] } (9. Nxa3) 9... e6?? { (-4.99 → -2.07) Blunder. g6 was best. } { [%eval -2.07] } (9... g6 10. a4) 10. Ba6? { (-2.07 → -3.87) Mistake. Bc4 was best. } { [%eval -3.87] } (10. Bc4) 10... Nxa6 { [%eval -2.88] } 11. Bb2?? { (-2.88 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (11. c4) 11... Bxa3 { [%eval #-10] } 12. Bxa3 { [%eval #-8] } 12... Nf6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kf8 was best. } { [%eval #8] } (12... Kf8 13. Bxf8 Nf6 14. Bxg7 Nc5 15. Bxh8 h5 16. Bxf6 e5 17. Bxe5 h4 18. Bxc7) 13. Bd6?? { (Mate in 8 → -1.35) Lost forced checkmate sequence. Bb4 was best. } { [%eval -1.35] } (13. Bb4 Nxb4 14. Ke2 Nxc2 15. d4 Nxd4 16. f4 Nxe2 17. Rd1 Nxf4 18. Rd8 Rxd8) 13... cxd6 { [%eval -1.69] } 14. f4 { [%eval -1.72] } 14... g5?! { (-1.72 → -1.07) Inaccuracy. Ke7 was best. } { [%eval -1.07] } (14... Ke7 15. Ke2) 15. fxg5 { [%eval -1.24] } 15... Rg8?? { (-1.24 → Mate in 7) Checkmate is now unavoidable. Ng8 was best. } { [%eval #7] } (15... Ng8 16. g6) 16. gxf6 { [%eval #7] } 16... Kxf6 { [%eval #6] } 17. Rg1 { [%eval #6] } 17... Rxg1 { [%eval #5] } 18. Ke2 { [%eval #5] } 18... Rxb1 { [%eval #4] } 19. Kd3?? { (Mate in 4 → -2.61) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.61] } (19. Kd1 Rxd1 20. h4 Rxd2 21. h5 Rxf2 22. h6 Rxc2#) 19... Rb3 { [%eval -2.85] } 20. cxb3 { [%eval -2.88] } 20... Nb8 { [%eval -2.91] } 21. Kd4?? { (-2.91 → Mate in 11) Checkmate is now unavoidable. f4 was best. } { [%eval #-11] } (21. f4 d5) 21... d5 { [%eval #-11] } 22. Kxd5 { [%eval #-10] } 22... exd5 { [%eval #-10] } 23. f4 { [%eval #-9] } 23... Kg5 { [%eval #-12] } 24. fxg5 { [%eval #-11] } 24... h6 { [%eval #-12] } 25. gxh6 { [%eval #-11] } 25... b5?? { (Mate in 11 → -1.87) Lost forced checkmate sequence. d4 was best. } { [%eval -1.87] } (25... d4 26. h7 Nd7 27. h3 d3 28. h4 Nb6 29. b4 Na4 30. b5 Nc3 31. dxc3) 26. d4 { [%eval -1.87] } 26... Nd7 { [%eval -1.87] } 27. h4 { [%eval -2.0] } 27... Ne5?? { (-2.00 → 0.35) Blunder. Nb6 was best. } { [%eval 0.35] } (27... Nb6 28. h7 b4 29. h8=B Na4 30. bxa4 b3 31. Bf6 b2 32. Be7 b1=R 33. Bb4) 28. dxe5 { [%eval 0.76] } 28... d4 { [%eval 0.97] } 29. h5?? { (0.97 → Mate in 12) Checkmate is now unavoidable. e6 was best. } { [%eval #-12] } (29. e6 d3 30. e7 d2 31. e8=K b4 32. h7 d1=N 33. Kf7 Nc3 34. h8=R Na4) 29... d3 { [%eval #-12] } 30. b4 { [%eval #-3] } 30... d2 { [%eval #-3] } 31. e6 { [%eval #-2] } 31... d1=Q { [%eval #-4] } 32. e7 { [%eval #-3] } 32... Qxh5 { [%eval #-3] } 33. e8=Q { [%eval #-2] } 33... Qxe8 { [%eval #-2] } 34. h7 { [%eval #-1] } 34... Qg8 { [%eval #-1] } 35. hxg8=Q# { Game ends by variant rule. } 0-1