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[Event "Torneo 5º Arena"] [Site "https://lichess.org/GjzoXrOh"] [Date "2025.11.27"] [Round "-"] [White "valeq"] [Black "Jesus12143"] [Result "0-1"] [GameId "GjzoXrOh"] [UTCDate "2025.11.27"] [UTCTime "12:27:04"] [WhiteElo "1139"] [BlackElo "1234"] [WhiteRatingDiff "-39"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd4 { [%eval #-17] } 4. Qxd4 { [%eval -8.31] } 4... Bh3?! { (-8.31 → -5.21) Inaccuracy. b5 was best. } { [%eval -5.21] } (4... b5) 5. gxh3?? { (-5.21 → Mate in 14) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-14] } (5. Nxh3) 5... e5?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (5... b5 6. Bxb5 f5 7. Bxe8 g5 8. Qxh8 a5 9. Qxh7 c5 10. Qxg8) 6. Qxa7 { [%eval #14] } 6... Rxa7 { [%eval #13] } 7. Bf4 { [%eval #13] } 7... exf4 { [%eval #12] } 8. Ba6 { [%eval #12] } 8... Rxa6 { [%eval #11] } 9. Na3?? { (Mate in 11 → -7.15) Lost forced checkmate sequence. Ne2 was best. } { [%eval -7.15] } (9. Ne2 Rxa2 10. Nxf4 Rxb2 11. Ra5 Rxc2 12. Ne6 fxe6 13. Ke2 Rxe2 14. Ra4 Rxf2) 9... Rxa3 { [%eval -6.76] } 10. bxa3 { [%eval -6.38] } 10... Bxa3 { [%eval -5.15] } 11. Rc1?! { (-5.15 → -7.59) Inaccuracy. Kf1 was best. } { [%eval -7.59] } (11. Kf1 Nf6) 11... Bxc1 { [%eval -6.5] } 12. Kd2?? { (-6.50 → Mate in 13) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-13] } (12. Nf3 h5) 12... Bxd2 { [%eval #-13] } 13. c3 { [%eval #-12] } 13... Bxc3 { [%eval #-13] } 14. a4 { [%eval #-10] } 14... f3 { [%eval #-10] } 15. Nxf3 { [%eval #-9] } 15... Bd4 { [%eval #-9] } 16. Nxd4 { [%eval #-8] } 16... f5 { [%eval #-8] } 17. Nxf5 { [%eval #-7] } 17... Nc6 { [%eval #-8] } 18. Nxg7 { [%eval #-7] } 18... Nd4 { [%eval #-7] } 19. Nxe8 { [%eval #-6] } 19... Nf6 { [%eval #-6] } 20. Nxc7 { [%eval #-5] } 20... Re8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ne6 was best. } { [%eval 0.0] } (20... Ne6 21. Nxe6 Rf8 22. Nxf8 Nd5 23. Nxh7 b5 24. axb5 Ne3 25. fxe3#) 21. Nxe8 { [%eval 0.0] } 21... Nxe8 { [%eval 0.0] } 22. f3 { [%eval 0.0] } 22... Nxf3 { [%eval 0.0] } 23. Rg1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #-10] } (23. a5 Nxh2 24. Rxh2 b5 25. axb6 Nc7 26. bxc7 h5 27. Rg2 h4 28. Rg3 hxg3) 23... Nxh2 { [%eval #-10] } 24. a5 { [%eval #-4] } 24... Ng7 { [%eval #-4] } 25. Rxg7 { [%eval #-3] } 25... Nf3 { [%eval #-3] } 26. Rxb7 { [%eval #-2] } 26... Nh2 { [%eval #-2] } 27. Rxh7 { [%eval #-1] } 27... Ng4 { [%eval #-1] } 28. hxg4# { Game ends by variant rule. } 0-1