FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/JffIHSEQ"]
[Date "2025.12.23"]
[Round "-"]
[White "Murakami"]
[Black "misaki2025"]
[Result "0-1"]
[GameId "JffIHSEQ"]
[UTCDate "2025.12.23"]
[UTCTime "19:27:19"]
[WhiteElo "1566"]
[BlackElo "1368"]
[WhiteTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Ba6?? { (Mate in 15 → 3.98) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.98] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.67] } 3... Qxd7 { [%eval 1.69] } 4. c4?! { (1.69 → 0.81) Inaccuracy. Qh5 was best. } { [%eval 0.81] } (4. Qh5) 4... Bxc4 { [%eval 0.85] } 5. d3?? { (0.85 → Mate in 14) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-14] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qxd2 9. Bxd2 Na6) 5... Qxd3 { [%eval #-14] } 6. Qxd3 { [%eval #-13] } 6... Bxa2 { [%eval #-13] } 7. Rxa2 { [%eval #-11] } 7... Na6 { [%eval #-11] } 8. Rxa6 { [%eval #-10] } 8... Rb8 { [%eval #-10] } 9. Rxa7 { [%eval #-9] } 9... Rxb2 { [%eval #-10] } 10. Rxc7 { [%eval #-8] } 10... Rxf2 { [%eval #-8] } 11. Rxe7 { [%eval #-7] } 11... Kxe7 { [%eval #-8] } 12. Kxf2 { [%eval #-7] } 12... Kd7 { [%eval #-7] } 13. Qxd7 { [%eval #-6] } 13... Bd6?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (13... f5 14. exf5 Bb4 15. Qxg7 Nh6 16. Qxh8 Nxf5 17. Qxh7 Nh6 18. Bxh6 Be1 19. Kxe1#) 14. Qxf7 { [%eval #9] } 14... Bxh2 { [%eval #8] } 15. Qxg8?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-4] } (15. Qxg7 Bxg1 16. Qxh7 Rxh7 17. Rxh7 Bxf2 18. g3 Bxg3 19. Rh2 Bxh2 20. Bh6 Nxh6) 15... Rxg8 { [%eval #-4] } 16. Rxh2 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Rxh5 { [%eval #-2] } 17... Rh8 { [%eval #-2] } 18. Rxh8 { [%eval #-1] } 18... g5 { [%eval #-1] } 19. Bxg5# { Game ends by variant rule. } 0-1