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[Event "rated variant:antichess game"] [Site "https://lichess.org/VCupqaLA"] [Date "2024.07.06"] [Round "-"] [White "neverplayslowanti"] [Black "Somebody_4AM"] [Result "1-0"] [GameId "VCupqaLA"] [UTCDate "2024.07.06"] [UTCTime "15:06:13"] [WhiteElo "2499"] [BlackElo "2228"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... c6 { [%eval 0.08] } 2. d3 { [%eval -0.37] } 2... d5?! { (-0.37 → 0.33) Inaccuracy. g5 was best. } { [%eval 0.33] } (2... g5 3. Bxg5 c5 4. Bxe7 Nxe7 5. b4 cxb4 6. Qa4 Rg8 7. Qxd7) 3. cxd5 { [%eval 0.83] } 3... Qxd5 { [%eval 0.95] } 4. g4 { [%eval 2.56] } 4... Bxg4?! { (2.56 → 3.60) Inaccuracy. Qxd3 was best. } { [%eval 3.6] } (4... Qxd3 5. Qxd3) 5. Qa4?? { (3.60 → -0.07) Blunder. Nc3 was best. } { [%eval -0.07] } (5. Nc3) 5... Bxe2 { [%eval -0.03] } 6. Nxe2? { (-0.03 → -1.46) Mistake. Qxa7 was best. } { [%eval -1.46] } (6. Qxa7 Rxa7) 6... Qxd3? { (-1.46 → 0.07) Mistake. Qxa2 was best. } { [%eval 0.07] } (6... Qxa2 7. Qxa7) 7. Qxa7 { [%eval 0.36] } 7... Rxa7 { [%eval 0.28] } 8. Bh6?? { (0.28 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (8. a4 Qxe2) 8... Nxh6?? { (Mate in 14 → 1.37) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 1.37] } (8... Rxa2 9. Rxa2 Qxb1 10. Bxg7 Qxb2 11. Rxb2 Bxg7 12. Rxb7 Na6 13. Rxe7 Nxe7 14. Nd4) 9. Nd2?? { (1.37 → -2.13) Blunder. Ng3 was best. } { [%eval -2.13] } (9. Ng3) 9... Rxa2 { [%eval -1.77] } 10. Rxa2 { [%eval -1.53] } 10... Qxe2 { [%eval -1.95] } 11. Kxe2 { [%eval -1.8] } 11... Na6 { [%eval -1.67] } 12. Rxa6 { [%eval -1.5] } 12... bxa6 { [%eval -1.51] } 13. Nb1 { [%eval -1.44] } 13... Ng4?? { (-1.44 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (13... Kd7) 14. Rg1?? { (Mate in 8 → -1.25) Lost forced checkmate sequence. Kf3 was best. } { [%eval -1.25] } (14. Kf3 Nxf2 15. Bxa6 Nxh1 16. Kf2 Nxf2 17. h3 Nxh3 18. Nc3 c5 19. b4 cxb4) 14... Nxf2 { [%eval 0.0] } 15. Rxg7 { [%eval 0.0] } 15... Bxg7 { [%eval 0.0] } 16. Kxf2 { [%eval -0.14] } 16... Bxb2 { [%eval -0.37] } 17. Bxa6 { [%eval 0.0] } 17... Ba3 { [%eval 0.0] } 18. Nxa3 { [%eval 0.0] } 18... c5 { [%eval 0.0] } 19. Nb5 { [%eval -0.94] } 19... c4?? { (-0.94 → 0.76) Blunder. e5 was best. } { [%eval 0.76] } (19... e5 20. Nc7) 20. Ke2? { (0.76 → -0.70) Mistake. Bb7 was best. } { [%eval -0.7] } (20. Bb7 e5 21. Kf3 c3 22. Nxc3 Kd8 23. Ba8 Kc8 24. Ke3 e4 25. Kxe4 h5) 20... e5 { [%eval -0.66] } 21. Kd2?? { (-0.66 → -4.95) Blunder. Ke3 was best. } { [%eval -4.95] } (21. Ke3) 21... e4?? { (-4.95 → -2.03) Blunder. Rg8 was best. } { [%eval -2.03] } (21... Rg8 22. Kc2) 22. Kc2 { [%eval -2.5] } 22... e3?? { (-2.50 → 0.00) Blunder. Rg8 was best. } { [%eval 0.0] } (22... Rg8 23. h4 Rg7 24. h5 Ke7 25. Kb3 cxb3 26. Nd6 Kxd6 27. Bd3 exd3 28. h6) 23. Bb7 { [%eval -0.9] } 23... h5?? { (-0.90 → 1.80) Blunder. f5 was best. } { [%eval 1.8] } (23... f5 24. Nc7) 24. h4 { [%eval 0.99] } 24... f6?? { (0.99 → Mate in 10) Checkmate is now unavoidable. e2 was best. } { [%eval #10] } (24... e2 25. Bg2) 25. Nc3 { [%eval #10] } 25... e2 { [%eval #9] } 26. Nxe2 { [%eval #9] } 26... c3 { [%eval #8] } 27. Kxc3 { [%eval #8] } 27... Kf8 { [%eval #7] } 28. Kd4 { [%eval #8] } 28... Rh6 { [%eval #3] } 29. Ke5 { [%eval #3] } 29... fxe5 { [%eval #2] } 30. Bc6 { [%eval #2] } 30... Rxc6 { [%eval #1] } 31. Nc3 { [%eval #1] } 31... Rxc3# { Game ends by variant rule. } 1-0