FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/OEf3Gg6V"]
[Date "2025.09.15"]
[Round "-"]
[White "Juan1124"]
[Black "C_A_O_S"]
[Result "1-0"]
[GameId "OEf3Gg6V"]
[UTCDate "2025.09.15"]
[UTCTime "21:34:23"]
[WhiteElo "1242"]
[BlackElo "1025"]
[WhiteRatingDiff "+14"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.34) Lost forced checkmate sequence. b5 was best. } { [%eval -0.34] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... gxh5 { [%eval #17] } 5. g4?? { (Mate in 17 → 2.78) Lost forced checkmate sequence. Ba6 was best. } { [%eval 2.78] } (5. Ba6 bxa6 6. Nh3 Nf6 7. Rf1 Ne4 8. Na3 Nxd2 9. Kxd2 Kf7) 5... hxg4 { [%eval 0.85] } 6. Bh3?! { (0.85 → -0.23) Inaccuracy. Ba6 was best. } { [%eval -0.23] } (6. Ba6 bxa6 7. a4 Rxh2 8. Rxh2 Bh6 9. Rxh6 Nxh6 10. Ra3 e5) 6... gxh3 { [%eval -0.57] } 7. Nxh3 { [%eval -0.69] } 7... Rxh3 { [%eval -0.36] } 8. Rg1 { [%eval -0.75] } 8... Rxh2 { [%eval -1.23] } 9. Rxg8 { [%eval -1.61] } 9... Rxf2 { [%eval -0.98] } 10. Rxf8 { [%eval -1.15] } 10... Rxd2?? { (-1.15 → 0.98) Blunder. Kxf8 was best. } { [%eval 0.98] } (10... Kxf8 11. Kxf2 Kg7 12. Nc3 Kh6 13. Nd1 d6 14. Rb1 Kg5 15. b3 Nd7 16. Bb2) 11. Rxe8 { [%eval 1.12] } 11... Rxc2 { [%eval 0.96] } 12. Rxe7?! { (0.96 → 0.00) Inaccuracy. Rxd8 was best. } { [%eval 0.0] } (12. Rxd8 Rxb2) 12... Rxb2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #6] } (12... Rxc1 13. Rxd7 Nxd7 14. Kd2 Rxb1 15. Rxb1 Rb8 16. Ke2 Ra8 17. Kf3 Rb8 18. Ke3) 13. Rxd7?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-8] } (13. Bxb2 Qxe7 14. Ke2 Qxe2 15. Nd2 Qxd2 16. Rg1 Qxb2 17. Rd1 Qxa2 18. Rxd7 Nxd7#) 13... Rxb1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #7] } (13... Nxd7 14. Bxb2 Qh8 15. Bxh8 Ne5 16. Bxe5 Bf5 17. Bxc7 Bxb1 18. Rxb1 b5 19. Rxb5) 14. Rxc7 { [%eval #7] } 14... Rxc1 { [%eval #6] } 15. Rxb7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #-6] } (15. Rxc8 Rxa1 16. Rxd8 Rxe1 17. Rxb8 Rxb8 18. a4 Rf1 19. a5 b6 20. axb6 axb6#) 15... Rxe1?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #3] } (15... Bxb7 16. Rxc1 Qd2 17. Kxd2 Bc8 18. Rxc8 Nd7 19. Rxa8 Nc5 20. Rxa7 Nb3 21. axb3#) 16. Rxa7 { [%eval #6] } 16... Rxa7 { [%eval #2] } 17. Rxe1 { [%eval #2] } 17... Rxa2 { [%eval #1] } 18. Re8 { [%eval #1] } 18... Qxe8# { Game ends by variant rule. } 1-0
