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[Event "Crazy Time II Arena"] [Site "https://lichess.org/r58DSNoB"] [Date "2021.01.27"] [Round "-"] [White "LegoDog6"] [Black "Tristantsai"] [Result "0-1"] [GameId "r58DSNoB"] [UTCDate "2021.01.27"] [UTCTime "21:26:59"] [WhiteElo "1145"] [BlackElo "1114"] [WhiteRatingDiff "-96"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → -3.44) Blunder. e3 was best. } { [%eval -3.44] } (1. e3 b5) 1... d5 { [%eval -4.39] } 2. Nxd5 { [%eval -3.78] } 2... Qxd5 { [%eval #-26] } 3. e4 { [%eval #-15] } 3... Qxd2 { [%eval #-14] } 4. Kxd2 { [%eval #-12] } 4... h5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (4... b5 5. Bxb5 e5 6. Bxe8 Ne7 7. Bxf7 Nd5 8. exd5 Rg8 9. Bxg8 a5 10. Bxh7 g6 11. Bxg6) 5. Qxh5 { [%eval #13] } 5... Rxh5 { [%eval #12] } 6. Ba6 { [%eval #12] } 6... Rxh2 { [%eval #10] } 7. Rxh2 { [%eval #10] } 7... bxa6 { [%eval #9] } 8. Rh6 { [%eval #11] } 8... gxh6 { [%eval #10] } 9. b4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (9. g4 Bxg4 10. Nf3 Bxf3 11. Rb1 Bxe4 12. c3 Bxb1 13. Ke2 Bxa2 14. Bxh6 Bxh6 15. b3 Bxb3) 9... Bf5?? { (Mate in 12 → 3.24) Lost forced checkmate sequence. a5 was best. } { [%eval 3.24] } (9... a5 10. bxa5 Bh3 11. Nxh3 f5 12. exf5 e6 13. fxe6 Ba3 14. Bxa3 Kf7 15. exf7 a6 16. fxg8=K) 10. exf5 { [%eval 3.66] } 10... a5 { [%eval 3.39] } 11. bxa5 { [%eval 4.71] } 11... e6?? { (4.71 → Mate in 13) Checkmate is now unavoidable. f6 was best. } { [%eval #13] } (11... f6 12. Ba3 a6 13. Bxe7 Kxe7 14. Nf3 Ke6 15. fxe6 Ne7 16. Ke3 c5 17. g4 c4 18. Ke2) 12. fxe6 { [%eval #13] } 12... fxe6 { [%eval #12] } 13. a6 { [%eval #12] } 13... Nxa6 { [%eval #11] } 14. Nh3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Kc3 was best. } { [%eval #-9] } (14. Kc3 c5 15. Bxh6 Bxh6 16. f4 Bxf4 17. g3 Bxg3 18. Re1 Bxe1 19. Nf3 Bxc3 20. Ne1 Bxe1) 14... Ba3 { [%eval #-9] } 15. Bxa3 { [%eval #-8] } 15... Nb4 { [%eval #-8] } 16. Bxb4 { [%eval #-7] } 16... c5 { [%eval #-7] } 17. Bxc5 { [%eval #-6] } 17... Ne7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rb8 was best. } { [%eval #7] } (17... Rb8 18. Bxa7 e5 19. Bxb8 h5 20. Bxe5 Nf6 21. Bxf6 h4 22. Bxh4 Kd8 23. Bxd8#) 18. Bxa7 { [%eval #7] } 18... Rxa7 { [%eval #6] } 19. Ng5?? { (Mate in 6 → 2.94) Lost forced checkmate sequence. Rb1 was best. } { [%eval 2.94] } (19. Rb1 Rxa2 20. Nf4 Rxc2 21. Nxe6 Rxd2 22. g4 Rxf2 23. Ng5 hxg5 24. Rb2 Rxb2#) 19... Rxa2 { [%eval 2.69] } 20. Nxe6 { [%eval 3.34] } 20... Rxc2 { [%eval 2.29] } 21. Kxc2 { [%eval 2.5] } 21... Kd8?? { (2.50 → 6.27) Blunder. Ng8 was best. } { [%eval 6.27] } (21... Ng8 22. f4) 22. Nxd8 { [%eval #13] } 22... Nc6 { [%eval #7] } 23. Nxc6 { [%eval #7] } 23... h5 { [%eval #6] } 24. g4 { [%eval #6] } 24... hxg4 { [%eval #5] } 25. f3 { [%eval #5] } 25... gxf3 { [%eval #4] } 26. Re1 { [%eval #4] } 26... f2 { [%eval #3] } 27. Kc1?? { (Mate in 3 → 0.12) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.12] } (27. Nb4 fxe1=N 28. Na2 Nxc2 29. Nb4 Nxb4#) 27... fxe1=B?? { (0.12 → Mate in 2) Checkmate is now unavoidable. fxe1=K was best. } { [%eval #2] } (27... fxe1=K 28. Kb2 Kd1 29. Ka3 Kd2 30. Na5 Ke3 31. Kb3 Ke4 32. Kb4 Ke3 33. Nb7 Ke4 34. Kb5) 28. Kd1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Na5 was best. } { [%eval #-1] } (28. Na5 Bxa5 29. Kd2 Bxd2#) 28... Bb4 { [%eval #-1] } 29. Nxb4# { Game ends by variant rule. } 0-1