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[Event "rated variant:antichess game"] [Site "https://lichess.org/NWdGDD0f"] [Date "2019.01.15"] [Round "-"] [White "selena0"] [Black "Justiceleague007"] [Result "1-0"] [GameId "NWdGDD0f"] [UTCDate "2019.01.15"] [UTCTime "10:18:35"] [WhiteElo "1750"] [BlackElo "1654"] [WhiteRatingDiff "+92"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -1.85) Blunder. e3 was best. } { [%eval -1.85] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Ba3 5. bxa3 Bc8 6. Nc3 Qxd2 7. Bxd2 Kd7) 1... g5?? { (-1.85 → 0.11) Blunder. e6 was best. } { [%eval 0.11] } (1... e6 2. b4) 2. Nxg5 { [%eval -0.5] } 2... h6?! { (-0.50 → 0.24) Inaccuracy. Bh6 was best. } { [%eval 0.24] } (2... Bh6 3. Nxh7) 3. Nxf7 { [%eval 0.0] } 3... Kxf7 { [%eval 0.0] } 4. d3?? { (0.00 → -2.05) Blunder. g4 was best. } { [%eval -2.05] } (4. g4 Kg6) 4... Kg6?? { (-2.05 → 0.34) Blunder. Kg7 was best. } { [%eval 0.34] } (4... Kg7) 5. Bxh6 { [%eval 0.37] } 5... Kxh6?! { (0.37 → 1.17) Inaccuracy. Rxh6 was best. } { [%eval 1.17] } (5... Rxh6) 6. e3 { [%eval 2.17] } 6... Kh5?? { (2.17 → Mate in 14) Checkmate is now unavoidable. Kh7 was best. } { [%eval #14] } (6... Kh7) 7. Qxh5 { [%eval #15] } 7... Rxh5 { [%eval #14] } 8. Rg1?? { (Mate in 14 → 0.04) Lost forced checkmate sequence. Be2 was best. } { [%eval 0.04] } (8. Be2 Rxh2 9. Rxh2 Na6 10. Rh6 Bxh6 11. f3 Bxe3 12. f4 Bxf4 13. g3 Bxg3 14. c4 Bxe1) 8... Rxh2 { [%eval 0.21] } 9. Rh1?? { (0.21 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (9. g4) 9... Rxg2 { [%eval #-11] } 10. Bxg2 { [%eval #-10] } 10... b6 { [%eval #-11] } 11. Bxa8 { [%eval #-10] } 11... Bb7 { [%eval #-10] } 12. Bxb7 { [%eval #-9] } 12... Qc8 { [%eval #-9] } 13. Bxc8 { [%eval #-8] } 13... Na6 { [%eval #-8] } 14. Bxd7 { [%eval #-6] } 14... e6 { [%eval #-6] } 15. Bxe6 { [%eval #-5] } 15... Nb4 { [%eval #-7] } 16. Bxg8 { [%eval #-6] } 16... Nxa2 { [%eval #-6] } 17. Bxa2 { [%eval #-5] } 17... Ba3?? { (Mate in 5 → Mate in 19) Lost forced checkmate sequence. Bh6 was best. } { [%eval #19] } (17... Bh6 18. Rxh6 c6 19. Rxc6 a5 20. Rxb6 a4 21. Rc6 a3 22. Nxa3#) 18. bxa3 { [%eval #19] } 18... a5 { [%eval #16] } 19. Nd2 { [%eval #16] } 19... b5 { [%eval #14] } 20. a4 { [%eval #14] } 20... bxa4 { [%eval #14] } 21. Rb1 { [%eval #14] } 21... c5 { [%eval #10] } 22. Rb4 { [%eval #11] } 22... axb4 { [%eval #8] } 23. c3 { [%eval #8] } 23... bxc3 { [%eval #7] } 24. Rh6?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rh5 was best. } { [%eval #-4] } (24. Rh5 cxd2 25. Rxc5 dxe1=K 26. Rd5 Kxf2 27. Rd4 Kxe3 28. Rxa4 Kxd3 29. Rd4 Kxd4 30. Bc4 Kxc4#) 24... cxd2 { [%eval #-4] } 25. Kxd2 { [%eval #-3] } 25... c4?? { (Mate in 3 → 0.76) Lost forced checkmate sequence. a3 was best. } { [%eval 0.76] } (25... a3 26. Bc4 a2 27. Bxa2 c4 28. Bxc4#) 26. Bxc4 { [%eval 0.76] } 26... a3 { [%eval 0.76] } 27. Ba6 { [%eval 0.76] } 27... a2 { [%eval 0.76] } 28. f4?? { (0.76 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #-4] } (28. e4 a1=B 29. e5 Bxe5 30. f4 Bxf4 31. d4 Bxd2 32. d5 Bxh6 33. d6 Be3 34. d7 Bh6) 28... a1=K?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. a1=B was best. } { [%eval #11] } (28... a1=B 29. Kc3 Bxc3 30. Rh8 Bxh8 31. f5 Bd4 32. exd4#) 29. d4 { [%eval #11] } 29... Ka2 { [%eval #10] } 30. e4 { [%eval #10] } 30... Ka3 { [%eval #9] } 31. Kd3 { [%eval #9] } 31... Ka2 { [%eval #8] } 32. f5 { [%eval #10] } 32... Kb1 { [%eval #6] } 33. Kc2 { [%eval #6] } 33... Kxc2 { [%eval #5] } 34. Bd3 { [%eval #5] } 34... Kxd3 { [%eval #4] } 35. e5 { [%eval #4] } 35... Kxd4 { [%eval #3] } 36. Rh1 { [%eval #3] } 36... Kxe5 { [%eval #2] } 37. Rd1 { [%eval #14] } 37... Kxf5 { [%eval #13] } 38. Rd3 { [%eval #13] } 38... Ke5 { [%eval #1] } 39. Rd5 { [%eval #1] } 39... Kxd5# { Game ends by variant rule. } 1-0