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[Event "rated variant:antichess game"] [Site "https://lichess.org/UX0keTXP"] [Date "2024.08.10"] [Round "-"] [White "RidhamShah"] [Black "DoesItMatterHuh"] [Result "0-1"] [GameId "UX0keTXP"] [UTCDate "2024.08.10"] [UTCTime "12:40:32"] [WhiteElo "1136"] [BlackElo "902"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+83"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. Qh5?! { (1.21 → 0.12) Inaccuracy. a4 was best. } { [%eval 0.12] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Qh4?? { (0.12 → 2.40) Blunder. Qf6 was best. } { [%eval 2.4] } (3... Qf6 4. Qxh7 Qxb2 5. Bxb2 Rxh7 6. Bxg7 Rxg7 7. g3 Rxg3 8. hxg3) 4. Qxh7 { [%eval 2.75] } 4... Qxh2 { [%eval 2.36] } 5. Qxg7?? { (2.36 → -0.48) Blunder. Qxh2 was best. } { [%eval -0.48] } (5. Qxh2 Rxh2 6. Rxh2 Ba3 7. Nxa3 a5 8. Rb1 g5 9. Rh4 gxh4 10. Nh3 Nc6) 5... Qxg2?? { (-0.48 → 1.46) Blunder. Qxh1 was best. } { [%eval 1.46] } (5... Qxh1 6. Qxh8 Qxg1 7. Qxg8 Qxe1 8. Qxf7 Qxc1 9. Qxe8 Qxc2 10. Qxd7 Qxb2 11. Qxc8) 6. Qxf7?? { (1.46 → -2.89) Blunder. Qxg2 was best. } { [%eval -2.89] } (6. Qxg2 Rxh1) 6... Qxf2?? { (-2.89 → 0.75) Blunder. Kxf7 was best. } { [%eval 0.75] } (6... Kxf7 7. Rxh8) 7. Qxe6?? { (0.75 → -5.61) Blunder. Qxf2 was best. } { [%eval -5.61] } (7. Qxf2 Rxh1 8. Qxf8 Rxg1 9. Qxe8 Rxe1 10. Qxc8 Rxc1 11. Qxg8 Rxb1) 7... Qxe3?? { (-5.61 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (7... Qxe1 8. Qxe8 Rxh1 9. Qxf8 Qxc1 10. Qxc8 Qxb2 11. Qxc7 Qxa2 12. Rxa2 Rxg1 13. Qxd7) 8. Qxd7?? { (Mate in 11 → Mate in 19) Lost forced checkmate sequence. Qxe3 was best. } { [%eval #-19] } (8. Qxe3 Rxh1 9. Qxe8 Rxg1 10. Qxc8 Rxe1 11. Qxa6 Rxc1 12. Qxa7 Rxa7 13. a4 Rxa4) 8... Qxd2?? { (Mate in 19 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #9] } (8... Qxe1 9. Qxc8 Qxg1 10. Rxh8 Qxc1 11. Rxg8 Qxb2 12. Rxf8 Kxf8 13. Qxa6 Qxa2 14. Qxa7) 9. Qxc7?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #-13] } (9. Qxd2 Rxh1 10. a4 Rxg1 11. Kf1 Rxf1 12. Qd1 Rxd1 13. a5 Rxc1 14. Ra4 Rxb1) 9... Qxc2?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #9] } (9... Qxe1 10. Rxh8 Qxg1 11. Rxg8 Qxc1 12. Rxf8 Qxb2 13. Rxe8 Qxa1 14. Rxc8 Qxb1 15. Rxb8) 10. Qxa7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-9] } (10. Qxc2 Rxh1 11. Qxc8 Rxg1 12. Qxb8 Rxb8 13. b3 Rxb3 14. axb3 Rxe1 15. Rxa6 Rxc1) 10... Qxb2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #10] } (10... Rxa7 11. Rxh8 Qxb2 12. Rxg8 Qxa1 13. Rxf8 Qxb1 14. Rxe8 Qxa2 15. Rxc8 Qf7 16. Rxb8) 11. Qxa6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-8] } (11. Qxa8 Qxc1 12. Rxh8 Qxb1 13. Rxg8 Qxe1 14. Qxb8 Qxg1 15. Qxc8 Qxa1 16. Qxe8 Qxa2) 11... Qxa2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #7] } (11... Qxc1 12. Qxc8 Qxc8 13. Rxh8 Rxa2 14. Rxa2 Qe6 15. Rxg8 Qxe1 16. Rxf8 Qxb1 17. Rxe8) 12. Rxh8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #-7] } (12. Qxa2 Rxh1 13. Qxg8 Rxg1 14. Qxg1 Rxa1 15. Qd4 Rxb1 16. Bg5 Rxe1 17. Qe5 Rxe5) 12... Qxb1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxa6 was best. } { [%eval #6] } (12... Qxa6 13. Rxg8 Qxa1 14. Rxf8 Qxb1 15. Rxe8 Qxc1 16. Rxc8 Qxe1 17. Rxb8 Qxg1 18. Rxa8) 13. Rxg8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-6] } (13. Qxa8 Qxc1 14. Qxb8 Qxe1 15. Qxc8 Qxg1 16. Qxe8 Qxa1 17. Qxf8 Qxh8 18. Qxg8 Qxg8#) 13... Qxc1 { [%eval #-6] } 14. Rxf8 { [%eval #-5] } 14... Qxe1 { [%eval #-5] } 15. Qxc8 { [%eval #-4] } 15... Qxg1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #3] } (15... Qxa1 16. Qxb8 Rxb8 17. Rxe8 Qxg1 18. Rxb8 Qb1 19. Rxb1#) 16. Rxe8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-3] } (16. Rxg1 Kxf8 17. Qxb8 Rxb8 18. Rb1 Rxb1#) 16... Qxa1 { [%eval #-3] } 17. Qxb8 { [%eval #-2] } 17... Rxb8 { [%eval #-2] } 18. Rxb8 { [%eval #-1] } 18... Qa8 { [%eval #-1] } 19. Rxa8# { Game ends by variant rule. } 0-1