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[Event "rated variant:antichess game"] [Site "https://lichess.org/Ftnip9CR"] [Date "2016.12.10"] [Round "-"] [White "D131Q7R1XX"] [Black "ijh"] [Result "0-1"] [GameId "Ftnip9CR"] [UTCDate "2016.12.10"] [UTCTime "22:45:11"] [WhiteElo "1664"] [BlackElo "1604"] [WhiteRatingDiff "-45"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "900+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.08] } 1... b5 { [%eval 0.47] } 2. Bxb5 { [%eval 1.35] } 2... Nc6?? { (1.35 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #13] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #12] } 6. Nf3?? { (Mate in 12 → -5.33) Lost forced checkmate sequence. Kd1 was best. } { [%eval -5.33] } (6. Kd1 Bxd1 7. e4 Bxc2 8. Na3 Bxe4 9. h4 Bxg2 10. Bc3 Bxh1 11. Bxg7 Bxg7 12. h5 Bxb2) 6... Bxf3 { [%eval -5.35] } 7. gxf3 { [%eval -4.88] } 7... Rc8?? { (-4.88 → -1.14) Blunder. f5 was best. } { [%eval -1.14] } (7... f5 8. Na3 f4 9. exf4 e5 10. fxe5 Bxa3 11. bxa3 h6 12. Bxh6 Nxh6 13. Kd2 g6 14. Rhe1) 8. c3?? { (-1.14 → -8.41) Blunder. Nc3 was best. } { [%eval -8.41] } (8. Nc3) 8... e6? { (-8.41 → -4.15) Mistake. f5 was best. } { [%eval -4.15] } (8... f5) 9. c4?? { (-4.15 → Mate in 11) Checkmate is now unavoidable. a3 was best. } { [%eval #-11] } (9. a3 Bxa3 10. bxa3 f5 11. Ke2 c5 12. Be1 f4 13. exf4 Nf6 14. f5 exf5 15. Kd3 f4) 9... Bb4 { [%eval #-10] } 10. Bxb4 { [%eval #-10] } 10... Ke7?? { (Mate in 10 → 4.20) Lost forced checkmate sequence. c5 was best. } { [%eval 4.2] } (10... c5 11. Bxc5 e5 12. Bxa7 Rb8 13. Bxb8 Ke7 14. Bxc7 Kd6 15. Bxd6 h5 16. Bxe5 h4 17. Bxg7) 11. Bxe7 { [%eval 3.28] } 11... Nxe7 { [%eval 2.88] } 12. Nc3?! { (2.88 → 1.60) Inaccuracy. Na3 was best. } { [%eval 1.6] } (12. Na3) 12... Nd5?? { (1.60 → 5.36) Blunder. h5 was best. } { [%eval 5.36] } (12... h5) 13. Nxd5 { [%eval 5.48] } 13... exd5 { [%eval 5.68] } 14. cxd5 { [%eval 5.76] } 14... cxd5 { [%eval 6.09] } 15. e4 { [%eval 5.86] } 15... dxe4 { [%eval 6.15] } 16. fxe4 { [%eval 7.01] } 16... f5? { (7.01 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (16... h5) 17. exf5 { [%eval #9] } 17... g6 { [%eval #9] } 18. fxg6 { [%eval #8] } 18... hxg6 { [%eval #8] } 19. Rg1?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-10] } (19. Rf1 Rxh2 20. f3 Rxb2 21. Rg1 Rxa2 22. Rxg6 Rxa1 23. Kf1 Rxf1 24. Rg4 Rxf3 25. Rg3 Rxg3#) 19... Rxh2 { [%eval #-9] } 20. Rxg6 { [%eval #-9] } 20... Rxf2 { [%eval #-8] } 21. Kxf2 { [%eval #-8] } 21... a6 { [%eval #-7] } 22. Rxa6 { [%eval #-7] } 22... Ra8?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. c6 was best. } { [%eval #10] } (22... c6 23. Rxc6 Rxc6 24. Rc1 Rxc1 25. Kg1 Rxg1 26. b4 Rc1 27. b5 Rc6 28. bxc6#) 23. Rxa8 { [%eval #9] } 23... c5 { [%eval #8] } 24. Ra3 { [%eval #8] } 24... c4 { [%eval #8] } 25. Rd3 { [%eval #7] } 25... cxd3 { [%eval #7] } 26. Rc1 { [%eval #6] } 26... d2 { [%eval #6] } 27. Ke1?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Rc2 was best. } { [%eval #-2] } (27. Rc2 d1=N 28. Rc1 Nxf2 29. Rd1 Nxd1 30. a3 Nxb2 31. a4 Nxa4#) 27... dxe1=Q { [%eval #-1] } 28. Rxe1# { Game ends by variant rule. } 0-1