@DrTomHere said ^
Really cool... but...
At first glance it is very pretty looking. I suppose this is an advantage to the ai age of ui design. However, from a UX standpoint it leaves much to be desired. The "maia percentage" is what, how likely it is played, the percentage change to your "maia win percentage"? The "select game" tab is so unintuitively placed I couldn't find it the first night I was playing around. When playing a game the board can actually move a little left, a little up, a little down, because of the ui components changing size as content is filled in. There is no sound when you get low in time. I'm not even sure if there is a color change. The analysis description should be written from the players point of view. It would help if there was a vertical line at your current rating on the "moves by rating" graph to better highlight what maia is working with (since this supposedly would also represent the percentage your opponents at that level would also play). The text in the analysis box is often cut off to where you cant read the full message and there is no scroll bar to reach the rest. Thankfully there is a scroll bar on the options/export box. Maybe this was only tested on desktop PCs with high DPI? Or not tested with DPI scaling? My laptop is 1920x1200, so it actually has extra height over a normal 1920x1080, and is set to the recommended 125% scaling. I tested this on 100% and the analysis text was now visible, but I never got a long enough messge to see if a scrollbar would eventually be needed. In "Learn from your Mistake" the buttons are outside the viewbox and you need to use the scrollbars just to click them (even on 100% display scaling and any chrome scale). When you pick a move it says "Correct! XXX was the best move" and then shows you the analysis for the next move instead of the move you just solved. If I pick an acceptable move, I'd like to see the analysis for the same position so I can see what might be better, what other choices are still "good", but this isn't possible. This is a problem also in Lichess when you make a move and they say "good" and you are presented with the "next" button. Only there I can click the previous move button to go back and see what Stockfish would recommend. On this site that button is blocked so no further discovery is possible.
So far I have enjoyed playing with it, but it feels like there is potential left behind. I think if you knock a few of these off, and especially make the analysis be "player centric" so everything you read is from your perspective it would help a lot.
Thanks for doing this. I have enjoyed the maia bots immensely so love that it has been expanded into a full project.
please learn how to make paragraphs...
@DrTomHere said [^](/forum/redirect/post/Rc8Tdq1p)
> Really cool... but...
>
> At first glance it is very pretty looking. I suppose this is an advantage to the ai age of ui design. However, from a UX standpoint it leaves much to be desired. The "maia percentage" is what, how likely it is played, the percentage change to your "maia win percentage"? The "select game" tab is so unintuitively placed I couldn't find it the first night I was playing around. When playing a game the board can actually move a little left, a little up, a little down, because of the ui components changing size as content is filled in. There is no sound when you get low in time. I'm not even sure if there is a color change. The analysis description should be written from the players point of view. It would help if there was a vertical line at your current rating on the "moves by rating" graph to better highlight what maia is working with (since this supposedly would also represent the percentage your opponents at that level would also play). The text in the analysis box is often cut off to where you cant read the full message and there is no scroll bar to reach the rest. Thankfully there is a scroll bar on the options/export box. Maybe this was only tested on desktop PCs with high DPI? Or not tested with DPI scaling? My laptop is 1920x1200, so it actually has extra height over a normal 1920x1080, and is set to the recommended 125% scaling. I tested this on 100% and the analysis text was now visible, but I never got a long enough messge to see if a scrollbar would eventually be needed. In "Learn from your Mistake" the buttons are outside the viewbox and you need to use the scrollbars just to click them (even on 100% display scaling and any chrome scale). When you pick a move it says "Correct! XXX was the best move" and then shows you the analysis for the next move instead of the move you just solved. If I pick an acceptable move, I'd like to see the analysis for the same position so I can see what might be better, what other choices are still "good", but this isn't possible. This is a problem also in Lichess when you make a move and they say "good" and you are presented with the "next" button. Only there I can click the previous move button to go back and see what Stockfish would recommend. On this site that button is blocked so no further discovery is possible.
>
> So far I have enjoyed playing with it, but it feels like there is potential left behind. I think if you knock a few of these off, and especially make the analysis be "player centric" so everything you read is from your perspective it would help a lot.
>
> Thanks for doing this. I have enjoyed the maia bots immensely so love that it has been expanded into a full project.
please learn how to make paragraphs...
Yesterday the board recognition did not work at all for Brave browser, meaning if you wanted to activate a piece on d1, you had to click on c1 and so on. Today it worked, better, but I think it happened again suddenly, ruining my Maya 1600 vs Saitek Renaissance Maestro D 10 MHz test game, damn it. :) So please support Brave.
Yesterday the board recognition did not work at all for Brave browser, meaning if you wanted to activate a piece on d1, you had to click on c1 and so on. Today it worked, better, but I think it happened again suddenly, ruining my Maya 1600 vs Saitek Renaissance Maestro D 10 MHz test game, damn it. :) So please support Brave.
@mrbnenoni said ^
The tool is poor and hasn't been able to capture what really defines the strenght of a chess player. I am a 1770 Fide rated player and I managed to beat the 2200 model effortlessly. I estimate the real strength of the 2200 elo model to be around 1300, not more than that.
As I understand it's using data from Lichess blitz "supports any rating from 600 to 2600 Lichess blitz". So if you're playing against AI rated 2200, it was 2200 Lichess blitz level while most likely you weren't playing 3 minute blitz format. FIDE rating is quite irrelevant here.
@mrbnenoni said [^](/forum/redirect/post/4cGegdJU)
> The tool is poor and hasn't been able to capture what really defines the strenght of a chess player. I am a 1770 Fide rated player and I managed to beat the 2200 model effortlessly. I estimate the real strength of the 2200 elo model to be around 1300, not more than that.
As I understand it's using data from Lichess blitz "*supports any rating from 600 to 2600 Lichess blitz*". So if you're playing against AI rated 2200, it was 2200 Lichess blitz level while most likely you weren't playing 3 minute blitz format. FIDE rating is quite irrelevant here.
@fallboss007 said ^
How do I analyse an OTB game on the site?I don't see a way to input moves? Am i missing something?
Go to analysis, download the model (if you didn’t do it before) and just play the moves
I am not sure if you understood the question. There is no way to input moves and analyse a game.
@fallboss007 said [^](/forum/redirect/post/vHeieUZZ)
> > How do I analyse an OTB game on the site?I don't see a way to input moves? Am i missing something?
>
> Go to analysis, download the model (if you didn’t do it before) and just play the moves
I am not sure if you understood the question. There is no way to input moves and analyse a game.
Does anyone know the relative strength of these BOTS? I have been checking the various features of the site and my observations are :
- The UI needs a ton of work. It isn't consistent across browsers IMHO.
- The Analysis tab hides a lot of detail and there is no way to input moves and analyse a game on the go.
Nevertheless, kudos to the team for putting this together.I am certain they have researched the potential and it can be a game changer for a lot of players who wish to learn and improve their game.
Does anyone know the relative strength of these BOTS? I have been checking the various features of the site and my observations are :
1. The UI needs a ton of work. It isn't consistent across browsers IMHO.
2. The Analysis tab hides a lot of detail and there is no way to input moves and analyse a game on the go.
Nevertheless, kudos to the team for putting this together.I am certain they have researched the potential and it can be a game changer for a lot of players who wish to learn and improve their game.
Wow very cool! Is there an android app planned as well or maybe some form of integration into the Lichess app, so wie could play it like the different stockfish levels and have takebacks. This would be super useful for the opening drills. (Make wrong move, see why it doesn't work and what happens, takebacks and try again without restarting the whole position.
Wow very cool! Is there an android app planned as well or maybe some form of integration into the Lichess app, so wie could play it like the different stockfish levels and have takebacks. This would be super useful for the opening drills. (Make wrong move, see why it doesn't work and what happens, takebacks and try again without restarting the whole position.