lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/R5fHYIUw"] [Date "2025.09.20"] [Round "-"] [White "NealIndla"] [Black "rage_exe"] [Result "0-1"] [GameId "R5fHYIUw"] [UTCDate "2025.09.20"] [UTCTime "17:23:22"] [WhiteElo "834"] [BlackElo "1117"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Qb6?? { (-2.62 → 0.46) Blunder. b6 was best. } { [%eval 0.46] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. cxb6 { [%eval 0.52] } 3... axb6 { [%eval 0.6] } 4. Ba3? { (0.60 → -0.84) Mistake. d3 was best. } { [%eval -0.84] } (4. d3 Rxa2 5. Rxa2 b5 6. Bh6 Nxh6 7. Nd2 Ng8 8. e3 b6) 4... Rxa3 { [%eval -0.69] } 5. Nxa3 { [%eval -0.79] } 5... b5 { [%eval -0.45] } 6. Nxb5 { [%eval -0.81] } 6... d6 { [%eval -0.41] } 7. Nxd6 { [%eval -0.9] } 7... exd6 { [%eval -0.38] } 8. Rb1?? { (-0.38 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (8. g4 Bxg4 9. Rb1 Bxe2 10. Rxb7 Bxf1 11. Rxf7 Kxf7 12. Kxf1 g6) 8... Bh3 { [%eval #-11] } 9. Rxb7 { [%eval #-10] } 9... Bxg2 { [%eval #-10] } 10. Rxb8 { [%eval #-8] } 10... Bxf1?? { (Mate in 8 → 0.36) Lost forced checkmate sequence. Bxh1 was best. } { [%eval 0.36] } (10... Bxh1 11. Rxe8 Bc6 12. Rxf8 Ne7 13. Rxh8 g5 14. Rxh7 g4 15. Rxf7 Nf5 16. Rxf5) 11. Rxe8 { [%eval 1.07] } 11... Bxe2 { [%eval 0.96] } 12. Rxf8?? { (0.96 → Mate in 7) Checkmate is now unavoidable. Rxe2 was best. } { [%eval #-7] } (12. Rxe2) 12... Bxd1 { [%eval #-7] } 13. Rxf7 { [%eval #-6] } 13... Bxc2 { [%eval #-6] } 14. Rxg7 { [%eval #-5] } 14... Ne7?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Bb1 was best. } { [%eval #8] } (14... Bb1 15. Rxh7 Bxa2 16. Rxh8 Nh6 17. Rxh6 Bf7 18. Rxd6 Be6 19. Rxe6#) 15. Rxh7 { [%eval #8] } 15... Rxh7 { [%eval #7] } 16. d3?? { (Mate in 7 → 1.13) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.13] } (16. Nh3 Rxh3 17. Rf1 Rxh2 18. d3 Rxf2 19. Rxf2 Bxd3 20. Rc2 Bxc2 21. a4 Bxa4) 16... Rxh2 { [%eval 1.17] } 17. Rxh2 { [%eval 1.44] } 17... Bxd3 { [%eval 1.2] } 18. Ne2 { [%eval 1.18] } 18... Bxe2 { [%eval 1.13] } 19. Kxe2 { [%eval 1.34] } 19... d5 { [%eval 0.94] } 20. Ke3?? { (0.94 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (20. a4) 20... d4 { [%eval #-2] } 21. Kxd4 { [%eval #-1] } 21... Nd5 { [%eval #-1] } 22. Kxd5# { Game ends by variant rule. } 0-1