FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/L4G7R0aP"]
[Date "2023.10.29"]
[Round "-"]
[White "Mega-Lucario"]
[Black "greenteakitten"]
[Result "1-0"]
[GameId "L4G7R0aP"]
[UTCDate "2023.10.29"]
[UTCTime "04:03:02"]
[WhiteElo "1336"]
[BlackElo "1422"]
[WhiteRatingDiff "+32"]
[BlackRatingDiff "-76"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Ba6?! { (1.23 → 2.42) Inaccuracy. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 1.8] } 3... Qxd7?? { (1.80 → 5.45) Blunder. Nxd7 was best. } { [%eval 5.45] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Qg4?? { (5.45 → 0.21) Blunder. Qe2 was best. } { [%eval 0.21] } (4. Qe2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 f6 7. Na3 Nh6 8. g4 Nxg4) 4... Qxd2 { [%eval 0.0] } 5. Qxg7?? { (0.00 → -7.36) Blunder. Kxd2 was best. } { [%eval -7.36] } (5. Kxd2 g5 6. Qxg5 Bc4 7. Qxe7 Bxe7 8. b4 Bxb4 9. c3 Bxc3) 5... Bxg7?? { (-7.36 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxf7 Qxc1 7. Qxg8 Qxb2 8. Qxh7 Qxa1 9. Qxh8 Qxb1 10. Qxf8) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. Nf3 { [%eval #10] } 7... Bxa1 { [%eval #9] } 8. Ne5 { [%eval #10] } 8... Bxe5 { [%eval #9] } 9. Bb4?? { (Mate in 9 → -3.53) Lost forced checkmate sequence. Rg1 was best. } { [%eval -3.53] } (9. Rg1 Bxh2 10. Kd1 Bxg1 11. e4 Bxf2 12. g3 Bxg3 13. e5 Bxe5 14. Bf4 Bxf4 15. Kc1 Bxc1) 9... Bxh2 { [%eval -4.03] } 10. Bxe7?? { (-4.03 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-11] } (10. Rxh2 Be2) 10... Nxe7?? { (Mate in 11 → -3.72) Lost forced checkmate sequence. Kxe7 was best. } { [%eval -3.72] } (10... Kxe7 11. Rxh2 Nh6 12. Rxh6 Bc4 13. Rxh7 Bxa2 14. Rxf7 Bxb1 15. Rxe7 Bxc2 16. Rxc7 a5 17. Rxc2) 11. Rxh2 { [%eval -3.76] } 11... Bf1 { [%eval -4.92] } 12. Rxh7 { [%eval -4.91] } 12... Bxg2?? { (-4.91 → Mate in 6) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #6] } (12... Rxh7 13. Kxf1) 13. Rxf7 { [%eval #6] } 13... Kxf7 { [%eval #5] } 14. f3 { [%eval #6] } 14... Bxf3 { [%eval #5] } 15. e4 { [%eval #5] } 15... Bxe4 { [%eval #4] } 16. Nc3 { [%eval #4] } 16... Bxc2 { [%eval #3] } 17. Nb1?? { (Mate in 3 → -1.89) Lost forced checkmate sequence. Na4 was best. } { [%eval -1.89] } (17. Na4 Bxa4 18. Kd1 Bxd1 19. a4 Bxa4#) 17... Bxb1 { [%eval -1.93] } 18. Kd1 { [%eval -2.0] } 18... Bxa2 { [%eval -2.45] } 19. Kc2 { [%eval -2.07] } 19... Bb3 { [%eval -1.93] } 20. Kxb3 { [%eval -2.36] } 20... Kf6 { [%eval -2.66] } 21. Kb4?! { (-2.66 → -3.45) Inaccuracy. Ka4 was best. } { [%eval -3.45] } (21. Ka4 Ke5 22. Kb4 Ke4 23. Kb3 Rh5 24. Ka3 Kd4 25. Kb2 Kc5 26. Kc2 Kd5 27. Kd2 Rh6) 21... Kf5?! { (-3.45 → -2.17) Inaccuracy. Ke5 was best. } { [%eval -2.17] } (21... Ke5 22. Kb3 Nd7 23. Kb2 Kd5 24. Kc2 Rag8 25. Kd2 Rh6 26. Ke2 Rc6 27. Kd1 Nc5 28. Ke1) 22. Kb5?? { (-2.17 → Mate in 7) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-7] } (22. Kc3) 22... Na6 { [%eval #-7] } 23. Kxa6 { [%eval #-6] } 23... Rag8?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Rab8 was best. } { [%eval #2] } (23... Rab8 24. Kxa7 Rh5 25. Kxb8 Ke6 26. Kxc7 Kd7 27. Kxd7 Rh6 28. Kxe7 Rd6 29. Kxd6#) 24. Kxa7 { [%eval #2] } 24... Kf4 { [%eval #1] } 25. Ka8 { [%eval #1] } 25... Rxa8# { Game ends by variant rule. } 1-0
