FEN
[Event "Torneo 5º Arena"]
[Site "https://lichess.org/m6iX01pp"]
[Date "2025.11.27"]
[Round "-"]
[White "Jesus12143"]
[Black "valeq"]
[Result "0-1"]
[GameId "m6iX01pp"]
[UTCDate "2025.11.27"]
[UTCTime "12:34:02"]
[WhiteElo "1264"]
[BlackElo "1205"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+47"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval #16] } 3... Qxd7 { [%eval #14] } 4. d4?? { (Mate in 14 → -7.90) Lost forced checkmate sequence. b4 was best. } { [%eval -7.9] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Bxf2 8. Qxh7 Rxh7) 4... Qxd4 { [%eval #-15] } 5. Qxd4 { [%eval -7.62] } 5... Kd8?? { (-7.62 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (5... g5) 6. Qxa7 { [%eval #13] } 6... Rxa7 { [%eval #12] } 7. Bh6 { [%eval #12] } 7... gxh6 { [%eval #11] } 8. Na3?? { (Mate in 11 → -0.07) Lost forced checkmate sequence. b4 was best. } { [%eval -0.07] } (8. b4 Bxb4 9. f4 Bxe1 10. Na3 Rxa3 11. Rxe1 Rxa2 12. h4 Rxc2 13. Nh3 Rxg2) 8... Rxa3 { [%eval -0.2] } 9. bxa3 { [%eval -0.62] } 9... Bxa3 { [%eval -0.16] } 10. Rc1?! { (-0.16 → -0.94) Inaccuracy. Nh3 was best. } { [%eval -0.94] } (10. Nh3 Bc1) 10... Bxc1 { [%eval -0.93] } 11. Kd2? { (-0.93 → -2.28) Mistake. f4 was best. } { [%eval -2.28] } (11. f4 Bxf4) 11... Bxd2 { [%eval -2.03] } 12. f4?? { (-2.03 → -5.65) Blunder. c3 was best. } { [%eval -5.65] } (12. c3 Bxc3) 12... Bxf4 { [%eval -4.49] } 13. g3?? { (-4.49 → Mate in 19) Checkmate is now unavoidable. h3 was best. } { [%eval #-19] } (13. h3 e5) 13... Bxg3 { [%eval #-19] } 14. hxg3 { [%eval #-18] } 14... Ne7 { [%eval #-18] } 15. Rxh6 { [%eval #-17] } 15... Rg8 { [%eval #-17] } 16. Rxe6 { [%eval #-16] } 16... Rxg3 { [%eval #-16] } 17. Rxe7 { [%eval #-15] } 17... Rxg1 { [%eval #-15] } 18. Rxc7 { [%eval #-14] } 18... Kxc7 { [%eval -3.19] } 19. c4?? { (-3.19 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #-11] } (19. e5 f6) 19... Bf5?? { (Mate in 11 → -3.71) Lost forced checkmate sequence. Bd7 was best. } { [%eval -3.71] } (19... Bd7 20. c5 Ba4 21. c6 Kxc6 22. e5 f5 23. exf6 Rg8 24. a3 Na6 25. f7) 20. exf5 { [%eval -4.48] } 20... Rg6?? { (-4.48 → -0.12) Blunder. Nc6 was best. } { [%eval -0.12] } (20... Nc6 21. a4) 21. fxg6 { [%eval -0.43] } 21... hxg6 { [%eval -0.3] } 22. c5? { (-0.30 → -1.78) Mistake. a4 was best. } { [%eval -1.78] } (22. a4) 22... Nd7?? { (-1.78 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #2] } (22... f5 23. a4) 23. a4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. a3 was best. } { [%eval 0.0] } (23. a3 Nxc5 24. a4 Nxa4#) 23... Nxc5 { [%eval 0.0] } 24. a5 { [%eval -0.14] } 24... Kb6?? { (-0.14 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } { [%eval #15] } (24... Nd7 25. a6 f5 26. a7 g5 27. a8=K Kb7 28. Kxb7 Nb8 29. Kxb8 f4 30. Kc7) 25. axb6 { [%eval #15] } 25... Ne6 { [%eval #10] } 26. b7 { [%eval #10] } 26... g5 { [%eval #4] } 27. b8=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. b8=R was best. } { [%eval 0.0] } (27. b8=R Nd8 28. Rxd8 f6 29. Rh8 f5 30. Rh4 gxh4#) 27... Nc7?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nf8 was best. } { [%eval #7] } (27... Nf8 28. Kc7 Ng6 29. Kc6 g4 30. Kd5 Ne5 31. Kxe5 f6 32. Kxf6 g3 33. Kg5) 28. Kxc7 { [%eval #7] } 28... g4 { [%eval #6] } 29. Kd6 { [%eval #6] } 29... f5 { [%eval #5] } 30. Ke5?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Kd5 was best. } { [%eval #-2] } (30. Kd5 f4 31. Ke4 g3 32. Kxf4 g2 33. Kg3 g1=K 34. Kf2 Kxf2#) 30... g3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (30... f4 31. Kxf4 g3 32. Kxg3#) 31. Kxf5 { [%eval 0.0] } 31... g2 { [%eval 0.0] } 32. Kf4 { [%eval 0.0] } 32... g1=K { [%eval 0.0] } 33. Kf3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-1] } (33. Ke4 Kf1 34. Kf5 Ke2 35. Ke6 Ke3 36. Kf6 Ke2 37. Kf5 Kf2 38. Ke6 Ke3) 33... Kf2 { [%eval #-1] } 34. Kxf2# { Game ends by variant rule. } 0-1