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[Event "Antichess Titled Sept 2025 Arena"] [Site "https://lichess.org/gV2s9Ve5"] [Date "2025.09.07"] [Round "-"] [White "neverplayfastanti"] [Black "Lmaoooooooooooooooo"] [Result "1-0"] [GameId "gV2s9Ve5"] [UTCDate "2025.09.07"] [UTCTime "17:09:36"] [WhiteElo "2536"] [BlackElo "2558"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... a5?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. b4 { [%eval #25] } 2... axb4 { [%eval 4.12] } 3. Bd3 { [%eval 0.97] } 3... Rxa2 { [%eval #23] } 4. Rxa2 { [%eval 1.94] } 4... b3 { [%eval 0.98] } 5. cxb3 { [%eval 0.87] } 5... g6?? { (0.87 → Mate in 17) Checkmate is now unavoidable. c6 was best. } { [%eval #17] } (5... c6 6. Bxh7 Rxh7 7. Qh5 Rxh5 8. Na3 Rxh2 9. Rxh2 Qa5 10. Kd1) 6. Bxg6 { [%eval #16] } 6... hxg6 { [%eval #15] } 7. Ra7 { [%eval #15] } 7... Rxh2 { [%eval 9.57] } 8. Rxh2 { [%eval 5.34] } 8... b6?? { (5.34 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (8... b5 9. Rxc7) 9. Rxc7 { [%eval #12] } 9... Qxc7 { [%eval #11] } 10. Bb2 { [%eval #11] } 10... Qxh2 { [%eval #10] } 11. Ne2 { [%eval #10] } 11... Qxg2 { [%eval #9] } 12. Bf6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Qc2 was best. } { [%eval 0.0] } (12. Qc2 Qxf2 13. Qxc8 Qxe1 14. Qxb8 Qxb1 15. Qxe8 Qxb2 16. Qxf7 Qxb3 17. Qxg6 Qxe3) 12... Nxf6 { [%eval -0.08] } 13. e4? { (-0.08 → -1.54) Mistake. Qc2 was best. } { [%eval -1.54] } (13. Qc2 Qxf2) 13... Qxe4 { [%eval -1.9] } 14. Qc1 { [%eval -2.02] } 14... Qxe2 { [%eval -2.13] } 15. Qxc8 { [%eval -2.23] } 15... Qxe1?? { (-2.23 → Mate in 5) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #5] } (15... Qxf2 16. Qxe8 Nxe8 17. Kxf2 g5 18. d3 f5 19. b4 g4 20. Ke2 f4 21. Nd2) 16. Qxe8 { [%eval #5] } 16... Qxf2 { [%eval #4] } 17. Qxe7 { [%eval #4] } 17... Qxd2 { [%eval #3] } 18. Nxd2 { [%eval #3] } 18... Bxe7 { [%eval #2] } 19. Ne4 { [%eval #2] } 19... Nxe4 { [%eval #1] } 20. b4 { [%eval #1] } 20... Bxb4# { Game ends by variant rule. } 1-0