FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/GG4PvYSa"]
[Date "2026.03.02"]
[Round "-"]
[White "DrunkAtomic"]
[Black "OXXOOXXO"]
[Result "1-0"]
[GameId "GG4PvYSa"]
[UTCDate "2026.03.02"]
[UTCTime "12:04:26"]
[WhiteElo "1835"]
[BlackElo "2077"]
[WhiteRatingDiff "+85"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (Mate in 27 → 0.09) Lost forced checkmate sequence. d5 was best. } { [%eval 0.09] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. f4?! { (0.09 → -0.61) Inaccuracy. Nb1 was best. } { [%eval -0.61] } (2. Nb1 c6 3. e3 g4 4. Qxg4 Qb6 5. Qxg8 Rxg8 6. b3 Rxg2) 2... gxf4 { [%eval -0.51] } 3. g3 { [%eval -0.45] } 3... fxg3 { [%eval -0.91] } 4. hxg3 { [%eval -1.12] } 4... Nh6?? { (-1.12 → 3.19) Blunder. b5 was best. } { [%eval 3.19] } (4... b5 5. Rxh7) 5. Rxh6 { [%eval 3.94] } 5... Bxh6 { [%eval 1.34] } 6. d3 { [%eval 1.46] } 6... Bxc1 { [%eval 1.2] } 7. Qxc1 { [%eval 1.13] } 7... Rf8 { [%eval 2.25] } 8. Qg5?? { (2.25 → 0.15) Blunder. Qe3 was best. } { [%eval 0.15] } (8. Qe3 b6 9. Qxb6 cxb6 10. Nb1 Rh8 11. Nd2 e5 12. d4 exd4 13. e3 dxe3) 8... Rg8?? { (0.15 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (8... b5 9. Qxb5 d5 10. Nxd5 Qxd5 11. Qxe8 Qxa2 12. Qxe7 Qxb2 13. Rxa7 Qxc2 14. Rxa8) 9. Qxe7 { [%eval #12] } 9... Rxg3 { [%eval #11] } 10. Qxd7?? { (Mate in 11 → -0.61) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -0.61] } (10. Qxe8 Qxe8 11. Nb5 Rxg1 12. Nxa7 Rxa7 13. e3 Qxe3 14. Kf2 Rxa2 15. Kxe3 Rxa1) 10... Rxg1?? { (-0.61 → Mate in 10) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #10] } (10... Qxd7 11. Nb5 Qxb5 12. d4 Rxg1 13. d5 Qxe2 14. Kxe2 Rxf1 15. Kxf1 Be6 16. dxe6) 11. Qxc7 { [%eval #12] } 11... Rxf1 { [%eval #11] } 12. Kxf1 { [%eval #11] } 12... Qxc7 { [%eval #8] } 13. Nb5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-9] } (13. Ne4 Qxc2 14. e3 Qxd3 15. Kg2 Qxe3 16. Nc5 Qxc5 17. Kf2 Qxf2 18. Rd1 Qxb2) 13... Qxc2 { [%eval #-9] } 14. Nxa7 { [%eval #-8] } 14... Qxd3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #6] } (14... Qxb2 15. Nxc8 Qxe2 16. Kxe2 Rxa2 17. Rxa2 b6 18. Nxb6 Na6 19. Rxa6 Kd7 20. Nxd7) 15. exd3 { [%eval #6] } 15... Rxa7 { [%eval #5] } 16. Re1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-6] } (16. Rd1 Rxa2 17. Kg2 Rxb2 18. Kf2 Rxf2 19. Rd2 Rxd2 20. d4 Rxd4#) 16... Rxa2 { [%eval #-6] } 17. Rxe8 { [%eval #-5] } 17... Rxb2 { [%eval #-5] } 18. Rxc8 { [%eval #-4] } 18... Rc2?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Rh2 was best. } { [%eval #10] } (18... Rh2 19. Rxb8 b6 20. Rxb6 f6 21. Rxf6 Rh6 22. Rxh6#) 19. Rxc2 { [%eval #10] } 19... Nc6 { [%eval #9] } 20. Rxc6 { [%eval #9] } 20... bxc6 { [%eval #8] } 21. Ke2 { [%eval #10] } 21... h5 { [%eval #9] } 22. Ke3 { [%eval #10] } 22... h4 { [%eval #5] } 23. Ke4 { [%eval #5] } 23... f5 { [%eval #4] } 24. Kxf5 { [%eval #4] } 24... h3 { [%eval #3] } 25. Ke4 { [%eval #3] } 25... h2 { [%eval #2] } 26. Kd5 { [%eval #2] } 26... cxd5 { [%eval #1] } 27. d4 { [%eval #1] } 27... h1=Q# { Game ends by variant rule. } 1-0
