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[Event "casual variant:antichess game"] [Site "https://lichess.org/f9jdxoPp"] [Date "2023.11.27"] [Round "-"] [White "bignutty"] [Black "Presiident"] [Result "1-0"] [GameId "f9jdxoPp"] [UTCDate "2023.11.27"] [UTCTime "06:58:12"] [WhiteElo "1707"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... bxa6?? { (1.58 → 5.03) Blunder. Nxa6 was best. } { [%eval 5.03] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. Qe2?? { (5.03 → -4.64) Blunder. a4 was best. } { [%eval -4.64] } (3. a4 Ba3 4. Rxa3 Qf6 5. Rc3 Qxf2 6. Rxc7 Qxg2 7. Rxd7 Nxd7) 3... Qh4?? { (-4.64 → 0.36) Blunder. Ba3 was best. } { [%eval 0.36] } (3... Ba3 4. Nxa3 Qf6 5. Qxa6 Bxa6 6. Nc4 Qxb2 7. Nxb2 Bf1 8. Kxf1) 4. Qxa6 { [%eval 0.0] } 4... Qxf2?? { (0.00 → 2.37) Blunder. Bxa6 was best. } { [%eval 2.37] } (4... Bxa6 5. b4 Bxb4 6. g3 Bxd2 7. Kxd2 Qxh2 8. Rxh2 Bc4 9. Rxh7) 5. Kxf2 { [%eval 2.1] } 5... Nxa6 { [%eval 1.67] } 6. b4? { (1.67 → 0.02) Mistake. a4 was best. } { [%eval 0.02] } (6. a4 c6 7. Ne2 Bb4 8. c3 Bxc3 9. Nexc3 Nc7 10. Nd5 Nxd5 11. d3 Nxe3 12. Bxe3 a6) 6... Nxb4?? { (0.02 → 2.81) Blunder. Bxb4 was best. } { [%eval 2.81] } (6... Bxb4 7. c3) 7. a4 { [%eval 2.38] } 7... Nxc2 { [%eval 2.51] } 8. e4 { [%eval 3.05] } 8... Nxa1 { [%eval 3.01] } 9. a5 { [%eval 2.1] } 9... Ba3?? { (2.10 → Mate in 18) Checkmate is now unavoidable. a6 was best. } { [%eval #18] } (9... a6 10. Ba3 Bxa3 11. Nxa3 Nc2 12. Nxc2 Ne7 13. Ne2 Nd5 14. exd5 exd5 15. g4 Rg8 16. Na3) 10. Nxa3 { [%eval #18] } 10... Nc2 { [%eval 11.12] } 11. Nxc2 { [%eval #17] } 11... a6 { [%eval #16] } 12. Na3 { [%eval #18] } 12... c6 { [%eval #17] } 13. Nb5?? { (Mate in 17 → -2.77) Lost forced checkmate sequence. Ne2 was best. } { [%eval -2.77] } (13. Ne2 e5 14. Nc3 f5 15. exf5 e4 16. Nxe4 c5 17. Nxc5 Ke7 18. Nxa6 Bxa6 19. Nb5 Bxb5) 13... cxb5 { [%eval -2.41] } 14. Nf3?? { (-2.41 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (14. Ne2 b4) 14... d5?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. e5 was best. } { [%eval #7] } (14... e5 15. Nxe5 d5 16. Nxf7 dxe4 17. Nxh8 Kf7 18. Nxf7 Bh3 19. gxh3 g5 20. Nxg5 b4 21. Nxh7) 15. exd5 { [%eval #7] } 15... exd5 { [%eval #6] } 16. g4 { [%eval #6] } 16... Bxg4 { [%eval #5] } 17. Kf1 { [%eval #5] } 17... Bxf3 { [%eval #4] } 18. Kg2?? { (Mate in 4 → -2.45) Lost forced checkmate sequence. d4 was best. } { [%eval -2.45] } (18. d4 Bxh1 19. Kg2 Bxg2 20. Bh6 Nxh6 21. h3 Bxh3#) 18... Bxg2 { [%eval -2.42] } 19. d4?? { (-2.42 → -5.15) Blunder. Rf1 was best. } { [%eval -5.15] } (19. Rf1 Bxf1) 19... Bxh1 { [%eval -5.05] } 20. Bh6?? { (-5.05 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (20. h4 Rb8) 20... Nxh6 { [%eval #-15] } 21. h4 { [%eval #-13] } 21... g5 { [%eval #-13] } 22. hxg5 { [%eval #-12] } 22... Rb8?? { (Mate in 12 → -2.45) Lost forced checkmate sequence. Rc8 was best. } { [%eval -2.45] } (22... Rc8 23. gxh6 Rc5 24. dxc5 Rg8 25. c6 d4 26. c7 Rg1 27. c8=K Bb7 28. Kxb7 Ke7 29. Kxa6) 23. gxh6 { [%eval -3.61] } 23... Rb6 { [%eval -2.93] } 24. axb6 { [%eval -3.14] } 24... Kf8?? { (-3.14 → -0.77) Blunder. Bf3 was best. } { [%eval -0.77] } (24... Bf3 25. b7) 25. b7 { [%eval -1.61] } 25... Kg7 { [%eval -1.46] } 26. hxg7 { [%eval -1.58] } 26... b4?! { (-1.58 → -0.90) Inaccuracy. f5 was best. } { [%eval -0.9] } (26... f5) 27. gxh8=B { [%eval -0.65] } 27... b3 { [%eval -0.52] } 28. Bf6 { [%eval -0.37] } 28... b2 { [%eval 0.0] } 29. Be7 { [%eval -0.29] } 29... h5 { [%eval -1.03] } 30. Bb4 { [%eval -0.45] } 30... f5 { [%eval 0.0] } 31. b8=R?? { (0.00 → -1.88) Blunder. Bd2 was best. } { [%eval -1.88] } (31. Bd2 a5 32. Bxa5 h4 33. Bc3 f4 34. Bxb2 f3 35. Bc3 f2 36. b8=B h3 37. Bg3 f1=N) 31... h4? { (-1.88 → -0.34) Mistake. b1=B was best. } { [%eval -0.34] } (31... b1=B) 32. Rb5?? { (-0.34 → -3.18) Blunder. Bd2 was best. } { [%eval -3.18] } (32. Bd2 h3) 32... axb5 { [%eval -3.32] } 33. Ba3 { [%eval -3.42] } 33... Bf3?? { (-3.42 → -1.34) Blunder. b1=B was best. } { [%eval -1.34] } (33... b1=B) 34. Bxb2 { [%eval -1.77] } 34... Be4? { (-1.77 → -0.60) Mistake. h3 was best. } { [%eval -0.6] } (34... h3) 35. Bc3?! { (-0.60 → -1.27) Inaccuracy. Bc1 was best. } { [%eval -1.27] } (35. Bc1 h3 36. Be3 b4 37. Bd2 b3 38. Bf4 Bh1 39. Bd2 Bg2 40. Be3 Bf1 41. Bf4 Bb5) 35... Bd3 { [%eval -0.83] } 36. Bb4 { [%eval -0.6] } 36... Bc4 { [%eval -0.78] } 37. Bf8 { [%eval -0.63] } 37... b4?! { (-0.63 → 0.00) Inaccuracy. h3 was best. } { [%eval 0.0] } (37... h3) 38. Bxb4 { [%eval 0.0] } 38... Be2 { [%eval 0.0] } 39. Bd2 { [%eval 0.0] } 39... h3 { [%eval 0.0] } 40. Be1 { [%eval -0.15] } 40... Bf3 { [%eval 0.0] } 41. Bh4 { [%eval -0.2] } 41... Be4 { [%eval 0.0] } 42. Be1 { White offers draw } { [%eval -0.1] } 42... h2 { [%eval -0.2] } 43. Bf2 { [%eval -0.16] } 43... Bf3?? { (-0.16 → Mate in 1) Checkmate is now unavoidable. h1=B was best. } { [%eval #1] } (43... h1=B 44. Be1 Bhg2 45. Bf2 Bf1 46. Be1 Bfd3 47. Bh4 Bg2 48. Bf2 Bde4 49. Bh4 Bef3 50. Bf2) 44. Be1?? { (Mate in 1 → -0.10) Lost forced checkmate sequence. Bg1 was best. } { [%eval -0.1] } (44. Bg1 hxg1=K#) 44... Bg4 { [%eval -0.11] } 45. Bf2 { [%eval -0.1] } 45... Bd1?? { (-0.10 → Mate in 1) Checkmate is now unavoidable. h1=B was best. } { [%eval #1] } (45... h1=B 46. Bh4 Be2 47. Bf2 Be4 48. Bh4 B4f3 49. Bf2 Bd3 50. Bh4 Bd1 51. Be1 B1e2 52. Bf2) 46. Be1?? { (Mate in 1 → -0.12) Lost forced checkmate sequence. Bg1 was best. } { [%eval -0.12] } (46. Bg1 hxg1=K#) 46... Ba4 { [%eval -0.08] } 47. Bf2 { [%eval -0.23] } 47... Bc2?? { (-0.23 → Mate in 1) Checkmate is now unavoidable. h1=B was best. } { [%eval #1] } (47... h1=B 48. Be1 Bd7 49. Bh4 Be4 50. Bf2 Be8 51. Be1 Bd3 52. Bf2 Bf7 53. Bh4 Bh5 54. Bf2) 48. Bg1 { [%eval #1] } 48... hxg1=B# { Game ends by variant rule. } 1-0