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[Event "rated variant:antichess game"] [Site "https://lichess.org/z1YQ4tUu"] [Date "2026.02.18"] [Round "-"] [White "greencrane"] [Black "Koalphin"] [Result "0-1"] [GameId "z1YQ4tUu"] [UTCDate "2026.02.18"] [UTCTime "04:21:52"] [WhiteElo "1698"] [BlackElo "1760"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f6 { [%eval 0.49] } 2. Nf3 { [%eval 0.32] } 2... e6?? { (0.32 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (2... g5 3. Nxg5 fxg5 4. h4 gxh4 5. Rxh4 Nh6 6. Rxh6 Bxh6 7. d3) 3. Ng5 { [%eval #16] } 3... fxg5 { [%eval #15] } 4. b4 { [%eval #15] } 4... Bxb4 { [%eval #14] } 5. d4?? { (Mate in 14 → -1.99) Lost forced checkmate sequence. Bb2 was best. } { [%eval -1.99] } (5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd7 Bxf2 8. Bxh8 Bxg3 9. Qxe6 Bxe6 10. hxg3 Bxa2) 5... Bxe1 { [%eval -1.66] } 6. Bxg5 { [%eval -1.82] } 6... Qxg5 { [%eval -1.62] } 7. Qxe1 { [%eval -2.05] } 7... Qxg3 { [%eval -1.78] } 8. fxg3 { [%eval -1.51] } 8... c5 { [%eval -1.59] } 9. dxc5 { [%eval 0.0] } 9... d6 { [%eval -0.07] } 10. cxd6 { [%eval -1.3] } 10... Ne7 { [%eval -1.3] } 11. dxe7 { [%eval -0.76] } 11... Kxe7 { [%eval -1.27] } 12. Qa5? { (-1.27 → -3.05) Mistake. Nc3 was best. } { [%eval -3.05] } (12. Nc3 b5) 12... Rf8?? { (-3.05 → 1.30) Blunder. b6 was best. } { [%eval 1.3] } (12... b6 13. Qxa7) 13. Qxa7 { [%eval 1.08] } 13... Rxf1?? { (1.08 → Mate in 62) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #62] } (13... Rxa7 14. Nd2) 14. Rxf1?? { (Mate in 62 → -0.30) Lost forced checkmate sequence. Qxa8 was best. } { [%eval -0.3] } (14. Qxa8 Rxb1) 14... Rxa7 { [%eval 0.27] } 15. Na3?? { (0.27 → -2.73) Blunder. Rg1 was best. } { [%eval -2.73] } (15. Rg1 Rxa2) 15... Rxa3 { [%eval -3.82] } 16. Rad1?? { (-3.82 → Mate in 7) Checkmate is now unavoidable. Rf7 was best. } { [%eval #-7] } (16. Rf7 Kxf7) 16... Rxg3 { [%eval #-7] } 17. hxg3 { [%eval #-6] } 17... Kd8 { [%eval #-6] } 18. Rxd8 { [%eval #-5] } 18... e5 { [%eval #-5] } 19. Rxc8 { [%eval #-4] } 19... e4 { [%eval #-4] } 20. Rxb8 { [%eval #-3] } 20... e3 { [%eval #-3] } 21. Rxb7 { [%eval #-2] } 21... h5 { [%eval #-2] } 22. Rxg7 { [%eval #-1] } 22... h4 { [%eval #-1] } 23. gxh4# { Game ends by variant rule. } 0-1