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[Event "rated variant:antichess game"] [Site "https://lichess.org/JbtT9ucp"] [Date "2025.09.20"] [Round "-"] [White "rage_exe"] [Black "NealIndla"] [Result "1-0"] [GameId "JbtT9ucp"] [UTCDate "2025.09.20"] [UTCTime "17:21:07"] [WhiteElo "1098"] [BlackElo "852"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (4.17 → 0.02) Blunder. e4 was best. } { [%eval 0.02] } (2. e4 fxe4 3. Ba6 bxa6 4. Qh5 e3 5. dxe3 Nh6 6. Qxh6 gxh6) 2... fxg4 { [%eval -0.16] } 3. Bh3?! { (-0.16 → -0.76) Inaccuracy. c4 was best. } { [%eval -0.76] } (3. c4 c6 4. Nc3 g6 5. Nb5 cxb5 6. cxb5 Nc6 7. bxc6 bxc6) 3... gxh3 { [%eval -0.61] } 4. Nxh3 { [%eval -0.6] } 4... g5 { [%eval -0.76] } 5. Nxg5 { [%eval -0.84] } 5... e6?? { (-0.84 → Mate in 15) Checkmate is now unavoidable. d6 was best. } { [%eval #15] } (5... d6 6. Nxh7) 6. Nxh7?? { (Mate in 15 → 1.45) Lost forced checkmate sequence. Nxe6 was best. } { [%eval 1.45] } (6. Nxe6 dxe6 7. b4 Bxb4 8. d3 Bxe1 9. Rxe1 Qxd3 10. Qxd3 h6 11. Bxh6 Nxh6) 6... Rxh7 { [%eval 1.06] } 7. h4?! { (1.06 → 0.23) Inaccuracy. Rf1 was best. } { [%eval 0.23] } (7. Rf1) 7... Rxh4 { [%eval 0.44] } 8. Rxh4 { [%eval 0.3] } 8... Qxh4 { [%eval 0.54] } 9. f4?? { (0.54 → -3.05) Blunder. b3 was best. } { [%eval -3.05] } (9. b3) 9... Qxf4?? { (-3.05 → 0.40) Blunder. Qxe1 was best. } { [%eval 0.4] } (9... Qxe1) 10. e4?? { (0.40 → -3.09) Blunder. c4 was best. } { [%eval -3.09] } (10. c4 Qxd2 11. Kxd2 Ba3 12. Nxa3 e5 13. c5 d5 14. cxd6 cxd6 15. Qa4 b5) 10... Qxe4?? { (-3.09 → Mate in 17) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #17] } (10... Qxd2 11. Kxd2) 11. d4?? { (Mate in 17 → -5.65) Lost forced checkmate sequence. Qh5 was best. } { [%eval -5.65] } (11. Qh5 Qxe1 12. Qxe8 Qxc1 13. Qxe6 Qxc2 14. Qxg8 Qxb2 15. Qxf8 Qxa1 16. Qxc8 Qxa2) 11... Qxd4?? { (-5.65 → 0.19) Blunder. Qxe1 was best. } { [%eval 0.19] } (11... Qxe1 12. Qxe1 Ba3 13. bxa3 Nf6 14. Qxe6 dxe6 15. d5 exd5 16. Nd2 Nc6 17. Nb1) 12. Qxd4 { [%eval -0.12] } 12... Bc5?? { (-0.12 → Mate in 8) Checkmate is now unavoidable. Ba3 was best. } { [%eval #8] } (12... Ba3 13. Nxa3) 13. Qxd7 { [%eval #8] } 13... Bxd7 { [%eval #6] } 14. Be3?? { (Mate in 6 → -3.00) Lost forced checkmate sequence. b4 was best. } { [%eval -3.0] } (14. b4 Bxb4 15. Bb2 Bxe1 16. Nd2 Bxd2 17. Re1 Bxe1 18. Bc3 Bxc3 19. a4 Bxa4#) 14... Bxe3 { [%eval -2.98] } 15. Kf2?? { (-2.98 → Mate in 18) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-18] } (15. Kd1 Bc1 16. Kxc1 Bc6 17. Kd2 Bh1 18. Kc3 Nd7 19. Kd2 Ke7 20. a3 Nh6) 15... Bxf2 { [%eval -5.12] } 16. a4 { [%eval #-16] } 16... Bxa4 { [%eval #-16] } 17. Rxa4 { [%eval #-15] } 17... a5 { [%eval #-15] } 18. Rxa5 { [%eval #-15] } 18... Rxa5 { [%eval -5.38] } 19. Na3?? { (-5.38 → Mate in 11) Checkmate is now unavoidable. c3 was best. } { [%eval #-11] } (19. c3 Ra7) 19... Rxa3 { [%eval #-11] } 20. bxa3 { [%eval #-10] } 20... Nc6 { [%eval #-10] } 21. c4 { [%eval #-9] } 21... Nd4 { [%eval #-10] } 22. a4 { [%eval #-8] } 22... Ne2?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. b5 was best. } { [%eval #3] } (22... b5 23. axb5 Nxb5 24. cxb5 c5 25. bxc6 Bd4 26. c7 Kd8 27. cxd8=K Ne7 28. Kxe7) 23. c5 { [%eval #3] } 23... Bxc5 { [%eval #2] } 24. a5 { [%eval #2] } 24... Bg1 { [%eval #1] } 25. a6 { [%eval #1] } 25... bxa6# { Game ends by variant rule. } 1-0