FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/aiZs8MLv"]
[Date "2018.01.09"]
[Round "-"]
[White "Ramoneti"]
[Black "Baggio95"]
[Result "0-1"]
[GameId "aiZs8MLv"]
[UTCDate "2018.01.09"]
[UTCTime "21:58:02"]
[WhiteElo "1846"]
[BlackElo "1847"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+18"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "0+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?? { (0.15 → -2.31) Blunder. e3 was best. } { [%eval -2.31] } (1. e3 b5) 1... g5?? { (-2.31 → -0.14) Blunder. e6 was best. } { [%eval -0.14] } (1... e6 2. b4) 2. Nxg5 { [%eval -0.71] } 2... h6?! { (-0.71 → 0.02) Inaccuracy. Bg7 was best. } { [%eval 0.02] } (2... Bg7 3. Nxh7) 3. Nxf7 { [%eval -0.63] } 3... Kxf7 { [%eval 0.0] } 4. g4 { [%eval -0.44] } 4... a5?? { (-0.44 → Mate in 16) Checkmate is now unavoidable. Kg6 was best. } { [%eval #16] } (4... Kg6 5. g5 hxg5 6. Bh3 Rxh3 7. Rf1 Rxh2 8. f4 gxf4 9. Rxf4 Rxe2 10. Kxe2 Kg5 11. Rxf8) 5. g5 { [%eval #15] } 5... hxg5 { [%eval #15] } 6. Bh3 { [%eval #14] } 6... Rxh3 { [%eval #14] } 7. Rf1 { [%eval #19] } 7... Rxh2 { [%eval 12.5] } 8. Rh1 { [%eval 8.92] } 8... Rxf2 { [%eval 4.72] } 9. Kxf2 { [%eval 3.21] } 9... Nh6?? { (3.21 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (9... c5 10. e4) 10. Rxh6 { [%eval #13] } 10... Bxh6 { [%eval #13] } 11. b4?? { (Mate in 13 → 1.80) Lost forced checkmate sequence. Kg3 was best. } { [%eval 1.8] } (11. Kg3 g4 12. Kxg4 Bxd2 13. Qxd2 Ra7 14. Qxd7 Nxd7 15. b4 axb4 16. Nc3 Rxa2 17. Rxa2 bxc3) 11... axb4 { [%eval 2.43] } 12. Na3?? { (2.43 → -0.37) Blunder. Ke3 was best. } { [%eval -0.37] } (12. Ke3) 12... Rxa3 { [%eval 0.2] } 13. Bxa3 { [%eval -0.13] } 13... bxa3 { [%eval 0.0] } 14. Ke3 { [%eval 0.0] } 14... d6?? { (0.00 → Mate in 12) Checkmate is now unavoidable. c6 was best. } { [%eval #12] } (14... c6 15. c4 Bf8 16. Qb3 b5 17. Qxa3 bxc4 18. Qxe7 Kxe7 19. d3 cxd3 20. Kxd3 g4 21. a3) 15. d3?? { (Mate in 12 → 0.97) Lost forced checkmate sequence. Qe1 was best. } { [%eval 0.97] } (15. Qe1 Bf8 16. Kd4 Qe8 17. Qh4 gxh4 18. Kc3 c6 19. Rc1 Qd7 20. Kb2 axb2 21. e4 bxc1=Q) 15... Bf5?? { (0.97 → Mate in 7) Checkmate is now unavoidable. Bf8 was best. } { [%eval #7] } (15... Bf8 16. Qd2 Nd7 17. Qc3 c6 18. Qxc6 bxc6 19. Kd2 c5 20. d4 cxd4 21. c4 dxc3 22. Kxc3) 16. Kf4?? { (Mate in 7 → -7.13) Lost forced checkmate sequence. Qg1 was best. } { [%eval -7.13] } (16. Qg1 Bxd3 17. Qxg5 Bxc2 18. Qxe7 Qxe7 19. Re1 Qxe3 20. Rd1 Qxe2 21. Rxd6 cxd6#) 16... gxf4?? { (-7.13 → Mate in 6) Checkmate is now unavoidable. Bxd3 was best. } { [%eval #6] } (16... Bxd3) 17. e3?? { (Mate in 6 → Mate in 30) Lost forced checkmate sequence. Qh1 was best. } { [%eval #-30] } (17. Qh1 Bxd3 18. Qxb7 Bxe2 19. Qxc7 Qxc7 20. c3 Qxc3 21. Rf1 Bxf1#) 17... Bxd3 { [%eval -132.07] } 18. cxd3?! { (-132.07 → Mate in 15) Checkmate is now unavoidable. Qxd3 was best. } { [%eval #-15] } (18. Qxd3) 18... fxe3 { [%eval #-14] } 19. Qd2 { [%eval #-14] } 19... exd2 { [%eval #-14] } 20. Rc1 { [%eval #-13] } 20... dxc1=K { [%eval #-12] } 21. d4 { [%eval #-13] } 21... Kc2 { [%eval #-12] } 22. d5 { [%eval #-12] } 22... Kb3 { [%eval #-11] } 23. axb3 { [%eval #-11] } 23... Ke6 { [%eval #-10] } 24. dxe6 { [%eval #-10] } 24... Qh8 { [%eval #-9] } 25. b4 { [%eval #-9] } 25... b6 { [%eval #-12] } 26. b5 { [%eval #-12] } 26... Nd7 { [%eval #-11] } 27. exd7 { [%eval #-11] } 27... c6?? { (Mate in 11 → -3.94) Lost forced checkmate sequence. Qa1 was best. } { [%eval -3.94] } (27... Qa1 28. d8=K e5 29. Kxc7 Qc1 30. Kxd6 Bf8 31. Kxe5 Bd6 32. Kxd6 Qc7 33. Kxc7 a2 34. Kxb6) 28. bxc6 { [%eval -2.61] } 28... Qe8?? { (-2.61 → -0.14) Blunder. Qh7 was best. } { [%eval -0.14] } (28... Qh7) 29. dxe8=K?? { (-0.14 → Mate in 9) Checkmate is now unavoidable. dxe8=B was best. } { [%eval #-9] } (29. dxe8=B d5 30. c7 d4 31. Bg6 e5 32. Bh5 Bf4 33. Be2 d3 34. Bxd3 e4 35. Bxe4 Bxc7) 29... b5 { [%eval #-8] } 30. Kxe7 { [%eval #-8] } 30... Be3 { [%eval #-7] } 31. Kxd6 { [%eval #-7] } 31... Bc5 { [%eval #-6] } 32. Kxc5 { [%eval #-6] } 32... a2 { [%eval #-5] } 33. Kxb5 { [%eval #-5] } 33... a1=R { [%eval #-4] } 34. Kc4 { [%eval #-4] } 34... Rb1 { [%eval #-3] } 35. c7 { [%eval #-2] } 35... Rb8 { [%eval #-1] } 36. cxb8=Q# { Game ends by variant rule. } 0-1