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[Event "rated variant:antichess game"] [Site "https://lichess.org/WYMWBNRG"] [Date "2016.07.09"] [Round "-"] [White "God-Slayer"] [Black "motogen"] [Result "1-0"] [GameId "WYMWBNRG"] [UTCDate "2016.07.09"] [UTCTime "05:29:54"] [WhiteElo "2744"] [BlackElo "2312"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... Bg7 { [%eval -0.2] } 3. Nxh7 { [%eval -0.05] } 3... Bxb2 { [%eval 0.0] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval 0.0] } 5. Bf6? { (0.00 → -1.40) Mistake. Bd4 was best. } { [%eval -1.4] } (5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2 Rxa2 8. Rxa2 Nh6 9. Rxh6 e6) 5... Rxh2?? { (-1.40 → 2.38) Blunder. exf6 was best. } { [%eval 2.38] } (5... exf6 6. Qc1 Rxh2 7. Rxh2 Nh6 8. Rxh6 Qe7 9. Rxf6 Qxe2 10. Rxf7) 6. Rxh2 { [%eval 2.99] } 6... exf6 { [%eval 0.97] } 7. Rh6 { [%eval 1.37] } 7... Nxh6 { [%eval 1.12] } 8. g4 { [%eval 0.93] } 8... Nxg4 { [%eval 1.45] } 9. Qc1?! { (1.45 → 0.58) Inaccuracy. d3 was best. } { [%eval 0.58] } (9. d3 Nxf2) 9... Nxf2 { [%eval 0.73] } 10. Kxf2 { [%eval 0.75] } 10... Na6?? { (0.75 → 2.59) Blunder. f5 was best. } { [%eval 2.59] } (10... f5 11. Qa3) 11. Qa3 { [%eval 2.81] } 11... Qe7 { [%eval 3.22] } 12. Qxa6 { [%eval 3.24] } 12... Qxe2 { [%eval 2.8] } 13. Bxe2?! { (2.80 → 1.85) Inaccuracy. Kxe2 was best. } { [%eval 1.85] } (13. Kxe2 bxa6) 13... bxa6 { [%eval 2.23] } 14. Bxa6 { [%eval 2.4] } 14... Bxa6 { [%eval 2.06] } 15. d3 { [%eval 1.98] } 15... Bxd3 { [%eval 2.2] } 16. cxd3 { [%eval 2.26] } 16... f5 { [%eval 2.05] } 17. Nd2 { [%eval 2.48] } 17... d5 { [%eval 2.45] } 18. Ne4?? { (2.45 → 0.52) Blunder. a4 was best. } { [%eval 0.52] } (18. a4 Kd7) 18... fxe4 { [%eval 0.64] } 19. dxe4 { [%eval 0.69] } 19... dxe4 { [%eval 0.61] } 20. Ke1? { (0.61 → -0.79) Mistake. Rg1 was best. } { [%eval -0.79] } (20. Rg1) 20... f5?? { (-0.79 → 1.13) Blunder. Rb8 was best. } { [%eval 1.13] } (20... Rb8 21. Rb1) 21. Kd1? { (1.13 → 0.00) Mistake. a4 was best. } { [%eval 0.0] } (21. a4 Kd7 22. a5 Kc6 23. Ra3 f4 24. Ra2 f3 25. Kf1 Kd7 26. Rg2 fxg2) 21... c5? { (0.00 → 1.15) Mistake. Kd7 was best. } { [%eval 1.15] } (21... Kd7 22. Kc2 Kc6 23. Rg1 Kd7) 22. Kc2?! { (1.15 → 0.15) Inaccuracy. a4 was best. } { [%eval 0.15] } (22. a4) 22... Ke7?? { (0.15 → 2.58) Blunder. e3 was best. } { [%eval 2.58] } (22... e3 23. a4) 23. a4 { [%eval 1.76] } 23... Kd6?? { (1.76 → Mate in 5) Checkmate is now unavoidable. e3 was best. } { [%eval #5] } (23... e3 24. a5 e2 25. Kd2 Kd7 26. Kxe2 Kc7 27. Kd3 c4 28. Kxc4 Re8 29. Kb5) 24. a5? { (Mate in 5 → 9.90) Lost forced checkmate sequence. Rb1 was best. } { [%eval 9.9] } (24. Rb1 Rb8 25. Rxb8 a5 26. Kd3 exd3 27. Rg8 d2 28. Rg4 fxg4#) 24... Kd5? { (9.90 → Mate in 5) Checkmate is now unavoidable. Rf8 was best. } { [%eval #5] } (24... Rf8 25. a6) 25. Ra2 { [%eval #16] } 25... e3 { [%eval #5] } 26. Ra1?? { (Mate in 5 → 1.23) Lost forced checkmate sequence. Rb2 was best. } { [%eval 1.23] } (26. Rb2 Rb8 27. Rxb8 e2 28. a6 Kd6 29. Kd1 exd1=K 30. Rb4 cxb4#) 26... e2 { [%eval 1.04] } 27. Ra2 { [%eval 1.36] } 27... Ke4?? { (1.36 → Mate in 3) Checkmate is now unavoidable. Kc6 was best. } { [%eval #3] } (27... Kc6 28. Kd3 Rh8 29. Rxe2 c4 30. Kxc4 Kb5 31. Kxb5 a6 32. Kxa6 Rh4 33. Kb5) 28. Kd1 { [%eval #3] } 28... exd1=B { [%eval #2] } 29. Rc2 { [%eval #2] } 29... Bxc2 { [%eval #1] } 30. a6 { [%eval #1] } 30... Rb8# { Game ends by variant rule. } 1-0