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[Event "casual variant:antichess game"] [Site "https://lichess.org/LHNZGUAT"] [Date "2022.04.24"] [Round "-"] [White "knarik"] [Black "CharlotteWildRobot"] [Result "1-0"] [GameId "LHNZGUAT"] [UTCDate "2022.04.24"] [UTCTime "14:11:37"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteTitle "WIM"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. g3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... fxg3 { [%eval #-16] } 4. hxg3 { [%eval -26.33] } 4... Qh4 { [%eval #-15] } 5. Rxh4 { [%eval #-13] } 5... d5 { [%eval #-13] } 6. exd5 { [%eval #-12] } 6... Nc6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (6... b5 7. Bxb5 a5 8. Bxe8 Ne7 9. Bxf7 Nxd5 10. Bxd5 g5 11. Bxa8 gxh4 12. gxh4 Bg4 13. Qxg4) 7. dxc6 { [%eval #12] } 7... bxc6 { [%eval #11] } 8. Rxh7 { [%eval #11] } 8... Rxh7 { [%eval #10] } 9. Qh5 { [%eval #10] } 9... Rxh5 { [%eval #9] } 10. Ba6 { [%eval #9] } 10... Bxa6 { [%eval #8] } 11. Nh3 { [%eval #9] } 11... Rxh3 { [%eval #8] } 12. a3 { [%eval #9] } 12... Rxg3 { [%eval #8] } 13. b3?? { (Mate in 8 → -3.41) Lost forced checkmate sequence. d3 was best. } { [%eval -3.41] } (13. d3 Bxd3 14. cxd3 Rxd3 15. Bf4 Bxa3 16. bxa3 Rxa3 17. Bxc7 Rxa1 18. Bf4 Rxb1 19. Be3 Rxe1) 13... Rxb3?! { (-3.41 → -2.66) Inaccuracy. Bxa3 was best. } { [%eval -2.66] } (13... Bxa3 14. Nxa3 Rxb3 15. cxb3 g5 16. Kf1 Bxf1 17. Nb5 cxb5 18. Rxa7 Rxa7 19. Ba3 Rxa3 20. d4) 14. cxb3 { [%eval -2.14] } 14... Bxa3 { [%eval -1.87] } 15. Nxa3 { [%eval -2.66] } 15... Be2?? { (-2.66 → -0.75) Blunder. g5 was best. } { [%eval -0.75] } (15... g5 16. Kf2 Rc8 17. Nc4 Bxc4 18. Rxa7 Bxb3 19. Rxc7 Rxc7 20. Ke3 Ra7 21. Ba3 Rxa3 22. Ke2) 16. Kxe2 { [%eval -0.65] } 16... a5?? { (-0.65 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (16... c5) 17. b4 { [%eval #6] } 17... axb4 { [%eval #5] } 18. Bb2 { [%eval #14] } 18... bxa3 { [%eval #13] } 19. Bxa3 { [%eval #13] } 19... Rxa3 { [%eval #12] } 20. Rxa3 { [%eval #12] } 20... c5 { [%eval #3] } 21. d4 { [%eval #3] } 21... cxd4 { [%eval #2] } 22. Re3?? { (Mate in 2 → 0.35) Lost forced checkmate sequence. Rc3 was best. } { [%eval 0.35] } (22. Rc3 dxc3 23. Kd2 cxd2#) 22... dxe3 { [%eval 0.53] } 23. Kxe3 { [%eval 0.44] } 23... f5?? { (0.44 → Mate in 1) Checkmate is now unavoidable. Ke7 was best. } { [%eval #1] } (23... Ke7 24. Kd3 Kf6 25. Kc2 Ne7 26. Kc3 Kf5 27. Kb3 Nc8 28. Ka4 Nb6 29. Ka3 Nc8 30. Kb2) 24. Ke4 { [%eval #1] } 24... fxe4# { Game ends by variant rule. } 1-0