FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FZqaNEHe"]
[Date "2026.01.02"]
[Round "-"]
[White "Anna_MY"]
[Black "Arryan1234"]
[Result "0-1"]
[GameId "FZqaNEHe"]
[UTCDate "2026.01.02"]
[UTCTime "12:59:26"]
[WhiteElo "1343"]
[BlackElo "1429"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 28 → Mate in 15) Lost forced checkmate sequence. e5 was best. } { [%eval #15] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. c3) 2. Ng5?? { (Mate in 15 → -0.98) Lost forced checkmate sequence. b4 was best. } { [%eval -0.98] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Qxd7 Bxf2 6. Bxh8 Qxd7) 2... Qxg5 { [%eval -0.92] } 3. f4?? { (-0.92 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (3. g4 Qxd2 4. Qxd2 Ba3 5. Nxa3 b5 6. Nxb5 a6 7. Nxc7 Nf6) 3... Qxg2 { [%eval #-15] } 4. Bxg2 { [%eval #-14] } 4... e5 { [%eval #-16] } 5. fxe5 { [%eval #-13] } 5... b6 { [%eval #-14] } 6. Bxa8 { [%eval #-13] } 6... Bb7 { [%eval #-13] } 7. Bxb7 { [%eval #-12] } 7... Na6 { [%eval #-12] } 8. Bxa6 { [%eval #-11] } 8... b5 { [%eval #-11] } 9. Bxb5 { [%eval #-10] } 9... a6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. d5 was best. } { [%eval #13] } (9... d5 10. exd6 cxd6 11. Bxe8 d5 12. Bxf7 Nh6 13. Bxd5 Nf7 14. Bxf7 Rg8 15. Bxg8) 10. Bxd7 { [%eval #13] } 10... Kxd7 { [%eval #12] } 11. Na3?? { (Mate in 12 → -2.29) Lost forced checkmate sequence. b4 was best. } { [%eval -2.29] } (11. b4 Bxb4 12. Rg1 Bxd2 13. Rxg7 Bxc1 14. Rxh7 Rxh7 15. Qxc1 Rxh2 16. Kf2 Rxf2) 11... Bxa3 { [%eval -2.18] } 12. bxa3 { [%eval -2.41] } 12... f6?? { (-2.41 → -0.08) Blunder. Ne7 was best. } { [%eval -0.08] } (12... Ne7 13. Kf2 c6 14. Kg3 Rc8 15. e6 Kxe6 16. a4 h5 17. Kf3) 13. exf6 { [%eval -0.16] } 13... gxf6 { [%eval -0.08] } 14. Rg1 { [%eval 0.0] } 14... Ke8?! { (0.00 → 0.92) Inaccuracy. a5 was best. } { [%eval 0.92] } (14... a5 15. Rxg8 Rxg8 16. Kf2 Rd8 17. Qg1 Rg8) 15. Rxg8 { [%eval 1.24] } 15... Rxg8 { [%eval 0.71] } 16. e4?? { (0.71 → Mate in 5) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-5] } (16. Kf2 Kd7) 16... f5 { [%eval #-6] } 17. exf5 { [%eval #-5] } 17... Rg6?? { (Mate in 5 → 4.30) Lost forced checkmate sequence. h5 was best. } { [%eval 4.3] } (17... h5 18. Qxh5 Kf7 19. Qxf7 Rb8 20. Qxc7 Rb1 21. Rxb1 a5 22. Qxa5#) 18. fxg6 { [%eval 3.87] } 18... hxg6 { [%eval 3.95] } 19. Qh5 { [%eval 4.15] } 19... gxh5 { [%eval 3.91] } 20. d4?? { (3.91 → 1.65) Blunder. Rb1 was best. } { [%eval 1.65] } (20. Rb1 Kd7) 20... Ke7 { [%eval 1.84] } 21. Be3?! { (1.84 → 0.97) Inaccuracy. Rb1 was best. } { [%eval 0.97] } (21. Rb1 a5 22. a4 h4 23. d5 c5 24. dxc6 h3 25. Rb4 axb4 26. c4 bxc3) 21... c5 { [%eval 1.1] } 22. dxc5 { [%eval 2.24] } 22... Kd6?? { (2.24 → 6.45) Blunder. h4 was best. } { [%eval 6.45] } (22... h4 23. c6) 23. cxd6 { [%eval 7.67] } 23... a5 { [%eval 7.31] } 24. Bd2?? { (7.31 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (24. a4 h4) 24... a4?? { (Mate in 2 → 9.14) Lost forced checkmate sequence. h4 was best. } { [%eval 9.14] } (24... h4 25. Bxa5 h3 26. c4#) 25. h4# { Game ends by variant rule. } 0-1

