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[Event "Crazy Time II Arena"] [Site "https://lichess.org/GPIWPHUn"] [Date "2021.01.27"] [Round "-"] [White "Tristantsai"] [Black "LegoDog6"] [Result "1-0"] [GameId "GPIWPHUn"] [UTCDate "2021.01.27"] [UTCTime "21:38:20"] [WhiteElo "1141"] [BlackElo "1218"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-75"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... h6?? { (Mate in 16 → 5.73) Lost forced checkmate sequence. g5 was best. } { [%eval 5.73] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 4.48] } 2... gxh6? { (4.48 → 7.63) Mistake. Rxh6 was best. } { [%eval 7.63] } (2... Rxh6 3. Nd2 Rxh2 4. Rxh2 Nh6 5. Rxh6 gxh6 6. Qc1 Na6 7. b4) 3. Kd2?? { (7.63 → 1.37) Blunder. Nh3 was best. } { [%eval 1.37] } (3. Nh3 h5 4. g4 hxg4 5. Bg2 Rxh3 6. Bxh3 gxh3 7. Qd2 b5 8. Qc1 f5 9. Qe3 c6) 3... c5?? { (1.37 → 9.59) Blunder. e6 was best. } { [%eval 9.59] } (3... e6 4. b4) 4. d4?! { (9.59 → 6.08) Inaccuracy. b4 was best. } { [%eval 6.08] } (4. b4 cxb4) 4... cxd4 { [%eval 5.3] } 5. Kc3?? { (5.30 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (5. h4 Rh7) 5... dxc3 { [%eval #-16] } 6. Qxd7 { [%eval #-14] } 6... Kxd7?? { (Mate in 14 → -5.96) Lost forced checkmate sequence. Qxd7 was best. } { [%eval -5.96] } (6... Qxd7 7. bxc3 Qd4 8. cxd4 e5 9. dxe5 Nf6 10. exf6 Ba3 11. Nxa3 Ke7 12. fxe7 Rd8 13. exd8=N) 7. bxc3 { [%eval -6.9] } 7... f6?? { (-6.90 → 3.04) Blunder. Nc6 was best. } { [%eval 3.04] } (7... Nc6 8. Nd2 Nd4 9. cxd4 e5 10. dxe5 Qh4 11. h3 Qxf2 12. g3 Qxe2 13. Nxe2 Nf6 14. exf6) 8. e3?? { (3.04 → 1.12) Blunder. Nd2 was best. } { [%eval 1.12] } (8. Nd2 Qe8) 8... Qa5?? { (1.12 → 11.86) Blunder. a6 was best. } { [%eval 11.86] } (8... a6 9. Bxa6) 9. Na3 { [%eval 7.18] } 9... Qxa3 { [%eval 4.34] } 10. Re1 { [%eval 3.99] } 10... Qxc3 { [%eval 4.2] } 11. e4 { [%eval 4.36] } 11... Qxc2 { [%eval 3.77] } 12. Rc1?? { (3.77 → -1.42) Blunder. Be2 was best. } { [%eval -1.42] } (12. Be2 Qxe2) 12... Qxa2?? { (-1.42 → 1.24) Blunder. Qxf2 was best. } { [%eval 1.24] } (12... Qxf2 13. Rxc8) 13. Rxc8 { [%eval 1.25] } 13... Qxf2 { [%eval 0.55] } 14. Rxb8?? { (0.55 → Mate in 15) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #-15] } (14. Rxf8 Qxg2) 14... Qxg2?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Qxf1 was best. } { [%eval #8] } (14... Qxf1 15. Rxa8 Qxg2 16. Rxa7 Qxe4 17. Rxb7 Qxh1 18. Rxd7 Qxg1 19. Rxe7 Nxe7 20. h3 Qg2 21. h4) 15. Rxa8?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-10] } (15. Bxg2 Rxb8 16. e5 fxe5 17. Bxb7 Rxb7 18. Nh3 Rb1 19. Rxb1 Nf6 20. Ng5 hxg5 21. h4 gxh4) 15... Qxh2 { [%eval #-11] } 16. Rxa7 { [%eval #-10] } 16... Qxg1?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #6] } (16... Qxh1 17. Rxb7 Qxe4 18. Rxd7 Qc4 19. Rxe7 Bxe7 20. Bxc4 f5 21. Bxg8 Rxg8 22. Nh3 f4 23. Nxf4) 17. Rxb7 { [%eval #6] } 17... Qxf1 { [%eval #5] } 18. Rxd7 { [%eval #5] } 18... Qxh1 { [%eval #4] } 19. Rxe7 { [%eval #4] } 19... Qxe4 { [%eval #3] } 20. Rxe4 { [%eval #3] } 20... Bb4 { [%eval #2] } 21. Rxb4 { [%eval #2] } 21... f5 { [%eval #1] } 22. Re4 { [%eval #1] } 22... fxe4# { Game ends by variant rule. } 1-0