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[Event "rated variant:antichess game"] [Site "https://lichess.org/wJtwACst"] [Date "2019.04.24"] [Round "-"] [White "Justiceleague007"] [Black "selena0"] [Result "0-1"] [GameId "wJtwACst"] [UTCDate "2019.04.24"] [UTCTime "14:01:20"] [WhiteElo "1685"] [BlackElo "1589"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.25] } 1... e6?? { (-0.25 → Mate in 15) Checkmate is now unavoidable. g6 was best. } { [%eval #15] } (1... g6 2. c4) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Bg2 { [%eval #14] } 3... Bxd2 { [%eval #13] } 4. Bxb7 { [%eval #13] } 4... Bxb7 { [%eval #12] } 5. Qxd2 { [%eval #12] } 5... Bxh1 { [%eval #11] } 6. Qxd7 { [%eval #11] } 6... Qxd7 { [%eval #10] } 7. e4 { [%eval #10] } 7... Bxe4 { [%eval #9] } 8. a3 { [%eval #9] } 8... Bxc2 { [%eval #8] } 9. Ra2 { [%eval #8] } 9... Bxb1 { [%eval #7] } 10. Kd1 { [%eval #8] } 10... Bxa2 { [%eval #6] } 11. Bh6?? { (Mate in 6 → Mate in 21) Lost forced checkmate sequence. Bg5 was best. } { [%eval #-21] } (11. Bg5 Qxd1 12. Ne2 Qxe2 13. h4 Qxf2 14. h5 Qxg3 15. Bd2 Qxa3 16. Bh6 Nxh6#) 11... Qxd1 { [%eval #-22] } 12. Bxg7 { [%eval #-21] } 12... Qxg1 { [%eval -9.55] } 13. Bxh8 { [%eval -9.08] } 13... Qxg3 { [%eval -9.47] } 14. fxg3? { (-9.47 → Mate in 13) Checkmate is now unavoidable. hxg3 was best. } { [%eval #-13] } (14. hxg3) 14... e5 { [%eval #-13] } 15. Bxe5 { [%eval #-12] } 15... a6 { [%eval #-13] } 16. Bxc7 { [%eval #-12] } 16... Ra7 { [%eval #-33] } 17. Bxb8 { [%eval #-32] } 17... Rc7 { [%eval #-32] } 18. Bxc7 { [%eval #-31] } 18... a5 { [%eval #-31] } 19. Bxa5 { [%eval #-30] } 19... Kd8 { [%eval #-30] } 20. Bxd8 { [%eval #-40] } 20... Ne7?? { (Mate in 40 → 0.00) Lost forced checkmate sequence. f6 was best. } { [%eval 0.0] } (20... f6 21. Bxf6 Nxf6 22. g4 Nxg4 23. a4 Nxh2 24. a5 h5 25. a6 h4 26. a7 Nf3 27. a8=K) 21. Bxe7 { [%eval 0.0] } 21... f6 { [%eval 0.0] } 22. Bxf6 { [%eval 0.0] } 22... h5 { [%eval 0.12] } 23. g4 { [%eval -0.04] } 23... hxg4 { [%eval -0.04] } 24. h3 { [%eval -0.04] } 24... gxh3 { [%eval -0.04] } 25. a4? { (-0.04 → -1.24) Mistake. Be5 was best. } { [%eval -1.24] } (25. Be5 Bc4 26. Bh2 Bd3 27. Bf4 Be2 28. Bh2 Bf3 29. a4 Bg2 30. a5 Bc6 31. Be5 Ba8) 25... Bd5? { (-1.24 → -0.04) Mistake. h2 was best. } { [%eval -0.04] } (25... h2 26. a5 Bc4 27. a6 Bxa6 28. Bd4 h1=B 29. Bh8 Be2 30. Bd4 Bc4 31. Be5 Be4 32. Bd6) 26. a5?! { (-0.04 → -0.86) Inaccuracy. Be5 was best. } { [%eval -0.86] } (26. Be5 Bf3 27. a5 Be4 28. Bh2 Bc6 29. Be5 Ba8 30. Bh2 Bh1 31. Bg3 Bb7 32. Bh2 Ba8) 26... h2 { [%eval -0.86] } 27. a6 { [%eval -0.86] } 27... Bb7?? { (-0.86 → 1.16) Blunder. Ba8 was best. } { [%eval 1.16] } (27... Ba8 28. Bg7 h1=B 29. a7 Bhe4 30. Be5 Bf5 31. Bg3 Bd3 32. Be5 Bc6 33. Bd6 Bd5 34. Bg3) 28. axb7 { [%eval 1.16] } 28... h1=R?? { (1.16 → Mate in 2) Checkmate is now unavoidable. h1=B was best. } { [%eval #2] } (28... h1=B 29. b8=B Bf3 30. Bc3 Bh5 31. Bd6 Be2 32. Bc5 Bd1 33. B3d4 Bg4 34. Bd6 Be2 35. Be7) 29. Bh4?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Bh8 was best. } { [%eval #-6] } (29. Bh8 Rxh8 30. b8=Q Rxb8#) 29... Rxh4 { [%eval #-6] } 30. b8=B { [%eval #-1] } 30... Rf4 { [%eval #-1] } 31. Bxf4# { Game ends by variant rule. } 0-1