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[Event "casual variant:antichess game"] [Site "https://lichess.org/ZWKBZrqC"] [Date "2026.03.17"] [Round "-"] [White "Chesszd"] [Black "orkun_chess"] [Result "0-1"] [GameId "ZWKBZrqC"] [UTCDate "2026.03.17"] [UTCTime "21:05:04"] [WhiteElo "1541"] [BlackElo "1245"] [WhiteTitle "WCM"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #16] } 4... Rxh2 { [%eval #14] } 5. Bxb7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-12] } (5. Rxh2 bxa6 6. Rh6 Bxh6 7. Qg4 Bxd2 8. Qxg6 Bxe1 9. Qxg8 Bxf2) 5... Bxb7 { [%eval #-12] } 6. Rxh2 { [%eval #-11] } 6... Bxg2 { [%eval #-11] } 7. Rxg2 { [%eval #-10] } 7... Nf6 { [%eval #-11] } 8. Rxg6 { [%eval #-10] } 8... Ng4 { [%eval #-10] } 9. Qxg4 { [%eval #-9] } 9... Bg7 { [%eval #-9] } 10. Qxd7 { [%eval #-8] } 10... Qxd7 { [%eval #-8] } 11. Rxg7 { [%eval #-7] } 11... Qxd2 { [%eval #-7] } 12. Rxe7 { [%eval #-6] } 12... Kxe7?? { (Mate in 6 → 2.15) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 2.15] } (12... Qxe1 13. Rxe8 Qxf2 14. Rxb8 Qxg1 15. Rxa8 Qxc1 16. Rxa7 Qxb2 17. Rxc7 Qxb1 18. Rxb1#) 13. Bxd2 { [%eval 1.53] } 13... Nc6?? { (1.53 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (13... a5 14. Bxa5 Rxa5 15. Nc3 Rxa2 16. Nxa2 Nd7 17. Kd2 Nc5 18. b3 Nxb3 19. cxb3) 14. Ba5 { [%eval #9] } 14... Nxa5 { [%eval #8] } 15. c4 { [%eval #8] } 15... Nxc4 { [%eval #7] } 16. Kd1 { [%eval #7] } 16... Nxb2 { [%eval #6] } 17. a3?? { (Mate in 6 → 1.31) Lost forced checkmate sequence. f3 was best. } { [%eval 1.31] } (17. f3 Nxd1 18. Nc3 Nxc3 19. Rf1 Nxa2 20. Rc1 Nxc1 21. Ne2 Nxe2 22. f4 Nxf4#) 17... Nxd1 { [%eval 1.33] } 18. Nc3?? { (1.33 → -1.93) Blunder. Nh3 was best. } { [%eval -1.93] } (18. Nh3 Nxf2) 18... Nxf2 { [%eval -1.37] } 19. Ne4?? { (-1.37 → Mate in 13) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-13] } (19. Rd1 Nxd1 20. Nxd1 Kd6 21. Nf2 Rb8 22. a4 Kc5 23. Ngh3 Rb7 24. a5 Kc4) 19... Nxe4 { [%eval #-13] } 20. a4 { [%eval #-7] } 20... c5?? { (Mate in 7 → -4.33) Lost forced checkmate sequence. a5 was best. } { [%eval -4.33] } (20... a5 21. Ne2 Nd6 22. Re1 Kd7 23. Rb1 Nb7 24. Rxb7 Re8 25. Rxc7 Rxe2 26. Rxd7) 21. a5 { [%eval -3.48] } 21... a6?? { (-3.48 → -1.18) Blunder. c4 was best. } { [%eval -1.18] } (21... c4 22. Ne2) 22. Ne2 { [%eval -1.25] } 22... Ng3?? { (-1.25 → 41.40) Blunder. Nd6 was best. } { [%eval 41.4] } (22... Nd6 23. Ra2 Nc8 24. Ra3 Nb6 25. axb6 Rf8 26. Rxa6 Kd7 27. Ra8 Rxa8 28. Nd4) 23. Nxg3 { [%eval 2.99] } 23... Re8?? { (2.99 → Mate in 6) Checkmate is now unavoidable. c4 was best. } { [%eval #6] } (23... c4 24. Nh5) 24. Ne2 { [%eval #6] } 24... c4 { [%eval #5] } 25. Nd4 { [%eval #5] } 25... c3 { [%eval #4] } 26. Nb5?? { (Mate in 4 → -3.27) Lost forced checkmate sequence. Ne6 was best. } { [%eval -3.27] } (26. Ne6 Kxe6 27. Rb1 Rb8 28. Rxb8 Kd5 29. Rb2 cxb2#) 26... axb5 { [%eval -3.37] } 27. Ra4 { [%eval -4.11] } 27... bxa4 { [%eval -4.42] } 28. a6 { [%eval -3.57] } 28... c2 { [%eval -3.48] } 29. a7 { [%eval -3.35] } 29... Rb8?? { (-3.35 → Mate in 5) Checkmate is now unavoidable. Kd8 was best. } { [%eval #5] } (29... Kd8 30. a8=K) 30. axb8=K?? { (Mate in 5 → -1.28) Lost forced checkmate sequence. axb8=R was best. } { [%eval -1.28] } (30. axb8=R Kf8 31. Rxf8 c1=K 32. Rc8 a3 33. Rxc1 a2 34. Rb1 axb1=K#) 30... a3 { [%eval -1.29] } 31. Kb7 { [%eval -1.27] } 31... a2 { [%eval -1.32] } 32. Kb8?? { (-1.32 → -45.79) Blunder. Kb6 was best. } { [%eval -45.79] } (32. Kb6) 32... c1=K?? { (-45.79 → -1.00) Blunder. c1=B was best. } { [%eval -1.0] } (32... c1=B) 33. Kb7 { [%eval -0.97] } 33... a1=K?! { (-0.97 → 0.00) Inaccuracy. Kd2 was best. } { [%eval 0.0] } (33... Kd2 34. Kc6 Kd6 35. Kxd6 Kc3 36. Ke6 Kd3 37. Kd6 a1=R 38. Ke6 Rc1 39. Kf6) 34. Kb6 { [%eval 0.0] } 34... Kc2 { [%eval 0.0] } 35. Kb7 { [%eval 0.0] } 35... Ka2 { [%eval 0.0] } 36. Ka8 { [%eval -0.29] } 36... Kcb3 { [%eval -0.07] } 37. Kb7 { [%eval -0.07] } 37... Kaa3 { [%eval -0.11] } 38. Kb6 { [%eval -0.08] } 38... Kc2 { [%eval 0.0] } 39. Ka7 { [%eval 0.0] } 39... Kd3 { [%eval -0.08] } 40. Ka8?? { (-0.08 → Mate in 19) Checkmate is now unavoidable. Kb6 was best. } { [%eval #-19] } (40. Kb6 Kb3) 40... Kd7?? { (Mate in 19 → -0.08) Lost forced checkmate sequence. Ke6 was best. } { [%eval -0.08] } (40... Ke6 41. Ka7 Kb4 42. Kb7 Kd4 43. Kc8 Ked5 44. Kd8 K5e5 45. Ke8 Kbc4 46. Kd8) 41. Ka7?? { (-0.08 → Mate in 19) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-19] } (41. Kb7 Kc8) 41... Ka4?? { (Mate in 19 → 0.00) Lost forced checkmate sequence. Kd4 was best. } { [%eval 0.0] } (41... Kd4 42. Kb8 Ke6 43. Kc8 Kee5 44. Kb8 Kb4 45. Kb7 Kbc4 46. Kc8 Kdc5 47. Kd8) 42. Ka8?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Kb8 was best. } { [%eval #-19] } (42. Kb8 Kc7 43. Kxc7 Kd4 44. Kb7 Kb4 45. Kc7 Kbc3 46. Kd8 Kdd3 47. Kd7 Kcc4) 42... Kc4 { [%eval #-20] } 43. Ka7 { [%eval #-5] } 43... Kd4 { [%eval #-19] } 44. Ka8 { [%eval #-4] } 44... Kc5 { [%eval #-4] } 45. Ka7 { [%eval #-3] } 45... Kb6 { [%eval #-3] } 46. Kxb6 { [%eval #-2] } 46... Kb5 { [%eval #-2] } 47. Kxb5 { [%eval #-1] } 47... Kc6 { [%eval #-1] } 48. Kxc6# { Game ends by variant rule. } 0-1