FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Mz82PlQO"]
[Date "2016.07.09"]
[Round "-"]
[White "motogen"]
[Black "God-Slayer"]
[Result "0-1"]
[GameId "Mz82PlQO"]
[UTCDate "2016.07.09"]
[UTCTime "05:33:39"]
[WhiteElo "2309"]
[BlackElo "2747"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+3"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.26] } 2... Nh6 { [%eval 1.84] } 3. Bxd7 { [%eval 2.77] } 3... Nxd7 { [%eval 3.43] } 4. Qf3?? { (3.43 → -0.24) Blunder. Nc3 was best. } { [%eval -0.24] } (4. Nc3 Ng4 5. Qxg4 g6 6. Qxd7 Kxd7 7. Nd1 Qe8 8. a4 Ke6) 4... Ng4?? { (-0.24 → 3.40) Blunder. Rb8 was best. } { [%eval 3.4] } (4... Rb8 5. Qxf7 Kxf7 6. Nc3 Rxb2 7. Bxb2 Ng4 8. Bc1 Nxh2 9. Rxh2) 5. Qxf7? { (3.40 → 1.95) Mistake. Qxg4 was best. } { [%eval 1.95] } (5. Qxg4 Rb8 6. Qxd7 Kxd7 7. b3 Rxb3 8. cxb3 c5 9. b4 cxb4 10. Ba3 bxa3 11. Nxa3 Rg8) 5... Kxf7 { [%eval 1.43] } 6. h3?? { (1.43 → -3.06) Blunder. Kf1 was best. } { [%eval -3.06] } (6. Kf1 Nxh2) 6... Nxf2?? { (-3.06 → 1.53) Blunder. Nxe3 was best. } { [%eval 1.53] } (6... Nxe3) 7. Kxf2 { [%eval 1.5] } 7... g5?! { (1.50 → 2.31) Inaccuracy. Nb6 was best. } { [%eval 2.31] } (7... Nb6) 8. g4?? { (2.31 → Mate in 13) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-13] } (8. Kg3 g4) 8... Kg6 { [%eval #-13] } 9. e4 { [%eval #-12] } 9... Nf6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kf5 was best. } { [%eval #13] } (9... Kf5 10. gxf5 e6 11. fxe6 Qf6 12. exd7 Qxb2 13. Bxb2 Bxd7 14. Bxh8 Bxh3 15. Nxh3 Re8 16. Nxg5) 10. h4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #-12] } (10. e5 Nxg4 11. hxg4 Bxg4 12. Rxh7 Rxh7 13. d4 Qxd4 14. Bxg5 Qxb2 15. Bxe7 Rxe7 16. a3 Rxe5) 10... Nxe4 { [%eval #-12] } 11. hxg5 { [%eval #-11] } 11... Kxg5 { [%eval #-11] } 12. Rxh7 { [%eval #-10] } 12... Qxd2 { [%eval #-10] } 13. Rxe7 { [%eval #-9] } 13... Qxc1 { [%eval #-9] } 14. Rxc7 { [%eval #-8] } 14... Bxg4 { [%eval #-8] } 15. Rxa7 { [%eval #-7] } 15... Qxb2 { [%eval #-7] } 16. Rxa8 { [%eval #-6] } 16... Qxa1 { [%eval #-6] } 17. Rxf8 { [%eval #-5] } 17... Qxb1 { [%eval #-5] } 18. Rxh8 { [%eval #-4] } 18... Qxg1 { [%eval #-4] } 19. Kxg1 { [%eval #-3] } 19... Nf2 { [%eval #-3] } 20. Kxf2 { [%eval #-2] } 20... Bf3 { [%eval #-2] } 21. Kxf3 { [%eval #-1] } 21... Kf4 { [%eval #-1] } 22. Kxf4# { Game ends by variant rule. } 0-1