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[Event "rated variant:antichess game"] [Site "https://lichess.org/VfFFj1eR"] [Date "2025.07.24"] [Round "-"] [White "Calos-v-chess"] [Black "Zangzhou"] [Result "1-0"] [GameId "VfFFj1eR"] [UTCDate "2025.07.24"] [UTCTime "01:42:38"] [WhiteElo "910"] [BlackElo "1074"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 1.16) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.16] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 2.52] } 5. Bxd2? { (2.52 → 0.97) Mistake. Kxd2 was best. } { [%eval 0.97] } (5. Kxd2 Be6 6. Qxh7 Bxa2 7. Rxa2 Rxh7 8. Rxa7 Rxa7 9. c4 Rxh2) 5... f5?? { (0.97 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } { [%eval #12] } (5... Bh3 6. gxh3 g6 7. Qxg6 hxg6 8. h4 Rxh4 9. Ne2 Rxh2 10. Rxh2) 6. Qxh7 { [%eval #13] } 6... Rxh7 { [%eval #12] } 7. e4 { [%eval #12] } 7... Rxh2 { [%eval #10] } 8. Rxh2 { [%eval #10] } 8... fxe4 { [%eval #9] } 9. Bh6 { [%eval #10] } 9... gxh6 { [%eval #9] } 10. Rxh6 { [%eval #9] } 10... Nxh6 { [%eval #8] } 11. f3?? { (Mate in 8 → 0.74) Lost forced checkmate sequence. g4 was best. } { [%eval 0.74] } (11. g4 Nxg4 12. Kd1 Nxf2 13. Nd2 Nxd1 14. Nxe4 Nxb2 15. Nh3 Bxh3 16. Rf1 Bxf1) 11... exf3 { [%eval 1.35] } 12. gxf3 { [%eval 1.52] } 12... Ng4?? { (1.52 → Mate in 7) Checkmate is now unavoidable. Be6 was best. } { [%eval #7] } (12... Be6 13. Na3) 13. fxg4 { [%eval #7] } 13... Bxg4 { [%eval #6] } 14. Nf3 { [%eval #6] } 14... Bxf3 { [%eval #5] } 15. Ke2?? { (Mate in 5 → -1.85) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.85] } (15. Kd1 Bxd1 16. Nd2 Bxc2 17. Rd1 Bxd1 18. a4 Bxa4 19. Nb3 Bxb3#) 15... Bxe2 { [%eval -0.71] } 16. c4?? { (-0.71 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #-15] } (16. a4 Bf3) 16... Bxc4 { [%eval #-15] } 17. Nc3 { [%eval #-14] } 17... Bxa2 { [%eval #-15] } 18. Rxa2 { [%eval #-7] } 18... Rb8 { [%eval #-7] } 19. Rxa7 { [%eval #-6] } 19... Rxb2 { [%eval #-6] } 20. Rxc7 { [%eval #-5] } 20... Kd7?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. e6 was best. } { [%eval #2] } (20... e6 21. Rxc6 Bh6 22. Rxe6 Kd7 23. Rxh6 Kd6 24. Rxd6 Rb5 25. Nxb5#) 21. Rxc6 { [%eval #2] } 21... Kxc6 { [%eval #1] } 22. Ne2 { [%eval #1] } 22... Rxe2# { Game ends by variant rule. } 1-0