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[Event "rated variant:antichess game"] [Site "https://lichess.org/NkPShICM"] [Date "2025.01.12"] [Round "-"] [White "enesey90"] [Black "IlyaSlepitsyn"] [Result "0-1"] [GameId "NkPShICM"] [UTCDate "2025.01.12"] [UTCTime "17:05:04"] [WhiteElo "1072"] [BlackElo "919"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 0.05) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.05] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... Bg4?? { (0.05 → Mate in 15) Checkmate is now unavoidable. Qc6 was best. } { [%eval #15] } (4... Qc6 5. Qxf7 Qxg2 6. Qxf8 Qxh1 7. Qxg8 Qxh2 8. Qxh8 Qxg1 9. Qxc8) 5. Qxf7?? { (Mate in 15 → 1.54) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 1.54] } (5. Qxh7 Rxh7 6. Kd1 Bxd1 7. d3 Bxc2 8. Nd2 Bxd3 9. Ne2 Bxe2 10. Rg1 Rxh2) 5... Qxf7 { [%eval 1.37] } 6. f3?? { (1.37 → -1.69) Blunder. a4 was best. } { [%eval -1.69] } (6. a4 Qxf2 7. Kxf2 Nh6 8. Ke2 Bxe2 9. Nxe2 Nd7 10. g4 Nxg4 11. Re1 Nxe3) 6... Qxa2 { [%eval -1.69] } 7. Rxa2 { [%eval -2.27] } 7... Bxf3 { [%eval -1.77] } 8. gxf3 { [%eval -2.3] } 8... h5? { (-2.30 → -0.66) Mistake. Nf6 was best. } { [%eval -0.66] } (8... Nf6 9. Rxa7) 9. Rxa7 { [%eval -0.75] } 9... Rxa7 { [%eval -1.19] } 10. b4 { [%eval -1.07] } 10... Ra3?! { (-1.07 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (10... g6 11. Ne2) 11. Nxa3 { [%eval -0.99] } 11... c5?? { (-0.99 → 3.15) Blunder. Nd7 was best. } { [%eval 3.15] } (11... Nd7 12. Ne2) 12. bxc5 { [%eval 2.08] } 12... dxc5 { [%eval 3.04] } 13. d4?? { (3.04 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (13. c4) 13... cxd4 { [%eval #-8] } 14. exd4 { [%eval #-7] } 14... Na6?? { (Mate in 7 → 1.58) Lost forced checkmate sequence. g5 was best. } { [%eval 1.58] } (14... g5 15. Bxg5 Nc6 16. Bxe7 Nxd4 17. Bxf8 Nxf3 18. Nxf3 Ne7 19. Bxe7 Rd8 20. Bxd8) 15. d5?? { (1.58 → Mate in 7) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-7] } (15. Bg5) 15... e6 { [%eval #-7] } 16. dxe6 { [%eval #-6] } 16... Bxa3 { [%eval #-6] } 17. Bxa3 { [%eval #-5] } 17... Nc5 { [%eval #-5] } 18. Bxc5 { [%eval #-4] } 18... Ne7 { [%eval #-4] } 19. Bxe7 { [%eval #-3] } 19... Rf8 { [%eval #-3] } 20. Bxf8 { [%eval #-2] } 20... h4 { [%eval #-2] } 21. Bxg7 { [%eval #-1] } 21... h3 { [%eval #-1] } 22. Nxh3# { Game ends by variant rule. } 0-1