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[Event "casual variant:antichess game"] [Site "https://lichess.org/qMw6pdo4"] [Date "2022.04.24"] [Round "-"] [White "CharlotteWildRobot"] [Black "knarik"] [Result "0-1"] [GameId "qMw6pdo4"] [UTCDate "2022.04.24"] [UTCTime "14:15:25"] [WhiteElo "1500"] [BlackElo "1500"] [BlackTitle "WIM"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5 2. Bd3 f5 3. Bxf5 Qa5 4. Bxd7 Qxa2 5. Rxa2 Kxd7 6. Rxa7 Rxa7 7. Qf3 g6) 1... f5?? { (Mate in 15 → -4.21) Lost forced checkmate sequence. b5 was best. } { [%eval -4.21] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... Na6?? { (-4.67 → 3.84) Blunder. b5 was best. } { [%eval 3.84] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. Bxa6 { [%eval 3.95] } 3... bxa6 { [%eval 3.42] } 4. d4?? { (3.42 → -0.52) Blunder. d3 was best. } { [%eval -0.52] } (4. d3 Kf7) 4... e6?? { (-0.52 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (4... c5 5. dxc5) 5. fxe6 { [%eval #16] } 5... dxe6 { [%eval #16] } 6. Bh6 { [%eval #15] } 6... gxh6 { [%eval #14] } 7. d5 { [%eval #13] } 7... exd5 { [%eval #12] } 8. Qxd5 { [%eval #12] } 8... Qxd5 { [%eval #12] } 9. Kd2?? { (Mate in 12 → -0.92) Lost forced checkmate sequence. b4 was best. } { [%eval -0.92] } (9. b4 Bxb4 10. f3 Bxe1 11. Nc3 Bxc3 12. a4 Qxf3 13. gxf3 Bxa1 14. c3 Bxc3 15. Nh3 Bxh3) 9... Qxd2?? { (-0.92 → 2.07) Blunder. Qxa2 was best. } { [%eval 2.07] } (9... Qxa2 10. Rxa2) 10. Nxd2 { [%eval 2.9] } 10... Bh3 { [%eval 2.39] } 11. gxh3?? { (2.39 → 0.38) Blunder. Nxh3 was best. } { [%eval 0.38] } (11. Nxh3 Ba3) 11... Ba3 { [%eval 0.8] } 12. bxa3 { [%eval 0.28] } 12... Ne7?! { (0.28 → 0.99) Inaccuracy. c5 was best. } { [%eval 0.99] } (12... c5) 13. Ne4?? { (0.99 → Mate in 8) Checkmate is now unavoidable. Re1 was best. } { [%eval #-8] } (13. Re1 Rg8) 13... c5 { [%eval #-8] } 14. Nxc5 { [%eval #-7] } 14... Kd7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rg8 was best. } { [%eval #10] } (14... Rg8 15. Nxa6 Rxg1 16. Raxg1 Ng8 17. Rxg8 Ke7 18. Rxa8 h5 19. Rxa7 Kd7 20. Rxd7 h4 21. Rxh7#) 15. Nxd7 { [%eval #10] } 15... Rhb8 { [%eval #8] } 16. Nxb8 { [%eval #8] } 16... Rxb8 { [%eval #7] } 17. Rb1 { [%eval #7] } 17... Rxb1 { [%eval #6] } 18. h4?? { (Mate in 6 → 1.07) Lost forced checkmate sequence. Nf3 was best. } { [%eval 1.07] } (18. Nf3 Rxh1 19. Nd2 Rxh2 20. a4 Rxh3 21. Nf3 Rxf3 22. a5 Rxf2 23. a4 Rxc2#) 18... Rxg1 { [%eval 1.13] } 19. Rxg1 { [%eval 1.04] } 19... Ng8?? { (1.04 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (19... h5 20. Rb1 a5 21. f4 Nc6 22. Rg1 a4 23. f5 h6 24. f6 Nb4 25. axb4 a3 26. Rg6) 20. Rxg8 { [%eval #12] } 20... h5 { [%eval #11] } 21. f4 { [%eval #15] } 21... h6 { [%eval #11] } 22. f5 { [%eval #11] } 22... a5 { [%eval #10] } 23. f6?? { (Mate in 10 → 1.37) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.37] } (23. Rb8 a4 24. Rb6 axb6 25. f6 b5 26. c4 bxc4 27. f7 c3 28. f8=R c2 29. Rb8 c1=N) 23... a4 { [%eval 2.17] } 24. Rg5?? { (2.17 → Mate in 6) Checkmate is now unavoidable. f7 was best. } { [%eval #-6] } (24. f7) 24... hxg5 { [%eval #-6] } 25. hxg5 { [%eval #-5] } 25... a5 { [%eval #-5] } 26. f7 { [%eval #-4] } 26... h4 { [%eval #-4] } 27. f8=Q { [%eval #-3] } 27... h3 { [%eval #-3] } 28. Qb4 { [%eval #-2] } 28... axb4 { [%eval #-2] } 29. axb4 { [%eval #-1] } 29... a3 { [%eval #-1] } 30. g6# { Game ends by variant rule. } 0-1