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[Event "rated variant:antichess game"] [Site "https://lichess.org/I4oCTjVX"] [Date "2026.01.18"] [Round "-"] [White "greencrane"] [Black "Koalphin"] [Result "1-0"] [GameId "I4oCTjVX"] [UTCDate "2026.01.18"] [UTCTime "05:19:25"] [WhiteElo "1663"] [BlackElo "1682"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. h4?? { (Mate in 14 → -2.92) Lost forced checkmate sequence. Bg2 was best. } { [%eval -2.92] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Bxc2) 3... Bxd2?! { (-2.92 → -2.09) Inaccuracy. Qxh4 was best. } { [%eval -2.09] } (3... Qxh4 4. gxh4 Bxd2 5. Kxd2 a5 6. Nh3 Nh6 7. Ng1 b6 8. e4 g5 9. hxg5) 4. Kxd2 { [%eval -2.38] } 4... Qxh4 { [%eval -1.93] } 5. Rxh4?? { (-1.93 → -6.31) Blunder. gxh4 was best. } { [%eval -6.31] } (5. gxh4) 5... Nh6?? { (-6.31 → 0.17) Blunder. e5 was best. } { [%eval 0.17] } (5... e5 6. Rxh7 Rxh7 7. f4 exf4 8. gxf4 Nc6 9. f5 f6 10. Ke3) 6. Rxh6 { [%eval 0.1] } 6... gxh6 { [%eval 1.12] } 7. Nh3? { (1.12 → -0.01) Mistake. c4 was best. } { [%eval -0.01] } (7. c4) 7... Ke7?! { (-0.01 → 0.88) Inaccuracy. a5 was best. } { [%eval 0.88] } (7... a5 8. a3 c5 9. c3 b6 10. Ra2 a4 11. Qxa4 Rxa4 12. c4) 8. Ng5?? { (0.88 → -1.53) Blunder. c3 was best. } { [%eval -1.53] } (8. c3 Kf6) 8... hxg5 { [%eval -1.09] } 9. g4?! { (-1.09 → -2.05) Inaccuracy. c4 was best. } { [%eval -2.05] } (9. c4 c5) 9... Rg8?? { (-2.05 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (9... e5 10. Qe1) 10. Ke3?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. f4 was best. } { [%eval #-16] } (10. f4 gxf4 11. Bg2 Rxg4 12. Bxb7 Bxb7 13. Qg1 Rxg1 14. Ba3 Rxb1 15. Bxe7 Rxa1) 10... h5 { [%eval #-16] } 11. Qxd7 { [%eval -7.65] } 11... hxg4?? { (-7.65 → Mate in 10) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #10] } (11... Bxd7) 12. Qxe6?? { (Mate in 10 → -4.34) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -4.34] } (12. Qxc8 Rxc8 13. Kf3 gxf3 14. Bxg5 fxe2 15. Bxe7 exf1=R 16. Nd2 Rxf2 17. Rg1 Rxd2) 12... fxe6 { [%eval -4.31] } 13. Bh3?! { (-4.31 → -6.07) Inaccuracy. Bd2 was best. } { [%eval -6.07] } (13. Bd2 Nd7) 13... gxh3 { [%eval -4.57] } 14. Kd2? { (-4.57 → -9.95) Mistake. Nd2 was best. } { [%eval -9.95] } (14. Nd2 Rh8) 14... Nc6 { [%eval -9.16] } 15. f4? { (-9.16 → Mate in 14) Checkmate is now unavoidable. c3 was best. } { [%eval #-14] } (15. c3 e5) 15... gxf4 { [%eval -11.23] } 16. Ke3?! { (-11.23 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (16. Nc3 a5) 16... fxe3 { [%eval #-10] } 17. Bxe3 { [%eval #-9] } 17... Nd4 { [%eval #-9] } 18. Bxd4 { [%eval #-8] } 18... c5?? { (Mate in 8 → -2.36) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.36] } (18... Rb8 19. Bxa7 b5 20. Bxb8 Rg1 21. Bxc7 Rxb1 22. Rxb1 Bb7 23. Rxb5 h2 24. Rxb7) 19. Bxc5 { [%eval -2.53] } 19... a5 { [%eval -2.32] } 20. Bxe7 { [%eval -2.24] } 20... Rd8 { [%eval -2.4] } 21. Bxd8 { [%eval -2.25] } 21... b6?? { (-2.25 → 5.00) Blunder. Rb8 was best. } { [%eval 5.0] } (21... Rb8 22. Bxa5) 22. Bxb6 { [%eval 4.74] } 22... Rb8 { [%eval 4.61] } 23. Bxa5 { [%eval 4.45] } 23... Rxb1 { [%eval 4.07] } 24. Rxb1 { [%eval 4.23] } 24... Bb7 { [%eval 4.08] } 25. Rxb7 { [%eval 4.37] } 25... h2?? { (4.37 → Mate in 29) Checkmate is now unavoidable. e5 was best. } { [%eval #29] } (25... e5 26. e4 h2 27. c4 h1=K 28. c5 Kg2 29. a4 Kg3 30. Bb6 Kg4 31. c6) 26. a4?? { (Mate in 29 → 4.35) Lost forced checkmate sequence. Rh7 was best. } { [%eval 4.35] } (26. Rh7) 26... h1=R?? { (4.35 → Mate in 5) Checkmate is now unavoidable. h1=K was best. } { [%eval #5] } (26... h1=K 27. c4 Kg2 28. e4 Kg3 29. c5 Kh4 30. e5 Kh5 31. c6 Kh6 32. Rb1) 27. Rh7 { [%eval #5] } 27... Rxh7 { [%eval #4] } 28. Bc7 { [%eval #4] } 28... Rxc7 { [%eval #3] } 29. c4 { [%eval #3] } 29... Rxc4 { [%eval #2] } 30. e3 { [%eval #2] } 30... Rxa4 { [%eval #1] } 31. e4 { [%eval #1] } 31... Rxe4# { Game ends by variant rule. } 1-0