FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/aZNxiZNx"]
[Date "2023.11.05"]
[Round "-"]
[White "invincible2882"]
[Black "AmirAbdullin"]
[Result "1-0"]
[GameId "aZNxiZNx"]
[UTCDate "2023.11.05"]
[UTCTime "14:11:30"]
[WhiteElo "715"]
[BlackElo "855"]
[WhiteRatingDiff "+60"]
[BlackRatingDiff "-83"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.29] } 2... g6?? { (-4.29 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #19] } 4... gxh5 { [%eval #18] } 5. g4? { (Mate in 18 → 7.74) Lost forced checkmate sequence. Ba6 was best. } { [%eval 7.74] } (5. Ba6 bxa6 6. h4 Nh6 7. Nh3 c6 8. g4 Nxg4 9. Na3 Nxf2) 5... hxg4 { [%eval 9.56] } 6. Nf3 { [%eval 8.01] } 6... gxf3 { [%eval 12.17] } 7. Bg2?? { (12.17 → 1.29) Blunder. Ba6 was best. } { [%eval 1.29] } (7. Ba6 bxa6 8. d3 Rxh2 9. Rxh2 Bh6 10. Rxh6 Nxh6 11. Bxh6 Bb7) 7... fxg2?? { (1.29 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #11] } (7... Rxh2) 8. Kf1?? { (Mate in 11 → -1.75) Lost forced checkmate sequence. Rf1 was best. } { [%eval -1.75] } (8. Rf1 Rxh2 9. Kd1 gxf1=Q 10. Na3 Qxd1 11. c4 Rxf2 12. c5 Rxd2 13. Bxd2 Qxd2 14. Rh1 Qxb2) 8... gxf1=Q?? { (-1.75 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #10] } (8... Rxh2 9. Rxh2 gxf1=B 10. Rg2 Bxg2 11. f3 Bxf3 12. Na3 Na6 13. b4 Nxb4 14. Nb5 Nxc2 15. Nxc7) 9. Rxf1 { [%eval #10] } 9... Rxh2 { [%eval #9] } 10. f4?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-14] } (10. Rh1 Rxh1 11. d3 Rxc1 12. Nd2 Rxa1 13. Nb3 Rxa2 14. Nd4 Rxb2 15. Ne2 Rxc2 16. Nf4 Rxf2) 10... Rxd2 { [%eval #-14] } 11. Bxd2 { [%eval #-11] } 11... e5 { [%eval #-11] } 12. fxe5 { [%eval #-10] } 12... Qg5 { [%eval #-11] } 13. Rxf8 { [%eval #-10] } 13... Kxf8 { [%eval #-10] } 14. Bxg5 { [%eval #-9] } 14... Nf6?? { (Mate in 9 → 0.35) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.35] } (14... Nh6 15. Bxh6 a5 16. Bxf8 d5 17. exd6 cxd6 18. Bxd6 Ra7 19. Bxb8 Bh3 20. Bxa7 b6 21. Bxb6) 15. exf6 { [%eval 0.0] } 15... d5 { [%eval -0.07] } 16. f7?? { (-0.07 → -3.82) Blunder. Nd2 was best. } { [%eval -3.82] } (16. Nd2 Ke8) 16... Kxf7 { [%eval -3.48] } 17. Be7 { [%eval -3.84] } 17... Kxe7 { [%eval -4.05] } 18. c4?? { (-4.05 → Mate in 14) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-14] } (18. Nd2) 18... dxc4 { [%eval #-11] } 19. b3 { [%eval #-8] } 19... cxb3 { [%eval #-8] } 20. axb3 { [%eval #-7] } 20... Na6 { [%eval #-13] } 21. Rxa6 { [%eval #-13] } 21... bxa6 { [%eval #-12] } 22. b4 { [%eval #-8] } 22... a5 { [%eval #-9] } 23. bxa5 { [%eval #-8] } 23... a6?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Bd7 was best. } { [%eval #3] } (23... Bd7 24. Nd2 Kf6 25. Nb1 Ke5 26. a6 c5 27. Na3 c4 28. Nxc4 Bc6 29. Nxe5 Bd7 30. Nxd7) 24. Nc3 { [%eval #3] } 24... c5 { [%eval #2] } 25. Nd5?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-4] } (25. Nb5 axb5 26. a6 Bxa6#) 25... Bb7 { [%eval #-10] } 26. Nxe7 { [%eval #-9] } 26... Bc6 { [%eval #-9] } 27. Nxc6 { [%eval #-8] } 27... Ra7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } { [%eval #6] } (27... Rb8 28. Nxb8 c4 29. Nxa6 c3 30. Nb8 c2 31. Nc6 c1=Q 32. a6 Qxc6 33. a7 Qc7 34. a8=Q) 28. Nxa7 { [%eval #6] } 28... c4 { [%eval #5] } 29. Nc6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Nb5 was best. } { [%eval 0.0] } (29. Nb5 axb5 30. a6 b4 31. a7 c3 32. a8=R c2 33. Ra3 bxa3#) 29... c3 { [%eval 0.0] } 30. Na7 { [%eval 0.0] } 30... c2 { [%eval 0.0] } 31. Nc6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-3] } (31. Nb5 axb5 32. a6 c1=B 33. a7 Bf4 34. a8=B b4 35. Be4 Bd2 36. Bf5 Bc3 37. Bb1 Bg7) 31... c1=Q { [%eval #-3] } 32. Nb8 { [%eval #-2] } 32... Qc6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qb2 was best. } { [%eval #1] } (32... Qb2 33. Nxa6 Qb8 34. Nxb8#) 33. Nxa6 { [%eval #1] } 33... Qxa6# { Game ends by variant rule. } 1-0
