FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/J4gOgFWJ"]
[Date "2023.11.05"]
[Round "-"]
[White "AmirAbdullin"]
[Black "invincible2882"]
[Result "1-0"]
[GameId "J4gOgFWJ"]
[UTCDate "2023.11.05"]
[UTCTime "14:08:55"]
[WhiteElo "789"]
[BlackElo "759"]
[WhiteRatingDiff "+66"]
[BlackRatingDiff "-44"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.29] } 2... g6?? { (-4.29 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #19] } 4... gxh5 { [%eval #18] } 5. g4? { (Mate in 18 → 7.74) Lost forced checkmate sequence. Ba6 was best. } { [%eval 7.74] } (5. Ba6 bxa6 6. h4 Nh6 7. Nh3 c6 8. g4 Nxg4 9. Na3 Nxf2) 5... hxg4 { [%eval 9.56] } 6. Nh3?? { (9.56 → -0.66) Blunder. Nf3 was best. } { [%eval -0.66] } (6. Nf3 gxf3 7. Ba6 bxa6 8. d3 Rxh2 9. Rxh2 Bh6 10. Rxh6 Nxh6) 6... Rxh3?! { (-0.66 → 0.37) Inaccuracy. gxh3 was best. } { [%eval 0.37] } (6... gxh3 7. Bxh3) 7. Bxh3 { [%eval -0.37] } 7... gxh3 { [%eval -0.32] } 8. Rg1? { (-0.32 → -1.83) Mistake. d3 was best. } { [%eval -1.83] } (8. d3 c6) 8... e5?? { (-1.83 → 0.36) Blunder. d6 was best. } { [%eval 0.36] } (8... d6) 9. Rxg8 { [%eval 0.0] } 9... Qg5? { (0.00 → 1.18) Mistake. Ba3 was best. } { [%eval 1.18] } (9... Ba3 10. Rxe8 Qxe8 11. bxa3 Qg6 12. Nc3 Qxc2 13. Nb5 Qxa2 14. Nxa7 Rxa7 15. Rxa2 Rxa3 16. Bxa3) 10. Rxg5?? { (1.18 → Mate in 9) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #-9] } (10. Rxf8) 10... Bg7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. d5 was best. } { [%eval #11] } (10... d5 11. Rxe5 Kf7 12. Rxd5 Ba3 13. bxa3 Bf5 14. Rxf5 a6 15. Rxf7 a5 16. Rxc7 Nd7 17. Rxd7) 11. Rxe5 { [%eval #11] } 11... Bxe5 { [%eval #10] } 12. d4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (12. b4 Bxh2 13. f4 Bxf4 14. d3 Bxc1 15. Na3 Bxa3 16. Kd2 Bxb4 17. c4 Bxd2 18. Rc1 Bxc1) 12... Bxd4?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Bxh2 was best. } { [%eval #10] } (12... Bxh2 13. Nd2 Bf4 14. Nb1) 13. c3?? { (Mate in 10 → -3.62) Lost forced checkmate sequence. Bf4 was best. } { [%eval -3.62] } (13. Bf4 Bxb2 14. Bxc7 Bxa1 15. Bxb8 Rxb8 16. Nc3 Bxc3 17. a4 Bxe1 18. c4 Bxf2 19. c5 Bxc5) 13... Bxf2?? { (-3.62 → 0.59) Blunder. Bxc3 was best. } { [%eval 0.59] } (13... Bxc3) 14. Kxf2 { [%eval 0.37] } 14... Nc6 { [%eval 0.76] } 15. Bg5?? { (0.76 → Mate in 7) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-7] } (15. Nd2 b5) 15... Ke7?? { (Mate in 7 → 3.10) Lost forced checkmate sequence. Nb4 was best. } { [%eval 3.1] } (15... Nb4 16. cxb4 Kd8 17. Bxd8 d6 18. Bxc7 b5 19. Bxd6 Rb8 20. Bxb8 Bb7 21. Bxa7 Bf3 22. Kxf3#) 16. Bxe7 { [%eval 3.15] } 16... Nxe7 { [%eval 2.99] } 17. Kg2?? { (2.99 → -4.74) Blunder. Nd2 was best. } { [%eval -4.74] } (17. Nd2) 17... hxg2 { [%eval -5.12] } 18. Nd2 { [%eval -4.64] } 18... g1=Q?? { (-4.64 → -1.97) Blunder. b5 was best. } { [%eval -1.97] } (18... b5 19. Rf1 gxf1=K 20. Nxf1 Bb7 21. a3 Be4 22. h4 Rf8 23. h5 Rxf1 24. h6 Bh7 25. c4) 19. Rxg1 { [%eval -2.27] } 19... Ng6 { [%eval -1.76] } 20. Rxg6 { [%eval -1.43] } 20... d5?? { (-1.43 → Mate in 6) Checkmate is now unavoidable. b6 was best. } { [%eval #6] } (20... b6 21. Rxb6) 21. Rd6?? { (Mate in 6 → -0.04) Lost forced checkmate sequence. Nc4 was best. } { [%eval -0.04] } (21. Nc4 dxc4 22. h3 Bxh3 23. Re6 Bxe6 24. b4 cxb3 25. axb3 Bxb3 26. c4 Bxc4#) 21... cxd6 { [%eval 0.0] } 22. Nc4?? { (0.00 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (22. b4 Bh3 23. Nf1 Bxf1 24. h3 Bxh3 25. b5 a5 26. bxa6 bxa6 27. a4 Rb8 28. a5 Rb4) 22... dxc4 { [%eval -8.35] } 23. b3? { (-8.35 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (23. h4 d5) 23... cxb3 { [%eval #-12] } 24. axb3 { [%eval #-11] } 24... Be6?? { (Mate in 11 → -0.26) Lost forced checkmate sequence. Bh3 was best. } { [%eval -0.26] } (24... Bh3 25. b4 Rb8 26. b5 b6 27. c4 d5 28. cxd5 Rg8 29. d6 Rg4 30. d7 Rc4 31. d8=K) 25. h4 { [%eval 0.0] } 25... Bxb3 { [%eval -0.07] } 26. c4 { [%eval -0.02] } 26... Bxc4 { [%eval -0.19] } 27. h5 { [%eval 0.0] } 27... Bd3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (27... d5 28. h6 Re8 29. h7 Re5 30. h8=B d4 31. Bxe5 d3 32. Bd6 a6 33. Ba3 b5 34. Bb4) 28. h6 { [%eval #13] } 28... Bh7# { Game ends by variant rule. } 1-0
