FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/OXUA4pQu"]
[Date "2024.08.10"]
[Round "-"]
[White "RidhamShah"]
[Black "DoesItMatterHuh"]
[Result "1-0"]
[GameId "OXUA4pQu"]
[UTCDate "2024.08.10"]
[UTCTime "12:36:52"]
[WhiteElo "1118"]
[BlackElo "970"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-40"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... h6? { (0.48 → 1.90) Mistake. e6 was best. } { [%eval 1.9] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.33] } 3... Qxd7?? { (2.33 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. Nc3) 4. Qg4?? { (Mate in 14 → 0.76) Lost forced checkmate sequence. g4 was best. } { [%eval 0.76] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nf3 Bxf3 7. a4 Bxh1 8. f3 Bxf3 9. e4 Bxe4) 4... Qxd2?? { (0.76 → Mate in 12) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #12] } (4... Qxg4 5. g3) 5. Qxc8?? { (Mate in 12 → -0.23) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.23] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Ne4 Bxe4 9. h4 Bxg2 10. Bc3 Bxh1) 5... Qxe1 { [%eval -0.31] } 6. Qxc7 { [%eval -0.66] } 6... Qxf2 { [%eval -0.29] } 7. Qxe7? { (-0.29 → -1.76) Mistake. Qxb8 was best. } { [%eval -1.76] } (7. Qxb8 Qxg2 8. Qxa7 Qxc2 9. Qxe7 Qxc1 10. Qxf8 Qxg1 11. Rxg1 Kxf8 12. Rxg7 Rxa2) 7... Qxc2 { [%eval -1.79] } 8. Qxf7?? { (-1.79 → -4.18) Blunder. Qxa7 was best. } { [%eval -4.18] } (8. Qxa7 Rxa7) 8... Qxb2?? { (-4.18 → Mate in 9) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #9] } (8... Kxf7 9. a3 Bxa3 10. bxa3 Qxg2 11. Ra2 Qxg1 12. Rxg1 Nc6 13. Rxg7 Kxg7 14. Rb2) 9. Qxa7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-9] } (9. Bxb2 Kxf7 10. Bxg7 Kxg7 11. Na3 Bxa3 12. Rc1 Bxc1 13. Nh3 Bxe3 14. Rc1 Bxc1) 9... Rxa7 { [%eval #-9] } 10. Bxb2 { [%eval #-8] } 10... Rxa2 { [%eval #-8] } 11. Bxg7 { [%eval #-7] } 11... Bxg7 { [%eval #-7] } 12. Rxa2 { [%eval #-6] } 12... Bb2 { [%eval #-6] } 13. Rxb2 { [%eval #-5] } 13... Rh7 { [%eval #-5] } 14. Rxb8 { [%eval #-4] } 14... Ne7 { [%eval #-4] } 15. Rxe8 { [%eval #-3] } 15... h5?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Nc8 was best. } { [%eval #6] } (15... Nc8 16. Rxc8 Rh8 17. Rxh8 h5 18. Rxh5#) 16. Rxe7 { [%eval #6] } 16... Rxe7 { [%eval #5] } 17. Ne2 { [%eval #5] } 17... Rxe3 { [%eval #4] } 18. Rg1 { [%eval #5] } 18... Rxe2 { [%eval #4] } 19. Re1 { [%eval #4] } 19... Rxg2 { [%eval #3] } 20. Rg1 { [%eval #3] } 20... Rxh2 { [%eval #2] } 21. Rh1?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Rg4 was best. } { [%eval #-10] } (21. Rg4 hxg4 22. Nd2 Rxd2#) 21... Rxh1 { [%eval #-10] } 22. Na3 { [%eval #-9] } 22... Rg1?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Rh3 was best. } { [%eval #1] } (22... Rh3 23. Nc2 Ra3 24. Nxa3 h4 25. Nc4 h3 26. Ne5 h2 27. Ng6 h1=B 28. Nh8) 23. Nb5?? { (Mate in 1 → Mate in 8) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-8] } (23. Nb1 Rxb1#) 23... h4 { [%eval #-8] } 24. Na3 { [%eval #-7] } 24... h3?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Rb1 was best. } { [%eval #1] } (24... Rb1 25. Nxb1 h3 26. Nc3 h2 27. Ne2 h1=B 28. Nc1 Bg2 29. Ne2 Bd5 30. Ng3) 25. Nb5?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-6] } (25. Nb1 Rxb1#) 25... h2 { [%eval #-6] } 26. Na3 { [%eval #-3] } 26... h1=Q?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rb1 was best. } { [%eval #1] } (26... Rb1 27. Nxb1 h1=Q 28. Nd2 Qb1 29. Nxb1#) 27. Nb5?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-4] } (27. Nb1 Rxb1#) 27... Qh2?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rg8 was best. } { [%eval #1] } (27... Rg8 28. Na3 Qb1 29. Nxb1 Rg1 30. Nd2 Rf1 31. Nxf1#) 28. Nc3?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Nd6 was best. } { [%eval #-2] } (28. Nd6 Qxd6#) 28... Qg2?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qa2 was best. } { [%eval #1] } (28... Qa2 29. Nxa2 Rc1 30. Nxc1#) 29. Ne2 { [%eval #1] } 29... Qxe2# { Game ends by variant rule. } 1-0
