FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/iqZIGL8P"]
[Date "2024.07.06"]
[Round "-"]
[White "neverplayslowanti"]
[Black "Somebody_4AM"]
[Result "1-0"]
[GameId "iqZIGL8P"]
[UTCDate "2024.07.06"]
[UTCTime "15:03:35"]
[WhiteElo "2494"]
[BlackElo "2240"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.39] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 0.53] } 4... Bxa3 { [%eval 0.53] } 5. bxa3 { [%eval 0.52] } 5... Qh4 { [%eval 0.85] } 6. a4 { [%eval 0.8] } 6... Qxa4 { [%eval 0.8] } 7. Rb1 { [%eval 0.62] } 7... Qxc2 { [%eval 0.71] } 8. Qxc2 { [%eval 1.06] } 8... h6 { [%eval 1.12] } 9. Qxc7 { [%eval 0.92] } 9... Ne7 { [%eval 1.97] } 10. Qxa7 { [%eval 2.11] } 10... Rxa7 { [%eval 1.94] } 11. Rxb8 { [%eval 2.08] } 11... Rxa2 { [%eval 1.7] } 12. Rxe8 { [%eval 2.18] } 12... Rxd2 { [%eval 1.92] } 13. Kxd2 { [%eval 1.54] } 13... Rxe8?! { (1.54 → 2.24) Inaccuracy. Bxe8 was best. } { [%eval 2.24] } (13... Bxe8 14. Ne2) 14. Ne2 { [%eval 1.59] } 14... Ng6?? { (1.59 → 4.22) Blunder. Rf8 was best. } { [%eval 4.22] } (14... Rf8) 15. f4 { [%eval 3.79] } 15... Nxf4 { [%eval 3.37] } 16. exf4 { [%eval 3.92] } 16... g5?? { (3.92 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (16... g6 17. Nc3 Ba4 18. Nxa4 Rf8 19. Nb6 Ra8 20. Nxa8 g5 21. fxg5 hxg5 22. Ba3) 17. fxg5 { [%eval #15] } 17... hxg5 { [%eval #14] } 18. Nc3 { [%eval #14] } 18... Ba4 { [%eval #15] } 19. Nxa4 { [%eval #15] } 19... e5 { [%eval #12] } 20. h4 { [%eval #12] } 20... gxh4 { [%eval #11] } 21. Rxh4 { [%eval #11] } 21... Rh8 { [%eval #10] } 22. Rxh8 { [%eval #10] } 22... e4 { [%eval #9] } 23. Nb2 { [%eval #10] } 23... f5 { [%eval #8] } 24. g4 { [%eval #8] } 24... fxg4 { [%eval #7] } 25. Nd3 { [%eval #7] } 25... exd3 { [%eval #6] } 26. Kxd3 { [%eval #6] } 26... g3 { [%eval #5] } 27. Ke2 { [%eval #5] } 27... g2 { [%eval #4] } 28. Rd8 { [%eval #4] } 28... g1=B { [%eval #3] } 29. Kf2 { [%eval #3] } 29... Bxf2 { [%eval #2] } 30. Be3 { [%eval #2] } 30... Bxe3 { [%eval #1] } 31. Rd2 { [%eval #1] } 31... Bxd2# { Game ends by variant rule. } 1-0
