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[Event "rated variant:antichess game"] [Site "https://lichess.org/MjSluoMv"] [Date "2023.10.29"] [Round "-"] [White "greenteakitten"] [Black "Mega-Lucario"] [Result "1-0"] [GameId "MjSluoMv"] [UTCDate "2023.10.29"] [UTCTime "03:59:32"] [WhiteElo "1343"] [BlackElo "1365"] [WhiteRatingDiff "+79"] [BlackRatingDiff "-29"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -1.74) Blunder. e3 was best. } { [%eval -1.74] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c5 { [%eval -2.6] } 2. bxc5 { [%eval -1.88] } 2... b5?! { (-1.88 → -0.95) Inaccuracy. a5 was best. } { [%eval -0.95] } (2... a5 3. c6 Nxc6 4. Ba3 Qc7 5. Bxe7 Qxh2 6. Rxh2 Ngxe7 7. Rxh7) 3. cxb6 { [%eval -0.85] } 3... axb6 { [%eval -0.79] } 4. d3?? { (-0.79 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (4. c4 Rxa2 5. Rxa2 b5 6. cxb5 Qa5 7. Rxa5 e6 8. Ba3 Bxa3) 4... Rxa2 { [%eval #-13] } 5. Rxa2 { [%eval #-12] } 5... b5?? { (Mate in 12 → 1.19) Lost forced checkmate sequence. g5 was best. } { [%eval 1.19] } (5... g5 6. Bxg5 Qc7 7. Bxe7 Qxc2 8. Qxc2 Bxe7 9. Qxc8 Na6 10. Rxa6 d5 11. Qxe8 Nh6 12. Qxh8) 6. Bh6 { [%eval 1.06] } 6... Nxh6 { [%eval 0.62] } 7. Qd2?? { (0.62 → Mate in 14) Checkmate is now unavoidable. Ra5 was best. } { [%eval #-14] } (7. Ra5 Qxa5) 7... Qa5 { [%eval #-13] } 8. Qxh6 { [%eval #-11] } 8... Qxe1?? { (Mate in 11 → -1.83) Lost forced checkmate sequence. gxh6 was best. } { [%eval -1.83] } (8... gxh6 9. Rxa5 Bg7 10. Rxb5 Rg8 11. Rxb8 d5 12. Rxc8 Ba1 13. Rxe8 Rxg2 14. Bxg2 d4 15. Rxe7) 9. Qxg7 { [%eval -2.25] } 9... Qxe2?? { (-2.25 → Mate in 11) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #11] } (9... Qxb1 10. Qxf7) 10. Bxe2 { [%eval #11] } 10... Bxg7 { [%eval #10] } 11. Rb2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Ra4 was best. } { [%eval 0.0] } (11. Ra4 bxa4 12. Nc3 Bxc3 13. d4 Bxd4 14. h3 Bxf2 15. Rh2 Bxg1 16. Bd3 Bxh2 17. Bxh7 Rxh7) 11... Bxb2 { [%eval -0.01] } 12. Nc3? { (-0.01 → -1.53) Mistake. Nd2 was best. } { [%eval -1.53] } (12. Nd2 Be5) 12... Bxc3 { [%eval -2.27] } 13. d4?? { (-2.27 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (13. h4 Nc6) 13... Bxd4 { [%eval #-13] } 14. Bxb5 { [%eval #-12] } 14... Bxf2 { [%eval #-12] } 15. Bxd7 { [%eval -5.77] } 15... Bxg1 { [%eval -5.23] } 16. Bxe8?? { (-5.23 → Mate in 7) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-7] } (16. Rxg1 Nxd7) 16... Rxe8 { [%eval #-19] } 17. Rxg1 { [%eval #-13] } 17... Bh3 { [%eval #-12] } 18. gxh3 { [%eval #-13] } 18... Rg8?? { (Mate in 13 → -0.25) Lost forced checkmate sequence. Rd8 was best. } { [%eval -0.25] } (18... Rd8 19. Rg3 Nd7 20. Rb3 Nf6 21. Rb8 Rxb8 22. h4 h5 23. c3 e5 24. c4 e4 25. c5) 19. Rxg8 { [%eval -0.03] } 19... f5?? { (-0.03 → 3.27) Blunder. Nd7 was best. } { [%eval 3.27] } (19... Nd7 20. Rg1) 20. Rxb8 { [%eval 3.43] } 20... f4? { (3.43 → 6.60) Mistake. e5 was best. } { [%eval 6.6] } (20... e5 21. c4) 21. Rg8?? { (6.60 → 3.14) Blunder. c4 was best. } { [%eval 3.14] } (21. c4) 21... e5 { [%eval 8.54] } 22. Rg6?? { (8.54 → -5.02) Blunder. c4 was best. } { [%eval -5.02] } (22. c4) 22... hxg6 { [%eval -4.93] } 23. c4?? { (-4.93 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (23. h4 g5) 23... g5?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. f3 was best. } { [%eval #11] } (23... f3 24. h4 g5 25. hxg5 e4 26. g6 f2 27. g7 f1=R 28. g8=N e3 29. Nh6 e2 30. Ng4) 24. c5?? { (Mate in 11 → -10.50) Lost forced checkmate sequence. h4 was best. } { [%eval -10.5] } (24. h4 gxh4 25. c5 f3 26. c6 f2 27. c7 f1=K 28. c8=R Ke2 29. Rg8 h3 30. Rg7 Ke3) 24... g4 { [%eval #-15] } 25. hxg4 { [%eval -7.94] } 25... f3 { [%eval -10.12] } 26. c6?! { (-10.12 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #-12] } (26. g5 e4) 26... f2 { [%eval #-12] } 27. c7 { [%eval #-10] } 27... f1=Q?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. f1=R was best. } { [%eval #3] } (27... f1=R 28. c8=B e4 29. h4 e3 30. g5 Rf5 31. Bxf5 e2 32. Bc8 e1=R 33. Be6 Rxe6 34. g6) 28. h3 { [%eval #3] } 28... Qxh3 { [%eval #2] } 29. c8=K { [%eval #2] } 29... Qxg4 { [%eval #1] } 30. Kd7 { [%eval #1] } 30... Qxd7# { Game ends by variant rule. } 1-0