FEN
[Event "Antichess Titled October 2025 Arena"]
[Site "https://lichess.org/aa9iLKSH"]
[Date "2025.10.05"]
[Round "-"]
[White "Lmaoooooooooooooooo"]
[Black "neverplayfastanti"]
[Result "0-1"]
[GameId "aa9iLKSH"]
[UTCDate "2025.10.05"]
[UTCTime "16:18:47"]
[WhiteElo "2426"]
[BlackElo "2483"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "120+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... d6 { [%eval 0.32] } 3. g4 { [%eval -0.64] } 3... Bxg4 { [%eval 0.0] } 4. Qc2 { [%eval -0.13] } 4... Bxe2 { [%eval 0.95] } 5. Bxe2?! { (0.95 → 0.00) Inaccuracy. Nxe2 was best. } { [%eval 0.0] } (5. Nxe2 Nc6 6. Qxc6 Qd7 7. Qxc7 Qxb5 8. Qxa7 Rxa7 9. Rg1 Rxa2) 5... Nc6 { [%eval 0.79] } 6. Qxc6 { [%eval 0.66] } 6... Qd7?! { (0.66 → 1.57) Inaccuracy. a6 was best. } { [%eval 1.57] } (6... a6 7. bxa6 Rxa6 8. Bxa6 f5 9. Qxc7 Qxc7 10. Ne2 Qxc1 11. Nxc1) 7. Qxc7 { [%eval 1.82] } 7... Qxc7?? { (1.82 → 10.07) Blunder. Qxb5 was best. } { [%eval 10.07] } (7... Qxb5 8. Qxa7) 8. b6?? { (10.07 → -0.26) Blunder. b4 was best. } { [%eval -0.26] } (8. b4 Qxc1 9. b6 axb6 10. Na3 Rxa3 11. Rxc1 Rxa2 12. Kf1 Rxd2 13. Rc8 Rxe2) 8... Qxb6 { [%eval 0.0] } 9. b4? { (0.00 → -1.12) Mistake. Bh5 was best. } { [%eval -1.12] } (9. Bh5 Qxf2) 9... Qxb4 { [%eval -0.98] } 10. Na3?! { (-0.98 → -1.61) Inaccuracy. Bd3 was best. } { [%eval -1.61] } (10. Bd3 Qxb1 11. Bxb1 g6 12. Bxg6 fxg6 13. Ke2 Nf6 14. Nf3 g5 15. Nxg5 Rg8) 10... Qxa3 { [%eval -1.3] } 11. Bxa3 { [%eval -1.35] } 11... Kd7 { [%eval -1.06] } 12. Bxd6 { [%eval -1.01] } 12... exd6 { [%eval -1.57] } 13. Ba6 { [%eval -1.84] } 13... f5?! { (-1.84 → -1.06) Inaccuracy. Kc6 was best. } { [%eval -1.06] } (13... Kc6 14. Bb7) 14. Nf3 { [%eval -0.68] } 14... Rc8 { [%eval -0.46] } 15. Bxc8 { [%eval -0.98] } 15... Kxc8 { [%eval -0.52] } 16. Ke2 { [%eval -0.86] } 16... h5 { [%eval -1.0] } 17. Ne1 { [%eval -0.9] } 17... Nf6 { [%eval 0.14] } 18. Nc2?! { (0.14 → -0.59) Inaccuracy. Kf3 was best. } { [%eval -0.59] } (18. Kf3 Rg8) 18... f4 { [%eval -0.46] } 19. Kd1?? { (-0.46 → -2.84) Blunder. Ne3 was best. } { [%eval -2.84] } (19. Ne3 fxe3) 19... d5 { [%eval -2.44] } 20. a3?? { (-2.44 → Mate in 11) Checkmate is now unavoidable. Ne3 was best. } { [%eval #-11] } (20. Ne3 fxe3) 20... Bxa3 { [%eval #-11] } 21. Nxa3 { [%eval #-10] } 21... Kc7?? { (Mate in 10 → -5.71) Lost forced checkmate sequence. Kd7 was best. } { [%eval -5.71] } (21... Kd7 22. Ke2 Kc6 23. Ke3 fxe3 24. dxe3 Kb5 25. Nxb5 a6 26. Rxa6 g6 27. Rxf6) 22. Re1 { [%eval -7.06] } 22... Re8? { (-7.06 → -3.80) Mistake. Kc6 was best. } { [%eval -3.8] } (22... Kc6 23. Re4) 23. Rxe8 { [%eval -3.79] } 23... Nxe8 { [%eval -4.01] } 24. d3 { [%eval -4.07] } 24... Nf6?? { (-4.07 → -1.46) Blunder. Nd6 was best. } { [%eval -1.46] } (24... Nd6 25. Nb5) 25. Kc2 { [%eval -1.45] } 25... a5 { [%eval -0.89] } 26. Kb2?? { (-0.89 → -3.08) Blunder. d4 was best. } { [%eval -3.08] } (26. d4 Ne8) 26... Kb6?? { (-3.08 → -0.38) Blunder. d4 was best. } { [%eval -0.38] } (26... d4) 27. Nb5?? { (-0.38 → -3.59) Blunder. Re1 was best. } { [%eval -3.59] } (27. Re1 d4) 27... Kxb5 { [%eval -4.12] } 28. Rxa5 { [%eval -4.4] } 28... Kxa5 { [%eval -3.62] } 29. d4 { [%eval -4.25] } 29... h4?! { (-4.25 → -3.23) Inaccuracy. Ne8 was best. } { [%eval -3.23] } (29... Ne8) 30. h3 { [%eval -2.84] } 30... Nh5 { [%eval -3.23] } 31. f3 { [%eval -3.46] } 31... g5?! { (-3.46 → -2.72) Inaccuracy. Ng3 was best. } { [%eval -2.72] } (31... Ng3) 32. Ka3 { [%eval -3.37] } 32... g4 { [%eval -3.73] } 33. hxg4 { [%eval -3.75] } 33... h3? { (-3.75 → -1.83) Mistake. Ng3 was best. } { [%eval -1.83] } (33... Ng3 34. g5) 34. gxh5 { [%eval -1.92] } 34... h2 { [%eval -1.68] } 35. h6 { [%eval -1.69] } 35... h1=K?? { (-1.69 → 0.00) Blunder. Kb5 was best. } { [%eval 0.0] } (35... Kb5 36. h7 Ka4 37. Kxa4 h1=R 38. Kb3 Rxh7 39. Kc2 Rg7 40. Kd1 Rg6 41. Kc2) 36. h7 { [%eval 0.0] } 36... Kh2 { [%eval 0.0] } 37. Kb3?? { (0.00 → -2.30) Blunder. h8=N was best. } { [%eval -2.3] } (37. h8=N Kh3 38. Nf7 Kb5 39. Kb2 Kh4 40. Kc2 Kh5 41. Kd2 Kg5 42. Nxg5 Kc6) 37... Kh3 { [%eval -2.21] } 38. h8=N { [%eval -2.24] } 38... Ka4 { [%eval -2.24] } 39. Kxa4 { [%eval -1.88] } 39... Kh4 { [%eval -1.31] } 40. Kb3 { [%eval -1.9] } 40... Kh5 { [%eval -1.82] } 41. Ng6 { [%eval -1.58] } 41... Kxg6 { [%eval -1.28] } 42. Kc4?? { (-1.28 → Mate in 15) Checkmate is now unavoidable. Kc3 was best. } { White offers draw } { [%eval #-15] } (42. Kc3 Kg5 43. Kd2 Kg4 44. fxg4 f3 45. g5 f2 46. Ke3 f1=R 47. Kf4 Rxf4) 42... dxc4 { [%eval #-15] } 43. d5 { [%eval #-14] } 43... Kf7?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (43... c3 44. d6 c2 45. d7 c1=Q 46. d8=R Qd2 47. Rxd2 Kh5 48. Rd1 Kg4 49. fxg4) 44. d6 { [%eval 0.0] } 44... Kf6 { [%eval 0.21] } 45. d7 { [%eval 0.22] } 45... Kf7? { (0.22 → 1.78) Mistake. Kf5 was best. } { [%eval 1.78] } (45... Kf5) 46. d8=K?? { (1.78 → -3.43) Blunder. d8=R was best. } { [%eval -3.43] } (46. d8=R Kf8 47. Rxf8 c3 48. Rxf4 c2 49. Ra4 c1=K 50. f4 Kc2 51. f5 Kd3) 46... Kg6 { [%eval -3.19] } 47. Kd7 { [%eval -2.07] } 47... Kh5 { [%eval -5.97] } 48. Kd6 { [%eval -5.8] } 48... c3 { [%eval -2.15] } 49. Kc5? { (-2.15 → -4.00) Mistake. Kd5 was best. } { [%eval -4.0] } (49. Kd5 c2) 49... c2?? { (-4.00 → -1.68) Blunder. Kh4 was best. } { [%eval -1.68] } (49... Kh4) 50. Kb4?? { (-1.68 → Mate in 13) Checkmate is now unavoidable. Kc4 was best. } { [%eval #-13] } (50. Kc4 Kg5 51. Kc5 Kf5 52. Kc4 Kg4 53. fxg4 f3 54. g5 f2 55. g6 f1=R) 50... Kg4 { [%eval #-13] } 51. fxg4 { [%eval #-12] } 51... f3 { [%eval #-12] } 52. g5 { [%eval #-11] } 52... f2 { [%eval #-11] } 53. g6 { [%eval #-10] } 53... c1=R { [%eval #-10] } 54. g7 { [%eval #-3] } 54... Rc5 { [%eval #-3] } 55. Kxc5 { [%eval #-2] } 55... f1=R { [%eval #-2] } 56. g8=N { [%eval #-1] } 56... Rf6 { [%eval #-1] } 57. Nxf6# { Game ends by variant rule. } 0-1

