FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/L62yi7wf"]
[Date "2021.04.30"]
[Round "-"]
[White "OliverNagy"]
[Black "terbecun"]
[Result "0-1"]
[GameId "L62yi7wf"]
[UTCDate "2021.04.30"]
[UTCTime "15:48:35"]
[WhiteElo "952"]
[BlackElo "1698"]
[BlackTitle "WIM"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... d6?? { (0.97 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #13] } 4. f3?? { (Mate in 13 → 2.40) Lost forced checkmate sequence. Kd1 was best. } { [%eval 2.4] } (4. Kd1 Bxd1 5. a3 Bxc2 6. Ra2 Bxb1 7. b3 Bxa2 8. Nh3 Bxb3) 4... Bxf3 { [%eval 2.47] } 5. gxf3?? { (2.47 → -0.32) Blunder. Nxf3 was best. } { [%eval -0.32] } (5. Nxf3) 5... e6?? { (-0.32 → 3.66) Blunder. Nh6 was best. } { [%eval 3.66] } (5... Nh6 6. Ne2) 6. h4 { [%eval 3.27] } 6... Qxh4 { [%eval 2.96] } 7. Rxh4 { [%eval 3.74] } 7... Nh6?? { (3.74 → 8.30) Blunder. h6 was best. } { [%eval 8.3] } (7... h6) 8. Rxh6 { [%eval 8.38] } 8... gxh6 { [%eval 8.2] } 9. d3? { (8.20 → 3.83) Mistake. c4 was best. } { [%eval 3.83] } (9. c4 a5) 9... d5?? { (3.83 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (9... e5 10. f4) 10. e4?? { (Mate in 10 → 6.25) Lost forced checkmate sequence. b4 was best. } { [%eval 6.25] } (10. b4 Bxb4 11. Nc3 Bxc3 12. Nh3 Bxa1 13. c3 Bxc3 14. a4 Bxe1 15. Bd2 Bxd2 16. d4 Bxe3) 10... dxe4 { [%eval 5.49] } 11. fxe4?? { (5.49 → Mate in 12) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-12] } (11. Bxh6 exd3) 11... Ba3?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Be7 was best. } { [%eval #8] } (11... Be7 12. Bxh6 Bg5 13. Bxg5 f6 14. Bxf6 a5 15. Bxh8 e5 16. Bxe5 Nc6 17. Bxc7 Nb4 18. Bxa5) 12. bxa3?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-11] } (12. Bxh6 Bxb2 13. Kf2 Bxa1 14. Bg7 Bxg7 15. d4 Bxd4 16. Na3 Bxf2 17. c4 Bxg1 18. c5 Bxc5) 12... Kd8?? { (Mate in 11 → 0.28) Lost forced checkmate sequence. Kf8 was best. } { [%eval 0.28] } (12... Kf8 13. Bxh6 Kg7 14. Bxg7 a5 15. Bxh8 e5 16. Bxe5 h5 17. Bxc7 Na6 18. Bxa5 Rd8 19. Bxd8) 13. Bxh6 { [%eval 0.13] } 13... Rf8 { [%eval -0.17] } 14. Bxf8 { [%eval 0.13] } 14... Ke7?? { (0.13 → 4.00) Blunder. c5 was best. } { [%eval 4.0] } (14... c5 15. Bxc5) 15. Bxe7 { [%eval 3.71] } 15... f6 { [%eval 4.32] } 16. Bxf6 { [%eval 4.18] } 16... e5 { [%eval 4.15] } 17. Bxe5 { [%eval 4.67] } 17... c6? { (4.67 → 9.94) Mistake. a5 was best. } { [%eval 9.94] } (17... a5) 18. Bxb8 { [%eval 11.55] } 18... Rxb8 { [%eval 9.17] } 19. d4 { [%eval 8.0] } 19... Rxb1 { [%eval 7.97] } 20. Rxb1 { [%eval 7.94] } 20... c5 { [%eval 8.01] } 21. dxc5 { [%eval 7.99] } 21... h5 { [%eval 7.74] } 22. Ne2 { [%eval 7.32] } 22... h4 { [%eval 8.25] } 23. Ng3? { (8.25 → 3.95) Mistake. e5 was best. } { [%eval 3.95] } (23. e5 h3 24. a4 h2 25. e6 a5 26. e7 h1=K 27. Nd4 Kg2 28. c6 Kg3 29. Ke2 a6) 23... hxg3 { [%eval 4.12] } 24. Kf2?? { (4.12 → 1.04) Blunder. a4 was best. } { [%eval 1.04] } (24. a4 g2) 24... gxf2 { [%eval 0.98] } 25. Re1?? { (0.98 → Mate in 10) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-10] } (25. Rb3) 25... fxe1=N?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. fxe1=K was best. } { [%eval #13] } (25... fxe1=K 26. c6 a5 27. c7 Kd2 28. a4 Kxc2 29. c8=K Kc3 30. Kc7 Kc4 31. Kc6 Kb5 32. axb5) 26. c6 { [%eval #13] } 26... Nxc2 { [%eval 6.36] } 27. c7 { [%eval #12] } 27... Nxa3 { [%eval #11] } 28. c8=Q?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. c8=R was best. } { [%eval #-3] } (28. c8=R Nc4 29. Rxc4 a5 30. Rc2 a4 31. e5 a3 32. e6 a6 33. e7 a5 34. e8=R a4) 28... Nb1 { [%eval #-3] } 29. Qxa6 { [%eval #-2] } 29... Na3?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #11] } (29... Nc3 30. Qxa7 Nxa2 31. Qxa2#) 30. Qxa7 { [%eval #11] } 30... Nc4 { [%eval #10] } 31. Qa3 { [%eval #10] } 31... Nxa3 { [%eval #9] } 32. e5 { [%eval #9] } 32... Nb5 { [%eval #8] } 33. e6 { [%eval #12] } 33... Na7 { [%eval #9] } 34. e7 { [%eval #9] } 34... Nc8 { [%eval #8] } 35. e8=K?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. a4 was best. } { [%eval #-1] } (35. a4 Nxe7 36. a5 Nc6 37. a6 Ne5 38. a7 Nf7 39. a8=B Nh6 40. Bh1 Ng4 41. Be4 Nh2) 35... Ne7 { [%eval #-1] } 36. Kxe7# { Game ends by variant rule. } 0-1