FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FlWiqEyy"]
[Date "2026.01.01"]
[Round "-"]
[White "Anna_MY"]
[Black "Arryan1234"]
[Result "0-1"]
[GameId "FlWiqEyy"]
[UTCDate "2026.01.01"]
[UTCTime "13:58:29"]
[WhiteElo "1359"]
[BlackElo "1430"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -14.58) Blunder. e3 was best. } { [%eval -14.58] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.3] } 2. fxe5 { [%eval -8.68] } 2... Qf6?? { (-8.68 → 0.46) Blunder. Ba3 was best. } { [%eval 0.46] } (2... Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. bxa6) 3. exf6 { [%eval 3.28] } 3... Nxf6?? { (3.28 → Mate in 15) Checkmate is now unavoidable. gxf6 was best. } { [%eval #15] } (3... gxf6 4. b4) 4. e4 { [%eval #15] } 4... Nxe4 { [%eval #14] } 5. Nc3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (5. b4 Bxb4 6. Qg4 Nxd2 7. Bxd2 Bxd2 8. Qxg7 Bxe1 9. Qxf7 Kxf7 10. Nc3 Bxc3) 5... Nxd2 { [%eval #-14] } 6. Qxd2 { [%eval #-12] } 6... Ba3 { [%eval #-12] } 7. bxa3 { [%eval #-12] } 7... Ke7?? { (Mate in 12 → 0.14) Lost forced checkmate sequence. g5 was best. } { [%eval 0.14] } (7... g5 8. Qxg5 h6 9. Qxh6 Rxh6 10. Bxh6 d5 11. Nxd5 Nc6 12. Nxc7 Na5 13. Nxa8) 8. Qxd7 { [%eval 0.48] } 8... Bxd7?? { (0.48 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #10] } (8... Kxd7 9. Bh6) 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval #10] } 10. Ba6 { [%eval #10] } 10... bxa6 { [%eval #9] } 11. Nb5 { [%eval #10] } 11... axb5 { [%eval #9] } 12. Nh3?? { (Mate in 9 → -2.45) Lost forced checkmate sequence. a4 was best. } { [%eval -2.45] } (12. a4 bxa4 13. g4 Bxg4 14. Nf3 Bxf3 15. Kf1 Bxh1 16. Kg2 Bxg2 17. h3 Bxh3) 12... Bxh3 { [%eval -2.42] } 13. gxh3 { [%eval -2.87] } 13... b4 { [%eval -3.17] } 14. axb4 { [%eval -2.79] } 14... c5? { (-2.79 → -1.20) Mistake. Nd7 was best. } { [%eval -1.2] } (14... Nd7 15. a4) 15. bxc5 { [%eval -2.01] } 15... Kd6?? { (-2.01 → 2.02) Blunder. Nc6 was best. } { [%eval 2.02] } (15... Nc6) 16. cxd6 { [%eval 0.69] } 16... Re8?? { (0.69 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (16... a5 17. Kd2 Ra7 18. c4 a4 19. d7 Nxd7 20. Kc3 Nf8 21. c5 Re7 22. Kc4) 17. Rg1?! { (Mate in 8 → 11.82) Lost forced checkmate sequence. Ke2 was best. } { [%eval 11.82] } (17. Ke2 Rxe2 18. Rhg1 Rxc2 19. a3 Rxh2 20. Rad1 Rxh3 21. Rg2 Rxa3 22. Rd3 Rxd3) 17... Rxe1 { [%eval 11.62] } 18. Rgxe1? { (11.62 → 5.10) Mistake. Raxe1 was best. } { [%eval 5.1] } (18. Raxe1) 18... Nc6?? { (5.10 → Mate in 6) Checkmate is now unavoidable. f6 was best. } { [%eval #6] } (18... f6 19. c4 a5 20. c5 h5 21. h4 Nc6 22. Rab1 a4 23. Rg1 Nb4 24. Rxb4) 19. Re6?? { (Mate in 6 → -1.59) Lost forced checkmate sequence. Re5 was best. } { [%eval -1.59] } (19. Re5 Nxe5 20. c4 Nxc4 21. Rb1 Nxd6 22. Rb6 axb6 23. h4 Rxa2 24. h5 Rxh2#) 19... fxe6 { [%eval 0.03] } 20. c4?? { (0.03 → -1.92) Blunder. Rg1 was best. } { [%eval -1.92] } (20. Rg1 e5) 20... Ne7?? { (-1.92 → 4.53) Blunder. Rg8 was best. } { [%eval 4.53] } (20... Rg8 21. c5 Rg7 22. Rd1 Nb8 23. c6 Nxc6 24. Rf1 e5) 21. dxe7 { [%eval 2.46] } 21... Rd8?? { (2.46 → 9.68) Blunder. Re8 was best. } { [%eval 9.68] } (21... Re8 22. c5 Rxe7 23. Rc1 e5 24. Rc2 e4 25. c6 Re5 26. Rg2 e3 27. c7) 22. exd8=Q?? { (9.68 → Mate in 4) Checkmate is now unavoidable. exd8=R was best. } { [%eval #-4] } (22. exd8=R e5) 22... h5?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. a5 was best. } { [%eval #13] } (22... a5 23. Qxa5 h5 24. Qxh5 e5 25. Qxh7 e4 26. Qxe4#) 23. Qb6 { [%eval #13] } 23... axb6 { [%eval #12] } 24. c5 { [%eval #12] } 24... bxc5 { [%eval #12] } 25. Rd1?? { (Mate in 12 → 4.61) Lost forced checkmate sequence. a4 was best. } { [%eval 4.61] } (25. a4 c4 26. a5 c3 27. a6 c2 28. Rf1 c1=K 29. Rxc1 e5 30. h4 e4) 25... h4?? { (4.61 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #11] } (25... e5 26. a4) 26. Rd5?? { (Mate in 11 → -0.68) Lost forced checkmate sequence. a4 was best. } { [%eval -0.68] } (26. a4 c4 27. a5 c3 28. a6 c2 29. Rf1 e5 30. a7 c1=K 31. Rxc1 e4) 26... exd5 { [%eval -1.3] } 27. a4 { [%eval -1.58] } 27... c4?? { (-1.58 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #10] } (27... d4) 28. a5 { [%eval #10] } 28... c3 { [%eval #9] } 29. a6 { [%eval #9] } 29... c2 { [%eval #8] } 30. a7 { [%eval #8] } 30... c1=R { [%eval #4] } 31. a8=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. a8=R was best. } { [%eval #-2] } (31. a8=R Ra1 32. Rxa1 h6 33. Re1 h5 34. Re4 dxe4#) 31... Ra1 { [%eval #-3] } 32. Qxd5 { [%eval #-2] } 32... Ra5 { [%eval #-2] } 33. Qxa5 { [%eval #-1] } 33... h5 { [%eval #-1] } 34. Qxh5# { Game ends by variant rule. } 0-1

