FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/HfFHZ4jC"]
[Date "2025.12.23"]
[Round "-"]
[White "misaki2025"]
[Black "Murakami"]
[Result "0-1"]
[GameId "HfFHZ4jC"]
[UTCDate "2025.12.23"]
[UTCTime "19:23:46"]
[WhiteElo "1368"]
[BlackElo "1566"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Qxe1?? { (Mate in 17 → -2.72) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -2.72] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. Qxf7 { [%eval -4.52] } 6... Qxf2?? { (-4.52 → 0.00) Blunder. Qxc1 was best. } { [%eval 0.0] } (6... Qxc1 7. Qxg8 Qxc2 8. Qxf8 Qxf2 9. Qxe7 Qxb2 10. Qxc7 Qxb1 11. Qxh7) 7. Qxe7?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #-12] } (7. Qxf2 Bd3 8. cxd3 e5 9. Qxf8 Kxf8 10. Nc3 e4 11. dxe4 Ne7 12. Nh3 Kf7) 7... Qxc2 { [%eval #-11] } 8. Qxc7 { [%eval #-10] } 8... Qxb1?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #11] } (8... Qxg2 9. Qxh7 Qxh1 10. Qxg8 Rxh2 11. Qxf8 Qxg1 12. Qxe8 Rxb2 13. Bxb2 Qxb1 14. Rxb1) 9. Qxa7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-9] } (9. Rxb1 Bc4 10. Qxb8 Rxb8 11. g3 Bxa2 12. b4 Bxb1 13. e4 Bxe4 14. Bg5 Bxh1) 9... Qxa1 { [%eval #-9] } 10. Qxh7 { [%eval #-8] } 10... Qxc1 { [%eval #-8] } 11. Qxg8 { [%eval #-7] } 11... Qxb2 { [%eval #-7] } 12. Qxf8 { [%eval #-6] } 12... Qxg2 { [%eval #-6] } 13. Qxe8 { [%eval #-5] } 13... Rxe8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #5] } (13... Qxg1 14. Qxh8 Qxh2 15. Rxh2 Nc6 16. Qxa8 Bd3 17. Qxc6 Bc4 18. Qxc4#) 14. h4?? { (Mate in 5 → -46.54) Lost forced checkmate sequence. Nh3 was best. } { [%eval -46.54] } (14. Nh3 Rxe3 15. Rf1 Qxa2 16. Ng5 Qxh2 17. Nh3 Bxf1 18. Ng1 Qxg1#) 14... Qxg1 { [%eval #-46] } 15. Rxg1 { [%eval #-27] } 15... Rxe3 { [%eval -47.11] } 16. a3 { [%eval -43.4] } 16... Rxa3 { [%eval -46.34] } 17. Ra1 { [%eval #-10] } 17... Rxa1 { [%eval #-10] } 18. h5 { [%eval #-9] } 18... Nd7 { [%eval #-9] } 19. h6 { [%eval #-8] } 19... Rg8 { [%eval #-8] } 20. h7 { [%eval #-7] } 20... Rf1?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Nf8 was best. } { [%eval #2] } (20... Nf8 21. hxg8=K Bc8 22. Kxf8 Ra6 23. Kg8 Re6 24. Kh8 Rf6 25. Kg8 Rf7 26. Kxf7) 21. hxg8=B?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. hxg8=N was best. } { [%eval #-3] } (21. hxg8=N Rf8 22. Nf6 Nxf6#) 21... Bc4 { [%eval #-3] } 22. Bxc4 { [%eval #-2] } 22... Ne5 { [%eval #-2] } 23. Bxf1 { [%eval #-1] } 23... Nd3 { [%eval #-1] } 24. Bxd3# { Game ends by variant rule. } 0-1