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[Event "rated variant:antichess game"] [Site "https://lichess.org/i4CkSitV"] [Date "2025.07.24"] [Round "-"] [White "Zangzhou"] [Black "Calos-v-chess"] [Result "0-1"] [GameId "i4CkSitV"] [UTCDate "2025.07.24"] [UTCTime "01:48:42"] [WhiteElo "1065"] [BlackElo "958"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nc6?? { (0.00 → 5.10) Blunder. Nh6 was best. } { [%eval 5.1] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval 0.41] } 2... Nxb4 { [%eval 0.38] } 3. Na3?? { (0.38 → -1.70) Blunder. Bg2 was best. } { [%eval -1.7] } (3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Rxa7 Bxb7 6. Rxb7 Nxe2 7. Rxc7 Qxc7) 3... Nxa2 { [%eval -1.78] } 4. Rxa2 { [%eval -2.3] } 4... b5 { [%eval -2.08] } 5. Nxb5 { [%eval -1.89] } 5... Rb8?? { (-1.89 → 0.68) Blunder. c5 was best. } { [%eval 0.68] } (5... c5 6. Nxa7) 6. Rxa7 { [%eval 0.51] } 6... Rxb5 { [%eval 0.46] } 7. Rxc7 { [%eval 0.64] } 7... Qxc7 { [%eval 0.75] } 8. c4?? { (0.75 → Mate in 14) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-14] } (8. Bb2) 8... Qxg3 { [%eval #-15] } 9. fxg3 { [%eval #-10] } 9... Rb2 { [%eval #-10] } 10. Bxb2 { [%eval #-9] } 10... d6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (10... g5 11. Bxh8 e5 12. Bxe5 d5 13. cxd5 Bh3 14. Nxh3 Kd7 15. Nxg5 f5 16. Nxh7) 11. Bxg7 { [%eval #11] } 11... Bxg7 { [%eval #10] } 12. Qc2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. c5 was best. } { [%eval #-9] } (12. c5 dxc5 13. d4 cxd4 14. Qxd4 Bxd4 15. e3 Bxe3 16. Ba6 Bxa6 17. Kf2 Bxf2) 12... Bf5?? { (Mate in 9 → 1.09) Lost forced checkmate sequence. d5 was best. } { [%eval 1.09] } (12... d5 13. cxd5 h5 14. Qxc8 Kd8 15. Qxd8 Nf6 16. Qxh8 Nxd5 17. Qxg7 Nb4 18. Qxf7) 13. Qxf5 { [%eval 0.98] } 13... d5 { [%eval 0.84] } 14. Qxh7?? { (0.84 → Mate in 7) Checkmate is now unavoidable. cxd5 was best. } { [%eval #-7] } (14. cxd5) 14... Rxh7 { [%eval #-7] } 15. cxd5 { [%eval #-6] } 15... Rxh2 { [%eval #-6] } 16. Rxh2 { [%eval #-5] } 16... Bc3 { [%eval #-5] } 17. dxc3 { [%eval #-4] } 17... Nh6 { [%eval #-4] } 18. Rxh6 { [%eval #-3] } 18... Kd7?? { (Mate in 3 → 3.39) Lost forced checkmate sequence. e5 was best. } { [%eval 3.39] } (18... e5 19. dxe6 fxe6 20. Rxe6 Ke7 21. Rxe7#) 19. Rd6 { [%eval 3.7] } 19... exd6 { [%eval 3.85] } 20. c4 { [%eval 3.82] } 20... Ke6?? { (3.82 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #11] } (20... f5 21. c5) 21. dxe6 { [%eval #11] } 21... fxe6 { [%eval #10] } 22. c5 { [%eval #10] } 22... dxc5 { [%eval #9] } 23. Bg2 { [%eval #9] } 23... e5 { [%eval #8] } 24. Kd2 { [%eval #9] } 24... e4 { [%eval #8] } 25. Bxe4 { [%eval #8] } 25... c4 { [%eval #7] } 26. Ke1 { [%eval #7] } 26... c3 { [%eval #6] } 27. Kd2 { [%eval #6] } 27... cxd2 { [%eval #5] } 28. Bh1 { [%eval #6] } 28... d1=Q { [%eval #4] } 29. e3 { [%eval #4] } 29... Qxg1 { [%eval #3] } 30. g4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Bf3 was best. } { [%eval #-4] } (30. Bf3 Qxg3 31. Be2 Qxe3 32. Bd3 Qxd3#) 30... Qxh1 { [%eval #-4] } 31. e4 { [%eval #-3] } 31... Qxe4 { [%eval #-3] } 32. g5 { [%eval #-2] } 32... Qc4 { [%eval #-2] } 33. g6 { [%eval #-1] } 33... Qf7 { [%eval #-1] } 34. gxf7# { Game ends by variant rule. } 0-1